/* OpenGL loader generated by glad 0.1.28 on Thu Oct 25 10:21:28 2018. Language/Generator: C/C++ Specification: gl APIs: gl=4.6 Profile: compatibility Extensions: GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_cl_event, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, GL_ARB_direct_state_access, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_matrix_palette, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_robustness_isolation, GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_sparse_buffer, GL_ARB_sparse_texture, GL_ARB_sparse_texture2, GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_EXT_422_pixels, GL_EXT_EGL_image_storage, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_cmyka, GL_EXT_color_subtable, GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_coordinate_frame, GL_EXT_copy_texture, GL_EXT_cull_vertex, GL_EXT_debug_label, GL_EXT_debug_marker, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_external_buffer, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_histogram, GL_EXT_index_array_formats, GL_EXT_index_func, GL_EXT_index_material, GL_EXT_index_texture, GL_EXT_light_texture, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_memory_object_win32, GL_EXT_misc_attribute, GL_EXT_multi_draw_arrays, GL_EXT_multisample, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object, GL_EXT_pixel_transform, GL_EXT_pixel_transform_color_table, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_polygon_offset_clamp, GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex, GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_semaphore_win32, GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color, GL_EXT_shader_framebuffer_fetch, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_image_load_formatted, GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_shared_texture_palette, GL_EXT_sparse_texture2, GL_EXT_stencil_clear_tag, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_perturb_normal, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_EXT_vertex_shader, GL_EXT_vertex_weighting, GL_EXT_win32_keyed_mutex, GL_EXT_window_rectangles, GL_EXT_x11_sync_object, GL_GREMEDY_frame_terminator, GL_GREMEDY_string_marker, GL_HP_convolution_border_modes, GL_HP_image_transform, GL_HP_occlusion_test, GL_HP_texture_lighting, GL_IBM_cull_vertex, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_static_data, GL_IBM_texture_mirrored_repeat, GL_IBM_vertex_array_lists, GL_INGR_blend_func_separate, GL_INGR_color_clamp, GL_INGR_interlace_read, GL_INTEL_blackhole_render, GL_INTEL_conservative_rasterization, GL_INTEL_fragment_shader_ordering, GL_INTEL_framebuffer_CMAA, GL_INTEL_map_texture, GL_INTEL_parallel_arrays, GL_INTEL_performance_query, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_NVX_blend_equation_advanced_multi_draw_buffers, GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_linked_gpu_multicast, GL_NV_alpha_to_coverage_dither_control, GL_NV_bindless_multi_draw_indirect, GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent, GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling, GL_NV_command_list, GL_NV_compute_program5, GL_NV_compute_shader_derivatives, GL_NV_conditional_render, GL_NV_conservative_raster, GL_NV_conservative_raster_dilate, GL_NV_conservative_raster_pre_snap, GL_NV_conservative_raster_pre_snap_triangles, GL_NV_conservative_raster_underestimation, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_deep_texture3D, GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_evaluators, GL_NV_explicit_multisample, GL_NV_fence, GL_NV_fill_rectangle, GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color, GL_NV_fragment_program, GL_NV_fragment_program2, GL_NV_fragment_program4, GL_NV_fragment_program_option, GL_NV_fragment_shader_barycentric, GL_NV_fragment_shader_interlock, GL_NV_framebuffer_mixed_samples, GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_program4, GL_NV_geometry_shader4, GL_NV_geometry_shader_passthrough, GL_NV_gpu_multicast, GL_NV_gpu_program4, GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended, GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_internalformat_sample_query, GL_NV_light_max_exponent, GL_NV_memory_attachment, GL_NV_mesh_shader, GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2, GL_NV_path_rendering, GL_NV_path_rendering_shared_edge, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_present_video, GL_NV_primitive_restart, GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_representative_fragment_test, GL_NV_robustness_video_memory_purge, GL_NV_sample_locations, GL_NV_sample_mask_override_coverage, GL_NV_scissor_exclusive, GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector, GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load, GL_NV_shader_buffer_store, GL_NV_shader_storage_buffer_object, GL_NV_shader_texture_footprint, GL_NV_shader_thread_group, GL_NV_shader_thread_shuffle, GL_NV_shading_rate_image, GL_NV_stereo_view_rendering, GL_NV_tessellation_program5, GL_NV_texgen_emboss, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_rectangle_compressed, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory, GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NV_vertex_program4, GL_NV_video_capture, GL_NV_viewport_array2, GL_NV_viewport_swizzle Loader: True Local files: False Omit khrplatform: False Reproducible: False Commandline: --profile="compatibility" --api="gl=4.6" --generator="c" --spec="gl" --extensions="GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle" Online: Too many extensions */ // #include "system.h" #include #include #include #include static void* get_proc(const char *namez); #if defined(_WIN32) || defined(__CYGWIN__) #include static HMODULE libGL; typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; #ifdef _MSC_VER #ifdef __has_include #if __has_include() #define HAVE_WINAPIFAMILY 1 #endif #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ #define HAVE_WINAPIFAMILY 1 #endif #endif #ifdef HAVE_WINAPIFAMILY #include #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) #define IS_UWP 1 #endif #endif static int open_gl(void) { #ifndef IS_UWP libGL = LoadLibraryW(L"opengl32.dll"); if(libGL != NULL) { void (* tmp)(void); tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress"); gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp; return gladGetProcAddressPtr != NULL; } #endif return 0; } static void close_gl(void) { if(libGL != NULL) { FreeLibrary((HMODULE) libGL); libGL = NULL; } } #else #include static void* libGL; #if !defined(__APPLE__) && !defined(__HAIKU__) typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; #endif static int open_gl(void) { #ifdef __APPLE__ static const char *NAMES[] = { "../Frameworks/OpenGL.framework/OpenGL", "/Library/Frameworks/OpenGL.framework/OpenGL", "/System/Library/Frameworks/OpenGL.framework/OpenGL", "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" }; #else static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; #endif unsigned int index = 0; for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); if(libGL != NULL) { #if defined(__APPLE__) || defined(__HAIKU__) return 1; #else gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, "glXGetProcAddressARB"); return gladGetProcAddressPtr != NULL; #endif } } return 0; } static void close_gl(void) { if(libGL != NULL) { dlclose(libGL); libGL = NULL; } } #endif static void* get_proc(const char *namez) { void* result = NULL; if(libGL == NULL) return NULL; #if !defined(__APPLE__) && !defined(__HAIKU__) if(gladGetProcAddressPtr != NULL) { result = gladGetProcAddressPtr(namez); } #endif if(result == NULL) { #if defined(_WIN32) || defined(__CYGWIN__) result = (void*)GetProcAddress((HMODULE) libGL, namez); #else result = dlsym(libGL, namez); #endif } return result; } int gladLoadGL(void) { int status = 0; if(open_gl()) { status = gladLoadGLLoader(&get_proc); close_gl(); } return status; } struct gladGLversionStruct GLVersion = { 0, 0 }; #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) #define _GLAD_IS_SOME_NEW_VERSION 1 #endif static int max_loaded_major; static int max_loaded_minor; static const char *exts = NULL; static int num_exts_i = 0; static char **exts_i = NULL; static int get_exts(void) { #ifdef _GLAD_IS_SOME_NEW_VERSION if(max_loaded_major < 3) { #endif exts = (const char *)glGetString(GL_EXTENSIONS); #ifdef _GLAD_IS_SOME_NEW_VERSION } else { unsigned int index; num_exts_i = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); if (num_exts_i > 0) { char **tmp_exts_i = (char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i)); if (tmp_exts_i == NULL) { return 0; } exts_i = tmp_exts_i; } if (exts_i == NULL) { return 0; } for(index = 0; index < (unsigned)num_exts_i; index++) { const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); size_t len = strlen(gl_str_tmp); char *local_str = (char*)malloc((len+1) * sizeof(char)); if(local_str != NULL) { memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char)); } exts_i[index] = local_str; } } #endif return 1; } static void free_exts(void) { if (exts_i != NULL) { int index; for(index = 0; index < num_exts_i; index++) { free((char *)exts_i[index]); } free((void *)exts_i); exts_i = NULL; } } static int has_ext(const char *ext) { #ifdef _GLAD_IS_SOME_NEW_VERSION if(max_loaded_major < 3) { #endif const char *extensions; const char *loc; const char *terminator; extensions = exts; if(extensions == NULL || ext == NULL) { return 0; } while(1) { loc = strstr(extensions, ext); if(loc == NULL) { return 0; } terminator = loc + strlen(ext); if((loc == extensions || *(loc - 1) == ' ') && (*terminator == ' ' || *terminator == '\0')) { return 1; } extensions = terminator; } #ifdef _GLAD_IS_SOME_NEW_VERSION } else { int index; if(exts_i == NULL) return 0; for(index = 0; index < num_exts_i; index++) { const char *e = exts_i[index]; if(exts_i[index] != NULL && strcmp(e, ext) == 0) { return 1; } } } #endif return 0; } int GLAD_GL_VERSION_1_0 = 0; int GLAD_GL_VERSION_1_1 = 0; int GLAD_GL_VERSION_1_2 = 0; int GLAD_GL_VERSION_1_3 = 0; int GLAD_GL_VERSION_1_4 = 0; int GLAD_GL_VERSION_1_5 = 0; int GLAD_GL_VERSION_2_0 = 0; int GLAD_GL_VERSION_2_1 = 0; int GLAD_GL_VERSION_3_0 = 0; int GLAD_GL_VERSION_3_1 = 0; int GLAD_GL_VERSION_3_2 = 0; int GLAD_GL_VERSION_3_3 = 0; int GLAD_GL_VERSION_4_0 = 0; int GLAD_GL_VERSION_4_1 = 0; int GLAD_GL_VERSION_4_2 = 0; int GLAD_GL_VERSION_4_3 = 0; int GLAD_GL_VERSION_4_4 = 0; int GLAD_GL_VERSION_4_5 = 0; int GLAD_GL_VERSION_4_6 = 0; PFNGLACCUMPROC glad_glAccum = NULL; PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; PFNGLBEGINPROC glad_glBegin = NULL; PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL; PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL; PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL; PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL; PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL; PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL; PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL; PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL; PFNGLBITMAPPROC glad_glBitmap = NULL; PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL; PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL; PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL; PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL; PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL; PFNGLBUFFERDATAPROC glad_glBufferData = NULL; PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL; PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; PFNGLCALLLISTPROC glad_glCallList = NULL; PFNGLCALLLISTSPROC glad_glCallLists = NULL; PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL; PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; PFNGLCLEARPROC glad_glClear = NULL; PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL; PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL; PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; PFNGLCLEARCOLORPROC glad_glClearColor = NULL; PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL; PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL; PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL; PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL; PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL; PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL; PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL; PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL; PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; PFNGLCLIPCONTROLPROC glad_glClipControl = NULL; PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; PFNGLCOLOR3BPROC glad_glColor3b = NULL; PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; PFNGLCOLOR3DPROC glad_glColor3d = NULL; PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; PFNGLCOLOR3FPROC glad_glColor3f = NULL; PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; PFNGLCOLOR3IPROC glad_glColor3i = NULL; PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; PFNGLCOLOR3SPROC glad_glColor3s = NULL; PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; PFNGLCOLOR3USPROC glad_glColor3us = NULL; PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; PFNGLCOLOR4BPROC glad_glColor4b = NULL; PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; PFNGLCOLOR4DPROC glad_glColor4d = NULL; PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; PFNGLCOLOR4FPROC glad_glColor4f = NULL; PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; PFNGLCOLOR4IPROC glad_glColor4i = NULL; PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; PFNGLCOLOR4SPROC glad_glColor4s = NULL; PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; PFNGLCOLOR4USPROC glad_glColor4us = NULL; PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; PFNGLCOLORMASKPROC glad_glColorMask = NULL; PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL; PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL; PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL; PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL; PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL; PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL; PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL; PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL; PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL; PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL; PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL; PFNGLCREATESHADERPROC glad_glCreateShader = NULL; PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL; PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL; PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL; PFNGLCULLFACEPROC glad_glCullFace = NULL; PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; PFNGLDISABLEPROC glad_glDisable = NULL; PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL; PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; PFNGLDISABLEIPROC glad_glDisablei = NULL; PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL; PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL; PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL; PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL; PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL; PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; PFNGLENABLEPROC glad_glEnable = NULL; PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL; PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; PFNGLENABLEIPROC glad_glEnablei = NULL; PFNGLENDPROC glad_glEnd = NULL; PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; PFNGLENDLISTPROC glad_glEndList = NULL; PFNGLENDQUERYPROC glad_glEndQuery = NULL; PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL; PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; PFNGLFENCESYNCPROC glad_glFenceSync = NULL; PFNGLFINISHPROC glad_glFinish = NULL; PFNGLFLUSHPROC glad_glFlush = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL; PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; PFNGLFOGFPROC glad_glFogf = NULL; PFNGLFOGFVPROC glad_glFogfv = NULL; PFNGLFOGIPROC glad_glFogi = NULL; PFNGLFOGIVPROC glad_glFogiv = NULL; PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; PFNGLFRONTFACEPROC glad_glFrontFace = NULL; PFNGLFRUSTUMPROC glad_glFrustum = NULL; PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; PFNGLGENLISTSPROC glad_glGenLists = NULL; PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; PFNGLGENQUERIESPROC glad_glGenQueries = NULL; PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL; PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL; PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL; PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL; PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL; PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL; PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL; PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL; PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; PFNGLGETERRORPROC glad_glGetError = NULL; PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL; PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL; PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL; PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL; PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL; PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL; PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL; PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL; PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL; PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL; PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL; PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL; PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL; PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL; PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; PFNGLGETSTRINGPROC glad_glGetString = NULL; PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL; PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL; PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL; PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL; PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL; PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL; PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL; PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL; PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL; PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL; PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL; PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL; PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL; PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL; PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL; PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL; PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL; PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL; PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable = NULL; PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL; PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter = NULL; PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram = NULL; PFNGLGETNMAPDVPROC glad_glGetnMapdv = NULL; PFNGLGETNMAPFVPROC glad_glGetnMapfv = NULL; PFNGLGETNMAPIVPROC glad_glGetnMapiv = NULL; PFNGLGETNMINMAXPROC glad_glGetnMinmax = NULL; PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv = NULL; PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv = NULL; PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv = NULL; PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple = NULL; PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter = NULL; PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL; PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL; PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL; PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL; PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL; PFNGLHINTPROC glad_glHint = NULL; PFNGLINDEXMASKPROC glad_glIndexMask = NULL; PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; PFNGLINDEXDPROC glad_glIndexd = NULL; PFNGLINDEXDVPROC glad_glIndexdv = NULL; PFNGLINDEXFPROC glad_glIndexf = NULL; PFNGLINDEXFVPROC glad_glIndexfv = NULL; PFNGLINDEXIPROC glad_glIndexi = NULL; PFNGLINDEXIVPROC glad_glIndexiv = NULL; PFNGLINDEXSPROC glad_glIndexs = NULL; PFNGLINDEXSVPROC glad_glIndexsv = NULL; PFNGLINDEXUBPROC glad_glIndexub = NULL; PFNGLINDEXUBVPROC glad_glIndexubv = NULL; PFNGLINITNAMESPROC glad_glInitNames = NULL; PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL; PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL; PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL; PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL; PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL; PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL; PFNGLISBUFFERPROC glad_glIsBuffer = NULL; PFNGLISENABLEDPROC glad_glIsEnabled = NULL; PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; PFNGLISLISTPROC glad_glIsList = NULL; PFNGLISPROGRAMPROC glad_glIsProgram = NULL; PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; PFNGLISQUERYPROC glad_glIsQuery = NULL; PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; PFNGLISSAMPLERPROC glad_glIsSampler = NULL; PFNGLISSHADERPROC glad_glIsShader = NULL; PFNGLISSYNCPROC glad_glIsSync = NULL; PFNGLISTEXTUREPROC glad_glIsTexture = NULL; PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; PFNGLLIGHTFPROC glad_glLightf = NULL; PFNGLLIGHTFVPROC glad_glLightfv = NULL; PFNGLLIGHTIPROC glad_glLighti = NULL; PFNGLLIGHTIVPROC glad_glLightiv = NULL; PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; PFNGLLISTBASEPROC glad_glListBase = NULL; PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; PFNGLLOADNAMEPROC glad_glLoadName = NULL; PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; PFNGLLOGICOPPROC glad_glLogicOp = NULL; PFNGLMAP1DPROC glad_glMap1d = NULL; PFNGLMAP1FPROC glad_glMap1f = NULL; PFNGLMAP2DPROC glad_glMap2d = NULL; PFNGLMAP2FPROC glad_glMap2f = NULL; PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL; PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL; PFNGLMATERIALFPROC glad_glMaterialf = NULL; PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; PFNGLMATERIALIPROC glad_glMateriali = NULL; PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL; PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL; PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL; PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL; PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL; PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL; PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL; PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL; PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL; PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL; PFNGLNEWLISTPROC glad_glNewList = NULL; PFNGLNORMAL3BPROC glad_glNormal3b = NULL; PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; PFNGLNORMAL3DPROC glad_glNormal3d = NULL; PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; PFNGLNORMAL3FPROC glad_glNormal3f = NULL; PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; PFNGLNORMAL3IPROC glad_glNormal3i = NULL; PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; PFNGLNORMAL3SPROC glad_glNormal3s = NULL; PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; PFNGLORTHOPROC glad_glOrtho = NULL; PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL; PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; PFNGLPOINTSIZEPROC glad_glPointSize = NULL; PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL; PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; PFNGLPOPNAMEPROC glad_glPopName = NULL; PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; PFNGLPUSHNAMEPROC glad_glPushName = NULL; PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; PFNGLREADPIXELSPROC glad_glReadPixels = NULL; PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; PFNGLRECTDPROC glad_glRectd = NULL; PFNGLRECTDVPROC glad_glRectdv = NULL; PFNGLRECTFPROC glad_glRectf = NULL; PFNGLRECTFVPROC glad_glRectfv = NULL; PFNGLRECTIPROC glad_glRecti = NULL; PFNGLRECTIVPROC glad_glRectiv = NULL; PFNGLRECTSPROC glad_glRects = NULL; PFNGLRECTSVPROC glad_glRectsv = NULL; PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; PFNGLRENDERMODEPROC glad_glRenderMode = NULL; PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; PFNGLROTATEDPROC glad_glRotated = NULL; PFNGLROTATEFPROC glad_glRotatef = NULL; PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; PFNGLSCALEDPROC glad_glScaled = NULL; PFNGLSCALEFPROC glad_glScalef = NULL; PFNGLSCISSORPROC glad_glScissor = NULL; PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL; PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL; PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL; PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; PFNGLSHADEMODELPROC glad_glShadeModel = NULL; PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL; PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL; PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; PFNGLSTENCILOPPROC glad_glStencilOp = NULL; PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL; PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; PFNGLTEXENVFPROC glad_glTexEnvf = NULL; PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; PFNGLTEXENVIPROC glad_glTexEnvi = NULL; PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; PFNGLTEXGENDPROC glad_glTexGend = NULL; PFNGLTEXGENDVPROC glad_glTexGendv = NULL; PFNGLTEXGENFPROC glad_glTexGenf = NULL; PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; PFNGLTEXGENIPROC glad_glTexGeni = NULL; PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL; PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL; PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL; PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL; PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL; PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL; PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL; PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL; PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL; PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL; PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL; PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL; PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL; PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL; PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL; PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL; PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL; PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL; PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL; PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL; PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL; PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; PFNGLTRANSLATEDPROC glad_glTranslated = NULL; PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; PFNGLUNIFORM1DPROC glad_glUniform1d = NULL; PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL; PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; PFNGLUNIFORM2DPROC glad_glUniform2d = NULL; PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL; PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; PFNGLUNIFORM3DPROC glad_glUniform3d = NULL; PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL; PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; PFNGLUNIFORM4DPROC glad_glUniform4d = NULL; PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL; PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL; PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL; PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL; PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL; PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL; PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL; PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL; PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL; PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL; PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL; PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL; PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; PFNGLVERTEX2DPROC glad_glVertex2d = NULL; PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; PFNGLVERTEX2FPROC glad_glVertex2f = NULL; PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; PFNGLVERTEX2IPROC glad_glVertex2i = NULL; PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; PFNGLVERTEX2SPROC glad_glVertex2s = NULL; PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; PFNGLVERTEX3DPROC glad_glVertex3d = NULL; PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; PFNGLVERTEX3FPROC glad_glVertex3f = NULL; PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; PFNGLVERTEX3IPROC glad_glVertex3i = NULL; PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; PFNGLVERTEX3SPROC glad_glVertex3s = NULL; PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; PFNGLVERTEX4DPROC glad_glVertex4d = NULL; PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; PFNGLVERTEX4FPROC glad_glVertex4f = NULL; PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; PFNGLVERTEX4IPROC glad_glVertex4i = NULL; PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; PFNGLVERTEX4SPROC glad_glVertex4s = NULL; PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL; PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL; PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL; PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL; PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL; PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL; PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL; PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL; PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL; PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL; PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL; PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL; PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL; PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL; PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL; PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL; PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL; PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL; PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; PFNGLVIEWPORTPROC glad_glViewport = NULL; PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL; PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL; PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL; PFNGLWAITSYNCPROC glad_glWaitSync = NULL; PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; int GLAD_GL_ARB_ES2_compatibility = 0; int GLAD_GL_ARB_ES3_1_compatibility = 0; int GLAD_GL_ARB_ES3_2_compatibility = 0; int GLAD_GL_ARB_ES3_compatibility = 0; int GLAD_GL_ARB_arrays_of_arrays = 0; int GLAD_GL_ARB_base_instance = 0; int GLAD_GL_ARB_bindless_texture = 0; int GLAD_GL_ARB_blend_func_extended = 0; int GLAD_GL_ARB_buffer_storage = 0; int GLAD_GL_ARB_cl_event = 0; int GLAD_GL_ARB_clear_buffer_object = 0; int GLAD_GL_ARB_clear_texture = 0; int GLAD_GL_ARB_clip_control = 0; int GLAD_GL_ARB_color_buffer_float = 0; int GLAD_GL_ARB_compatibility = 0; int GLAD_GL_ARB_compressed_texture_pixel_storage = 0; int GLAD_GL_ARB_compute_shader = 0; int GLAD_GL_ARB_compute_variable_group_size = 0; int GLAD_GL_ARB_conditional_render_inverted = 0; int GLAD_GL_ARB_conservative_depth = 0; int GLAD_GL_ARB_copy_buffer = 0; int GLAD_GL_ARB_copy_image = 0; int GLAD_GL_ARB_cull_distance = 0; int GLAD_GL_ARB_debug_output = 0; int GLAD_GL_ARB_depth_buffer_float = 0; int GLAD_GL_ARB_depth_clamp = 0; int GLAD_GL_ARB_depth_texture = 0; int GLAD_GL_ARB_derivative_control = 0; int GLAD_GL_ARB_direct_state_access = 0; int GLAD_GL_ARB_draw_buffers = 0; int GLAD_GL_ARB_draw_buffers_blend = 0; int GLAD_GL_ARB_draw_elements_base_vertex = 0; int GLAD_GL_ARB_draw_indirect = 0; int GLAD_GL_ARB_draw_instanced = 0; int GLAD_GL_ARB_enhanced_layouts = 0; int GLAD_GL_ARB_explicit_attrib_location = 0; int GLAD_GL_ARB_explicit_uniform_location = 0; int GLAD_GL_ARB_fragment_coord_conventions = 0; int GLAD_GL_ARB_fragment_layer_viewport = 0; int GLAD_GL_ARB_fragment_program = 0; int GLAD_GL_ARB_fragment_program_shadow = 0; int GLAD_GL_ARB_fragment_shader = 0; int GLAD_GL_ARB_fragment_shader_interlock = 0; int GLAD_GL_ARB_framebuffer_no_attachments = 0; int GLAD_GL_ARB_framebuffer_object = 0; int GLAD_GL_ARB_framebuffer_sRGB = 0; int GLAD_GL_ARB_geometry_shader4 = 0; int GLAD_GL_ARB_get_program_binary = 0; int GLAD_GL_ARB_get_texture_sub_image = 0; int GLAD_GL_ARB_gl_spirv = 0; int GLAD_GL_ARB_gpu_shader5 = 0; int GLAD_GL_ARB_gpu_shader_fp64 = 0; int GLAD_GL_ARB_gpu_shader_int64 = 0; int GLAD_GL_ARB_half_float_pixel = 0; int GLAD_GL_ARB_half_float_vertex = 0; int GLAD_GL_ARB_imaging = 0; int GLAD_GL_ARB_indirect_parameters = 0; int GLAD_GL_ARB_instanced_arrays = 0; int GLAD_GL_ARB_internalformat_query = 0; int GLAD_GL_ARB_internalformat_query2 = 0; int GLAD_GL_ARB_invalidate_subdata = 0; int GLAD_GL_ARB_map_buffer_alignment = 0; int GLAD_GL_ARB_map_buffer_range = 0; int GLAD_GL_ARB_matrix_palette = 0; int GLAD_GL_ARB_multi_bind = 0; int GLAD_GL_ARB_multi_draw_indirect = 0; int GLAD_GL_ARB_multisample = 0; int GLAD_GL_ARB_multitexture = 0; int GLAD_GL_ARB_occlusion_query = 0; int GLAD_GL_ARB_occlusion_query2 = 0; int GLAD_GL_ARB_parallel_shader_compile = 0; int GLAD_GL_ARB_pipeline_statistics_query = 0; int GLAD_GL_ARB_pixel_buffer_object = 0; int GLAD_GL_ARB_point_parameters = 0; int GLAD_GL_ARB_point_sprite = 0; int GLAD_GL_ARB_polygon_offset_clamp = 0; int GLAD_GL_ARB_post_depth_coverage = 0; int GLAD_GL_ARB_program_interface_query = 0; int GLAD_GL_ARB_provoking_vertex = 0; int GLAD_GL_ARB_query_buffer_object = 0; int GLAD_GL_ARB_robust_buffer_access_behavior = 0; int GLAD_GL_ARB_robustness = 0; int GLAD_GL_ARB_robustness_isolation = 0; int GLAD_GL_ARB_sample_locations = 0; int GLAD_GL_ARB_sample_shading = 0; int GLAD_GL_ARB_sampler_objects = 0; int GLAD_GL_ARB_seamless_cube_map = 0; int GLAD_GL_ARB_seamless_cubemap_per_texture = 0; int GLAD_GL_ARB_separate_shader_objects = 0; int GLAD_GL_ARB_shader_atomic_counter_ops = 0; int GLAD_GL_ARB_shader_atomic_counters = 0; int GLAD_GL_ARB_shader_ballot = 0; int GLAD_GL_ARB_shader_bit_encoding = 0; int GLAD_GL_ARB_shader_clock = 0; int GLAD_GL_ARB_shader_draw_parameters = 0; int GLAD_GL_ARB_shader_group_vote = 0; int GLAD_GL_ARB_shader_image_load_store = 0; int GLAD_GL_ARB_shader_image_size = 0; int GLAD_GL_ARB_shader_objects = 0; int GLAD_GL_ARB_shader_precision = 0; int GLAD_GL_ARB_shader_stencil_export = 0; int GLAD_GL_ARB_shader_storage_buffer_object = 0; int GLAD_GL_ARB_shader_subroutine = 0; int GLAD_GL_ARB_shader_texture_image_samples = 0; int GLAD_GL_ARB_shader_texture_lod = 0; int GLAD_GL_ARB_shader_viewport_layer_array = 0; int GLAD_GL_ARB_shading_language_100 = 0; int GLAD_GL_ARB_shading_language_420pack = 0; int GLAD_GL_ARB_shading_language_include = 0; int GLAD_GL_ARB_shading_language_packing = 0; int GLAD_GL_ARB_shadow = 0; int GLAD_GL_ARB_shadow_ambient = 0; int GLAD_GL_ARB_sparse_buffer = 0; int GLAD_GL_ARB_sparse_texture = 0; int GLAD_GL_ARB_sparse_texture2 = 0; int GLAD_GL_ARB_sparse_texture_clamp = 0; int GLAD_GL_ARB_spirv_extensions = 0; int GLAD_GL_ARB_stencil_texturing = 0; int GLAD_GL_ARB_sync = 0; int GLAD_GL_ARB_tessellation_shader = 0; int GLAD_GL_ARB_texture_barrier = 0; int GLAD_GL_ARB_texture_border_clamp = 0; int GLAD_GL_ARB_texture_buffer_object = 0; int GLAD_GL_ARB_texture_buffer_object_rgb32 = 0; int GLAD_GL_ARB_texture_buffer_range = 0; int GLAD_GL_ARB_texture_compression = 0; int GLAD_GL_ARB_texture_compression_bptc = 0; int GLAD_GL_ARB_texture_compression_rgtc = 0; int GLAD_GL_ARB_texture_cube_map = 0; int GLAD_GL_ARB_texture_cube_map_array = 0; int GLAD_GL_ARB_texture_env_add = 0; int GLAD_GL_ARB_texture_env_combine = 0; int GLAD_GL_ARB_texture_env_crossbar = 0; int GLAD_GL_ARB_texture_env_dot3 = 0; int GLAD_GL_ARB_texture_filter_anisotropic = 0; int GLAD_GL_ARB_texture_filter_minmax = 0; int GLAD_GL_ARB_texture_float = 0; int GLAD_GL_ARB_texture_gather = 0; int GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0; int GLAD_GL_ARB_texture_mirrored_repeat = 0; int GLAD_GL_ARB_texture_multisample = 0; int GLAD_GL_ARB_texture_non_power_of_two = 0; int GLAD_GL_ARB_texture_query_levels = 0; int GLAD_GL_ARB_texture_query_lod = 0; int GLAD_GL_ARB_texture_rectangle = 0; int GLAD_GL_ARB_texture_rg = 0; int GLAD_GL_ARB_texture_rgb10_a2ui = 0; int GLAD_GL_ARB_texture_stencil8 = 0; int GLAD_GL_ARB_texture_storage = 0; int GLAD_GL_ARB_texture_storage_multisample = 0; int GLAD_GL_ARB_texture_swizzle = 0; int GLAD_GL_ARB_texture_view = 0; int GLAD_GL_ARB_timer_query = 0; int GLAD_GL_ARB_transform_feedback2 = 0; int GLAD_GL_ARB_transform_feedback3 = 0; int GLAD_GL_ARB_transform_feedback_instanced = 0; int GLAD_GL_ARB_transform_feedback_overflow_query = 0; int GLAD_GL_ARB_transpose_matrix = 0; int GLAD_GL_ARB_uniform_buffer_object = 0; int GLAD_GL_ARB_vertex_array_bgra = 0; int GLAD_GL_ARB_vertex_array_object = 0; int GLAD_GL_ARB_vertex_attrib_64bit = 0; int GLAD_GL_ARB_vertex_attrib_binding = 0; int GLAD_GL_ARB_vertex_blend = 0; int GLAD_GL_ARB_vertex_buffer_object = 0; int GLAD_GL_ARB_vertex_program = 0; int GLAD_GL_ARB_vertex_shader = 0; int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0; int GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0; int GLAD_GL_ARB_viewport_array = 0; int GLAD_GL_ARB_window_pos = 0; int GLAD_GL_EXT_422_pixels = 0; int GLAD_GL_EXT_EGL_image_storage = 0; int GLAD_GL_EXT_abgr = 0; int GLAD_GL_EXT_bgra = 0; int GLAD_GL_EXT_bindable_uniform = 0; int GLAD_GL_EXT_blend_color = 0; int GLAD_GL_EXT_blend_equation_separate = 0; int GLAD_GL_EXT_blend_func_separate = 0; int GLAD_GL_EXT_blend_logic_op = 0; int GLAD_GL_EXT_blend_minmax = 0; int GLAD_GL_EXT_blend_subtract = 0; int GLAD_GL_EXT_clip_volume_hint = 0; int GLAD_GL_EXT_cmyka = 0; int GLAD_GL_EXT_color_subtable = 0; int GLAD_GL_EXT_compiled_vertex_array = 0; int GLAD_GL_EXT_convolution = 0; int GLAD_GL_EXT_coordinate_frame = 0; int GLAD_GL_EXT_copy_texture = 0; int GLAD_GL_EXT_cull_vertex = 0; int GLAD_GL_EXT_debug_label = 0; int GLAD_GL_EXT_debug_marker = 0; int GLAD_GL_EXT_depth_bounds_test = 0; int GLAD_GL_EXT_direct_state_access = 0; int GLAD_GL_EXT_draw_buffers2 = 0; int GLAD_GL_EXT_draw_instanced = 0; int GLAD_GL_EXT_draw_range_elements = 0; int GLAD_GL_EXT_external_buffer = 0; int GLAD_GL_EXT_fog_coord = 0; int GLAD_GL_EXT_framebuffer_blit = 0; int GLAD_GL_EXT_framebuffer_multisample = 0; int GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0; int GLAD_GL_EXT_framebuffer_object = 0; int GLAD_GL_EXT_framebuffer_sRGB = 0; int GLAD_GL_EXT_geometry_shader4 = 0; int GLAD_GL_EXT_gpu_program_parameters = 0; int GLAD_GL_EXT_gpu_shader4 = 0; int GLAD_GL_EXT_histogram = 0; int GLAD_GL_EXT_index_array_formats = 0; int GLAD_GL_EXT_index_func = 0; int GLAD_GL_EXT_index_material = 0; int GLAD_GL_EXT_index_texture = 0; int GLAD_GL_EXT_light_texture = 0; int GLAD_GL_EXT_memory_object = 0; int GLAD_GL_EXT_memory_object_fd = 0; int GLAD_GL_EXT_memory_object_win32 = 0; int GLAD_GL_EXT_misc_attribute = 0; int GLAD_GL_EXT_multi_draw_arrays = 0; int GLAD_GL_EXT_multisample = 0; int GLAD_GL_EXT_packed_depth_stencil = 0; int GLAD_GL_EXT_packed_float = 0; int GLAD_GL_EXT_packed_pixels = 0; int GLAD_GL_EXT_paletted_texture = 0; int GLAD_GL_EXT_pixel_buffer_object = 0; int GLAD_GL_EXT_pixel_transform = 0; int GLAD_GL_EXT_pixel_transform_color_table = 0; int GLAD_GL_EXT_point_parameters = 0; int GLAD_GL_EXT_polygon_offset = 0; int GLAD_GL_EXT_polygon_offset_clamp = 0; int GLAD_GL_EXT_post_depth_coverage = 0; int GLAD_GL_EXT_provoking_vertex = 0; int GLAD_GL_EXT_raster_multisample = 0; int GLAD_GL_EXT_rescale_normal = 0; int GLAD_GL_EXT_secondary_color = 0; int GLAD_GL_EXT_semaphore = 0; int GLAD_GL_EXT_semaphore_fd = 0; int GLAD_GL_EXT_semaphore_win32 = 0; int GLAD_GL_EXT_separate_shader_objects = 0; int GLAD_GL_EXT_separate_specular_color = 0; int GLAD_GL_EXT_shader_framebuffer_fetch = 0; int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0; int GLAD_GL_EXT_shader_image_load_formatted = 0; int GLAD_GL_EXT_shader_image_load_store = 0; int GLAD_GL_EXT_shader_integer_mix = 0; int GLAD_GL_EXT_shadow_funcs = 0; int GLAD_GL_EXT_shared_texture_palette = 0; int GLAD_GL_EXT_sparse_texture2 = 0; int GLAD_GL_EXT_stencil_clear_tag = 0; int GLAD_GL_EXT_stencil_two_side = 0; int GLAD_GL_EXT_stencil_wrap = 0; int GLAD_GL_EXT_subtexture = 0; int GLAD_GL_EXT_texture = 0; int GLAD_GL_EXT_texture3D = 0; int GLAD_GL_EXT_texture_array = 0; int GLAD_GL_EXT_texture_buffer_object = 0; int GLAD_GL_EXT_texture_compression_latc = 0; int GLAD_GL_EXT_texture_compression_rgtc = 0; int GLAD_GL_EXT_texture_compression_s3tc = 0; int GLAD_GL_EXT_texture_cube_map = 0; int GLAD_GL_EXT_texture_env_add = 0; int GLAD_GL_EXT_texture_env_combine = 0; int GLAD_GL_EXT_texture_env_dot3 = 0; int GLAD_GL_EXT_texture_filter_anisotropic = 0; int GLAD_GL_EXT_texture_filter_minmax = 0; int GLAD_GL_EXT_texture_integer = 0; int GLAD_GL_EXT_texture_lod_bias = 0; int GLAD_GL_EXT_texture_mirror_clamp = 0; int GLAD_GL_EXT_texture_object = 0; int GLAD_GL_EXT_texture_perturb_normal = 0; int GLAD_GL_EXT_texture_sRGB = 0; int GLAD_GL_EXT_texture_sRGB_decode = 0; int GLAD_GL_EXT_texture_shared_exponent = 0; int GLAD_GL_EXT_texture_snorm = 0; int GLAD_GL_EXT_texture_swizzle = 0; int GLAD_GL_EXT_timer_query = 0; int GLAD_GL_EXT_transform_feedback = 0; int GLAD_GL_EXT_vertex_array = 0; int GLAD_GL_EXT_vertex_array_bgra = 0; int GLAD_GL_EXT_vertex_attrib_64bit = 0; int GLAD_GL_EXT_vertex_shader = 0; int GLAD_GL_EXT_vertex_weighting = 0; int GLAD_GL_EXT_win32_keyed_mutex = 0; int GLAD_GL_EXT_window_rectangles = 0; int GLAD_GL_EXT_x11_sync_object = 0; int GLAD_GL_GREMEDY_frame_terminator = 0; int GLAD_GL_GREMEDY_string_marker = 0; int GLAD_GL_HP_convolution_border_modes = 0; int GLAD_GL_HP_image_transform = 0; int GLAD_GL_HP_occlusion_test = 0; int GLAD_GL_HP_texture_lighting = 0; int GLAD_GL_IBM_cull_vertex = 0; int GLAD_GL_IBM_multimode_draw_arrays = 0; int GLAD_GL_IBM_rasterpos_clip = 0; int GLAD_GL_IBM_static_data = 0; int GLAD_GL_IBM_texture_mirrored_repeat = 0; int GLAD_GL_IBM_vertex_array_lists = 0; int GLAD_GL_INGR_blend_func_separate = 0; int GLAD_GL_INGR_color_clamp = 0; int GLAD_GL_INGR_interlace_read = 0; int GLAD_GL_INTEL_blackhole_render = 0; int GLAD_GL_INTEL_conservative_rasterization = 0; int GLAD_GL_INTEL_fragment_shader_ordering = 0; int GLAD_GL_INTEL_framebuffer_CMAA = 0; int GLAD_GL_INTEL_map_texture = 0; int GLAD_GL_INTEL_parallel_arrays = 0; int GLAD_GL_INTEL_performance_query = 0; int GLAD_GL_KHR_blend_equation_advanced = 0; int GLAD_GL_KHR_blend_equation_advanced_coherent = 0; int GLAD_GL_KHR_context_flush_control = 0; int GLAD_GL_KHR_debug = 0; int GLAD_GL_KHR_no_error = 0; int GLAD_GL_KHR_parallel_shader_compile = 0; int GLAD_GL_KHR_robust_buffer_access_behavior = 0; int GLAD_GL_KHR_robustness = 0; int GLAD_GL_KHR_texture_compression_astc_hdr = 0; int GLAD_GL_KHR_texture_compression_astc_ldr = 0; int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0; int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0; int GLAD_GL_NVX_conditional_render = 0; int GLAD_GL_NVX_gpu_memory_info = 0; int GLAD_GL_NVX_linked_gpu_multicast = 0; int GLAD_GL_NV_alpha_to_coverage_dither_control = 0; int GLAD_GL_NV_bindless_multi_draw_indirect = 0; int GLAD_GL_NV_bindless_multi_draw_indirect_count = 0; int GLAD_GL_NV_bindless_texture = 0; int GLAD_GL_NV_blend_equation_advanced = 0; int GLAD_GL_NV_blend_equation_advanced_coherent = 0; int GLAD_GL_NV_blend_minmax_factor = 0; int GLAD_GL_NV_blend_square = 0; int GLAD_GL_NV_clip_space_w_scaling = 0; int GLAD_GL_NV_command_list = 0; int GLAD_GL_NV_compute_program5 = 0; int GLAD_GL_NV_compute_shader_derivatives = 0; int GLAD_GL_NV_conditional_render = 0; int GLAD_GL_NV_conservative_raster = 0; int GLAD_GL_NV_conservative_raster_dilate = 0; int GLAD_GL_NV_conservative_raster_pre_snap = 0; int GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0; int GLAD_GL_NV_conservative_raster_underestimation = 0; int GLAD_GL_NV_copy_depth_to_color = 0; int GLAD_GL_NV_copy_image = 0; int GLAD_GL_NV_deep_texture3D = 0; int GLAD_GL_NV_depth_buffer_float = 0; int GLAD_GL_NV_depth_clamp = 0; int GLAD_GL_NV_draw_texture = 0; int GLAD_GL_NV_draw_vulkan_image = 0; int GLAD_GL_NV_evaluators = 0; int GLAD_GL_NV_explicit_multisample = 0; int GLAD_GL_NV_fence = 0; int GLAD_GL_NV_fill_rectangle = 0; int GLAD_GL_NV_float_buffer = 0; int GLAD_GL_NV_fog_distance = 0; int GLAD_GL_NV_fragment_coverage_to_color = 0; int GLAD_GL_NV_fragment_program = 0; int GLAD_GL_NV_fragment_program2 = 0; int GLAD_GL_NV_fragment_program4 = 0; int GLAD_GL_NV_fragment_program_option = 0; int GLAD_GL_NV_fragment_shader_barycentric = 0; int GLAD_GL_NV_fragment_shader_interlock = 0; int GLAD_GL_NV_framebuffer_mixed_samples = 0; int GLAD_GL_NV_framebuffer_multisample_coverage = 0; int GLAD_GL_NV_geometry_program4 = 0; int GLAD_GL_NV_geometry_shader4 = 0; int GLAD_GL_NV_geometry_shader_passthrough = 0; int GLAD_GL_NV_gpu_multicast = 0; int GLAD_GL_NV_gpu_program4 = 0; int GLAD_GL_NV_gpu_program5 = 0; int GLAD_GL_NV_gpu_program5_mem_extended = 0; int GLAD_GL_NV_gpu_shader5 = 0; int GLAD_GL_NV_half_float = 0; int GLAD_GL_NV_internalformat_sample_query = 0; int GLAD_GL_NV_light_max_exponent = 0; int GLAD_GL_NV_memory_attachment = 0; int GLAD_GL_NV_mesh_shader = 0; int GLAD_GL_NV_multisample_coverage = 0; int GLAD_GL_NV_multisample_filter_hint = 0; int GLAD_GL_NV_occlusion_query = 0; int GLAD_GL_NV_packed_depth_stencil = 0; int GLAD_GL_NV_parameter_buffer_object = 0; int GLAD_GL_NV_parameter_buffer_object2 = 0; int GLAD_GL_NV_path_rendering = 0; int GLAD_GL_NV_path_rendering_shared_edge = 0; int GLAD_GL_NV_pixel_data_range = 0; int GLAD_GL_NV_point_sprite = 0; int GLAD_GL_NV_present_video = 0; int GLAD_GL_NV_primitive_restart = 0; int GLAD_GL_NV_query_resource = 0; int GLAD_GL_NV_query_resource_tag = 0; int GLAD_GL_NV_register_combiners = 0; int GLAD_GL_NV_register_combiners2 = 0; int GLAD_GL_NV_representative_fragment_test = 0; int GLAD_GL_NV_robustness_video_memory_purge = 0; int GLAD_GL_NV_sample_locations = 0; int GLAD_GL_NV_sample_mask_override_coverage = 0; int GLAD_GL_NV_scissor_exclusive = 0; int GLAD_GL_NV_shader_atomic_counters = 0; int GLAD_GL_NV_shader_atomic_float = 0; int GLAD_GL_NV_shader_atomic_float64 = 0; int GLAD_GL_NV_shader_atomic_fp16_vector = 0; int GLAD_GL_NV_shader_atomic_int64 = 0; int GLAD_GL_NV_shader_buffer_load = 0; int GLAD_GL_NV_shader_buffer_store = 0; int GLAD_GL_NV_shader_storage_buffer_object = 0; int GLAD_GL_NV_shader_texture_footprint = 0; int GLAD_GL_NV_shader_thread_group = 0; int GLAD_GL_NV_shader_thread_shuffle = 0; int GLAD_GL_NV_shading_rate_image = 0; int GLAD_GL_NV_stereo_view_rendering = 0; int GLAD_GL_NV_tessellation_program5 = 0; int GLAD_GL_NV_texgen_emboss = 0; int GLAD_GL_NV_texgen_reflection = 0; int GLAD_GL_NV_texture_barrier = 0; int GLAD_GL_NV_texture_compression_vtc = 0; int GLAD_GL_NV_texture_env_combine4 = 0; int GLAD_GL_NV_texture_expand_normal = 0; int GLAD_GL_NV_texture_multisample = 0; int GLAD_GL_NV_texture_rectangle = 0; int GLAD_GL_NV_texture_rectangle_compressed = 0; int GLAD_GL_NV_texture_shader = 0; int GLAD_GL_NV_texture_shader2 = 0; int GLAD_GL_NV_texture_shader3 = 0; int GLAD_GL_NV_transform_feedback = 0; int GLAD_GL_NV_transform_feedback2 = 0; int GLAD_GL_NV_uniform_buffer_unified_memory = 0; int GLAD_GL_NV_vdpau_interop = 0; int GLAD_GL_NV_vdpau_interop2 = 0; int GLAD_GL_NV_vertex_array_range = 0; int GLAD_GL_NV_vertex_array_range2 = 0; int GLAD_GL_NV_vertex_attrib_integer_64bit = 0; int GLAD_GL_NV_vertex_buffer_unified_memory = 0; int GLAD_GL_NV_vertex_program = 0; int GLAD_GL_NV_vertex_program1_1 = 0; int GLAD_GL_NV_vertex_program2 = 0; int GLAD_GL_NV_vertex_program2_option = 0; int GLAD_GL_NV_vertex_program3 = 0; int GLAD_GL_NV_vertex_program4 = 0; int GLAD_GL_NV_video_capture = 0; int GLAD_GL_NV_viewport_array2 = 0; int GLAD_GL_NV_viewport_swizzle = 0; PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL; PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL; PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL; PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL; PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB = NULL; PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB = NULL; PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB = NULL; PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB = NULL; PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB = NULL; PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB = NULL; PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB = NULL; PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB = NULL; PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB = NULL; PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL; PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL; PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL; PFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL; PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL; PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL; PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL; PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL; PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL; PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL; PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL; PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL; PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL; PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL; PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL; PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL; PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL; PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL; PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL; PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL; PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL; PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL; PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL; PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL; PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL; PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL; PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL; PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL; PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL; PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL; PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL; PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL; PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL; PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL; PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL; PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL; PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL; PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL; PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL; PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL; PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL; PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL; PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL; PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB = NULL; PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB = NULL; PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB = NULL; PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB = NULL; PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB = NULL; PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB = NULL; PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB = NULL; PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB = NULL; PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB = NULL; PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB = NULL; PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB = NULL; PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB = NULL; PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB = NULL; PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB = NULL; PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB = NULL; PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB = NULL; PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB = NULL; PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB = NULL; PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB = NULL; PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB = NULL; PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB = NULL; PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB = NULL; PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB = NULL; PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB = NULL; PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB = NULL; PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB = NULL; PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB = NULL; PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB = NULL; PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB = NULL; PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB = NULL; PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB = NULL; PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB = NULL; PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB = NULL; PFNGLCOLORTABLEPROC glad_glColorTable = NULL; PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv = NULL; PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv = NULL; PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable = NULL; PFNGLGETCOLORTABLEPROC glad_glGetColorTable = NULL; PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv = NULL; PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv = NULL; PFNGLCOLORSUBTABLEPROC glad_glColorSubTable = NULL; PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable = NULL; PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D = NULL; PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D = NULL; PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf = NULL; PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv = NULL; PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri = NULL; PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv = NULL; PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D = NULL; PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D = NULL; PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter = NULL; PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv = NULL; PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv = NULL; PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter = NULL; PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D = NULL; PFNGLGETHISTOGRAMPROC glad_glGetHistogram = NULL; PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv = NULL; PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv = NULL; PFNGLGETMINMAXPROC glad_glGetMinmax = NULL; PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv = NULL; PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv = NULL; PFNGLHISTOGRAMPROC glad_glHistogram = NULL; PFNGLMINMAXPROC glad_glMinmax = NULL; PFNGLRESETHISTOGRAMPROC glad_glResetHistogram = NULL; PFNGLRESETMINMAXPROC glad_glResetMinmax = NULL; PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL; PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL; PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL; PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL; PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL; PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB = NULL; PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB = NULL; PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL; PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL; PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL; PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL; PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL; PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL; PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL; PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL; PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL; PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL; PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL; PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL; PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL; PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL; PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL; PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL; PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL; PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL; PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL; PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL; PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL; PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL; PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL; PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL; PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL; PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL; PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL; PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL; PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL; PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL; PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL; PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL; PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL; PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL; PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL; PFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL; PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL; PFNGLISQUERYARBPROC glad_glIsQueryARB = NULL; PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL; PFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL; PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL; PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL; PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL; PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL; PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL; PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL; PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL; PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL; PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL; PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL; PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL; PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL; PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL; PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL; PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL; PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL; PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL; PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL; PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL; PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL; PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL; PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL; PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL; PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL; PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL; PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL; PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB = NULL; PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL; PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL; PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL; PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL; PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL; PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL; PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL; PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL; PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL; PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL; PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL; PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL; PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL; PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL; PFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL; PFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL; PFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL; PFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL; PFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL; PFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL; PFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL; PFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL; PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL; PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL; PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL; PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL; PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL; PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL; PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL; PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL; PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL; PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL; PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL; PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL; PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL; PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL; PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL; PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL; PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL; PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL; PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL; PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL; PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL; PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL; PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL; PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB = NULL; PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB = NULL; PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB = NULL; PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL; PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL; PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL; PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL; PFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL; PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL; PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL; PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL; PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL; PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL; PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL; PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL; PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL; PFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL; PFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL; PFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL; PFNGLWEIGHTFVARBPROC glad_glWeightfvARB = NULL; PFNGLWEIGHTDVARBPROC glad_glWeightdvARB = NULL; PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB = NULL; PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB = NULL; PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB = NULL; PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB = NULL; PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB = NULL; PFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL; PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL; PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL; PFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL; PFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL; PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL; PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL; PFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL; PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL; PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL; PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL; PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL; PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL; PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL; PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL; PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL; PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL; PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL; PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL; PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL; PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL; PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL; PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL; PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL; PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL; PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL; PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL; PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL; PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL; PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL; PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL; PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL; PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL; PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL; PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL; PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL; PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL; PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL; PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL; PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL; PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL; PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL; PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL; PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL; PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL; PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL; PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL; PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL; PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL; PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL; PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL; PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL; PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL; PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL; PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL; PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL; PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL; PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL; PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL; PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL; PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB = NULL; PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB = NULL; PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB = NULL; PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB = NULL; PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB = NULL; PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB = NULL; PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB = NULL; PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB = NULL; PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB = NULL; PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB = NULL; PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB = NULL; PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB = NULL; PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB = NULL; PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL; PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL; PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT = NULL; PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT = NULL; PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT = NULL; PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT = NULL; PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL; PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL; PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL; PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT = NULL; PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT = NULL; PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT = NULL; PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT = NULL; PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT = NULL; PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT = NULL; PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT = NULL; PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT = NULL; PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT = NULL; PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT = NULL; PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT = NULL; PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT = NULL; PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT = NULL; PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT = NULL; PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT = NULL; PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT = NULL; PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT = NULL; PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT = NULL; PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT = NULL; PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT = NULL; PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT = NULL; PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT = NULL; PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT = NULL; PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT = NULL; PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT = NULL; PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT = NULL; PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT = NULL; PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT = NULL; PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT = NULL; PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT = NULL; PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT = NULL; PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT = NULL; PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT = NULL; PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT = NULL; PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT = NULL; PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT = NULL; PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT = NULL; PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT = NULL; PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT = NULL; PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL; PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL; PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL; PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL; PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL; PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT = NULL; PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT = NULL; PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL; PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL; PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL; PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL; PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL; PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT = NULL; PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL; PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL; PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL; PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL; PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL; PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL; PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL; PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL; PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL; PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL; PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL; PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL; PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL; PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL; PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL; PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT = NULL; PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT = NULL; PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT = NULL; PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT = NULL; PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT = NULL; PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT = NULL; PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT = NULL; PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT = NULL; PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT = NULL; PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT = NULL; PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT = NULL; PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT = NULL; PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT = NULL; PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT = NULL; PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT = NULL; PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT = NULL; PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT = NULL; PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT = NULL; PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT = NULL; PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT = NULL; PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT = NULL; PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT = NULL; PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT = NULL; PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT = NULL; PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT = NULL; PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT = NULL; PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT = NULL; PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT = NULL; PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT = NULL; PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT = NULL; PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT = NULL; PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT = NULL; PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT = NULL; PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT = NULL; PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT = NULL; PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT = NULL; PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT = NULL; PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT = NULL; PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT = NULL; PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT = NULL; PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT = NULL; PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT = NULL; PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT = NULL; PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT = NULL; PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT = NULL; PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT = NULL; PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT = NULL; PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT = NULL; PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT = NULL; PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT = NULL; PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT = NULL; PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT = NULL; PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT = NULL; PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT = NULL; PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT = NULL; PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT = NULL; PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT = NULL; PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT = NULL; PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT = NULL; PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT = NULL; PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT = NULL; PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT = NULL; PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT = NULL; PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT = NULL; PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT = NULL; PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL; PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL; PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL; PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL; PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT = NULL; PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT = NULL; PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT = NULL; PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT = NULL; PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT = NULL; PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT = NULL; PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT = NULL; PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL; PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL; PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL; PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL; PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL; PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL; PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL; PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL; PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL; PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL; PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL; PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL; PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL; PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL; PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL; PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL; PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT = NULL; PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT = NULL; PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT = NULL; PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT = NULL; PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT = NULL; PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT = NULL; PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT = NULL; PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT = NULL; PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT = NULL; PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT = NULL; PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL; PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL; PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL; PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL; PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL; PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL; PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL; PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT = NULL; PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT = NULL; PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT = NULL; PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT = NULL; PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT = NULL; PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT = NULL; PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT = NULL; PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT = NULL; PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT = NULL; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT = NULL; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT = NULL; PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT = NULL; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT = NULL; PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT = NULL; PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT = NULL; PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT = NULL; PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT = NULL; PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT = NULL; PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT = NULL; PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT = NULL; PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT = NULL; PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT = NULL; PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT = NULL; PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT = NULL; PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT = NULL; PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT = NULL; PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT = NULL; PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT = NULL; PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT = NULL; PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT = NULL; PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT = NULL; PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT = NULL; PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT = NULL; PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT = NULL; PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT = NULL; PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT = NULL; PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT = NULL; PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT = NULL; PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT = NULL; PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT = NULL; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT = NULL; PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT = NULL; PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT = NULL; PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT = NULL; PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT = NULL; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT = NULL; PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT = NULL; PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT = NULL; PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT = NULL; PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT = NULL; PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT = NULL; PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT = NULL; PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT = NULL; PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT = NULL; PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT = NULL; PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL; PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL; PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL; PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT = NULL; PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT = NULL; PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT = NULL; PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT = NULL; PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT = NULL; PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT = NULL; PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL; PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL; PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT = NULL; PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL; PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL; PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT = NULL; PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT = NULL; PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT = NULL; PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT = NULL; PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT = NULL; PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL; PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL; PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL; PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL; PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL; PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL; PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL; PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL; PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL; PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL; PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL; PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL; PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL; PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL; PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL; PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL; PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL; PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL; PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT = NULL; PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT = NULL; PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT = NULL; PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL; PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT = NULL; PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT = NULL; PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT = NULL; PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT = NULL; PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT = NULL; PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT = NULL; PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT = NULL; PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT = NULL; PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT = NULL; PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT = NULL; PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT = NULL; PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT = NULL; PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT = NULL; PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT = NULL; PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT = NULL; PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT = NULL; PFNGLMINMAXEXTPROC glad_glMinmaxEXT = NULL; PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT = NULL; PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT = NULL; PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT = NULL; PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT = NULL; PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT = NULL; PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT = NULL; PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT = NULL; PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL; PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL; PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL; PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL; PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL; PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL; PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL; PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL; PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL; PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL; PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL; PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL; PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL; PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL; PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL; PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL; PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL; PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT = NULL; PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT = NULL; PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL; PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL; PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL; PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL; PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL; PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT = NULL; PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT = NULL; PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT = NULL; PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT = NULL; PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT = NULL; PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT = NULL; PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT = NULL; PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT = NULL; PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT = NULL; PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT = NULL; PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT = NULL; PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL; PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT = NULL; PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL; PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT = NULL; PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT = NULL; PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT = NULL; PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT = NULL; PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT = NULL; PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT = NULL; PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT = NULL; PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT = NULL; PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT = NULL; PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT = NULL; PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT = NULL; PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT = NULL; PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT = NULL; PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT = NULL; PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT = NULL; PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT = NULL; PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT = NULL; PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL; PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL; PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL; PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL; PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL; PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL; PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL; PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL; PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL; PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL; PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT = NULL; PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT = NULL; PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT = NULL; PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL; PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL; PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL; PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL; PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL; PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL; PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL; PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL; PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL; PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL; PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL; PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT = NULL; PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT = NULL; PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT = NULL; PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT = NULL; PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL; PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL; PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT = NULL; PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT = NULL; PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL; PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL; PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL; PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL; PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL; PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL; PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT = NULL; PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT = NULL; PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL; PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL; PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL; PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL; PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL; PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL; PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT = NULL; PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL; PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL; PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT = NULL; PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT = NULL; PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT = NULL; PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT = NULL; PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT = NULL; PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL; PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL; PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL; PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL; PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL; PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL; PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL; PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL; PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL; PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT = NULL; PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT = NULL; PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT = NULL; PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT = NULL; PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT = NULL; PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT = NULL; PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT = NULL; PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT = NULL; PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT = NULL; PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT = NULL; PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT = NULL; PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT = NULL; PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT = NULL; PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT = NULL; PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT = NULL; PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT = NULL; PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT = NULL; PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT = NULL; PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT = NULL; PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT = NULL; PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT = NULL; PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT = NULL; PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT = NULL; PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT = NULL; PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT = NULL; PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT = NULL; PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT = NULL; PFNGLVARIANTIVEXTPROC glad_glVariantivEXT = NULL; PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT = NULL; PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT = NULL; PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT = NULL; PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT = NULL; PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT = NULL; PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT = NULL; PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT = NULL; PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT = NULL; PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT = NULL; PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT = NULL; PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT = NULL; PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT = NULL; PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT = NULL; PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT = NULL; PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT = NULL; PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT = NULL; PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT = NULL; PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT = NULL; PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT = NULL; PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT = NULL; PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT = NULL; PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT = NULL; PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT = NULL; PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT = NULL; PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT = NULL; PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT = NULL; PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT = NULL; PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL; PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL; PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL; PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT = NULL; PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY = NULL; PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY = NULL; PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP = NULL; PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP = NULL; PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP = NULL; PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP = NULL; PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP = NULL; PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP = NULL; PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM = NULL; PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM = NULL; PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM = NULL; PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM = NULL; PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM = NULL; PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM = NULL; PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM = NULL; PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM = NULL; PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM = NULL; PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM = NULL; PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM = NULL; PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL; PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL = NULL; PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL = NULL; PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL = NULL; PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL = NULL; PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL = NULL; PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL = NULL; PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL = NULL; PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL = NULL; PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL = NULL; PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL = NULL; PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL = NULL; PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL = NULL; PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL = NULL; PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL = NULL; PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL = NULL; PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL; PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL; PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL; PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL; PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL; PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL; PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL; PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL; PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL; PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL; PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL; PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL; PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL; PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL; PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL; PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL; PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL; PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL; PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL; PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL; PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL; PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX = NULL; PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX = NULL; PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX = NULL; PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX = NULL; PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX = NULL; PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV = NULL; PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV = NULL; PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV = NULL; PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV = NULL; PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV = NULL; PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV = NULL; PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV = NULL; PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV = NULL; PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV = NULL; PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV = NULL; PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV = NULL; PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV = NULL; PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV = NULL; PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV = NULL; PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV = NULL; PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV = NULL; PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV = NULL; PFNGLCREATESTATESNVPROC glad_glCreateStatesNV = NULL; PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV = NULL; PFNGLISSTATENVPROC glad_glIsStateNV = NULL; PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV = NULL; PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV = NULL; PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV = NULL; PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV = NULL; PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV = NULL; PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV = NULL; PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV = NULL; PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV = NULL; PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV = NULL; PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV = NULL; PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV = NULL; PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV = NULL; PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV = NULL; PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV = NULL; PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL; PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL; PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV = NULL; PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV = NULL; PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV = NULL; PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV = NULL; PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV = NULL; PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV = NULL; PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV = NULL; PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV = NULL; PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV = NULL; PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV = NULL; PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV = NULL; PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV = NULL; PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV = NULL; PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV = NULL; PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV = NULL; PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV = NULL; PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV = NULL; PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV = NULL; PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV = NULL; PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV = NULL; PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV = NULL; PFNGLEVALMAPSNVPROC glad_glEvalMapsNV = NULL; PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV = NULL; PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV = NULL; PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV = NULL; PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV = NULL; PFNGLGENFENCESNVPROC glad_glGenFencesNV = NULL; PFNGLISFENCENVPROC glad_glIsFenceNV = NULL; PFNGLTESTFENCENVPROC glad_glTestFenceNV = NULL; PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV = NULL; PFNGLFINISHFENCENVPROC glad_glFinishFenceNV = NULL; PFNGLSETFENCENVPROC glad_glSetFenceNV = NULL; PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV = NULL; PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV = NULL; PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV = NULL; PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV = NULL; PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV = NULL; PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV = NULL; PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL; PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL; PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL; PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV = NULL; PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV = NULL; PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV = NULL; PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV = NULL; PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV = NULL; PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV = NULL; PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV = NULL; PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV = NULL; PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV = NULL; PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV = NULL; PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV = NULL; PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV = NULL; PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV = NULL; PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV = NULL; PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV = NULL; PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV = NULL; PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV = NULL; PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV = NULL; PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV = NULL; PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV = NULL; PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV = NULL; PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV = NULL; PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV = NULL; PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV = NULL; PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV = NULL; PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV = NULL; PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV = NULL; PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV = NULL; PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV = NULL; PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV = NULL; PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV = NULL; PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV = NULL; PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV = NULL; PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV = NULL; PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV = NULL; PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV = NULL; PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV = NULL; PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV = NULL; PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV = NULL; PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV = NULL; PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV = NULL; PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV = NULL; PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV = NULL; PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV = NULL; PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV = NULL; PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV = NULL; PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV = NULL; PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV = NULL; PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV = NULL; PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV = NULL; PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV = NULL; PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV = NULL; PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV = NULL; PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV = NULL; PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV = NULL; PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV = NULL; PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV = NULL; PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV = NULL; PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV = NULL; PFNGLVERTEX2HNVPROC glad_glVertex2hNV = NULL; PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV = NULL; PFNGLVERTEX3HNVPROC glad_glVertex3hNV = NULL; PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV = NULL; PFNGLVERTEX4HNVPROC glad_glVertex4hNV = NULL; PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV = NULL; PFNGLNORMAL3HNVPROC glad_glNormal3hNV = NULL; PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV = NULL; PFNGLCOLOR3HNVPROC glad_glColor3hNV = NULL; PFNGLCOLOR3HVNVPROC glad_glColor3hvNV = NULL; PFNGLCOLOR4HNVPROC glad_glColor4hNV = NULL; PFNGLCOLOR4HVNVPROC glad_glColor4hvNV = NULL; PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV = NULL; PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV = NULL; PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV = NULL; PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV = NULL; PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV = NULL; PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV = NULL; PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV = NULL; PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV = NULL; PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV = NULL; PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV = NULL; PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV = NULL; PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV = NULL; PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV = NULL; PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV = NULL; PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV = NULL; PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV = NULL; PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV = NULL; PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV = NULL; PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV = NULL; PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV = NULL; PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV = NULL; PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV = NULL; PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV = NULL; PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV = NULL; PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV = NULL; PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV = NULL; PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV = NULL; PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV = NULL; PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV = NULL; PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV = NULL; PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV = NULL; PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV = NULL; PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL; PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL; PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL; PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV = NULL; PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL; PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL; PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL; PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL; PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL; PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV = NULL; PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV = NULL; PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV = NULL; PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV = NULL; PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL; PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL; PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL; PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV = NULL; PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV = NULL; PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV = NULL; PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV = NULL; PFNGLGENPATHSNVPROC glad_glGenPathsNV = NULL; PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV = NULL; PFNGLISPATHNVPROC glad_glIsPathNV = NULL; PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV = NULL; PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV = NULL; PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV = NULL; PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV = NULL; PFNGLPATHSTRINGNVPROC glad_glPathStringNV = NULL; PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV = NULL; PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV = NULL; PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV = NULL; PFNGLCOPYPATHNVPROC glad_glCopyPathNV = NULL; PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV = NULL; PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV = NULL; PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV = NULL; PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV = NULL; PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV = NULL; PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV = NULL; PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV = NULL; PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV = NULL; PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV = NULL; PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV = NULL; PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV = NULL; PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV = NULL; PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV = NULL; PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV = NULL; PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV = NULL; PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV = NULL; PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV = NULL; PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV = NULL; PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV = NULL; PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV = NULL; PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV = NULL; PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV = NULL; PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV = NULL; PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV = NULL; PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV = NULL; PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV = NULL; PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV = NULL; PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV = NULL; PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV = NULL; PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV = NULL; PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV = NULL; PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV = NULL; PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV = NULL; PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV = NULL; PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV = NULL; PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV = NULL; PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV = NULL; PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV = NULL; PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV = NULL; PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV = NULL; PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV = NULL; PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV = NULL; PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV = NULL; PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV = NULL; PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV = NULL; PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV = NULL; PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV = NULL; PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV = NULL; PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV = NULL; PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV = NULL; PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV = NULL; PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV = NULL; PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV = NULL; PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV = NULL; PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV = NULL; PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV = NULL; PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV = NULL; PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV = NULL; PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV = NULL; PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV = NULL; PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV = NULL; PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV = NULL; PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV = NULL; PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV = NULL; PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV = NULL; PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV = NULL; PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV = NULL; PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV = NULL; PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV = NULL; PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV = NULL; PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV = NULL; PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV = NULL; PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV = NULL; PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV = NULL; PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV = NULL; PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV = NULL; PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV = NULL; PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV = NULL; PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV = NULL; PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV = NULL; PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV = NULL; PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV = NULL; PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV = NULL; PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL; PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL; PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL; PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV = NULL; PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV = NULL; PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL; PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL; PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL; PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV = NULL; PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV = NULL; PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV = NULL; PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV = NULL; PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV = NULL; PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV = NULL; PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV = NULL; PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL; PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV = NULL; PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL; PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL; PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV = NULL; PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV = NULL; PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV = NULL; PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV = NULL; PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV = NULL; PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV = NULL; PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV = NULL; PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL; PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV = NULL; PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV = NULL; PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV = NULL; PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV = NULL; PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV = NULL; PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV = NULL; PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV = NULL; PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV = NULL; PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV = NULL; PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV = NULL; PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV = NULL; PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV = NULL; PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV = NULL; PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV = NULL; PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV = NULL; PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV = NULL; PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV = NULL; PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV = NULL; PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV = NULL; PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV = NULL; PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV = NULL; PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV = NULL; PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV = NULL; PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV = NULL; PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV = NULL; PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV = NULL; PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV = NULL; PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV = NULL; PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV = NULL; PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV = NULL; PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL; PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL; PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL; PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL; PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL; PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL; PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL; PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV = NULL; PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV = NULL; PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV = NULL; PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV = NULL; PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV = NULL; PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV = NULL; PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV = NULL; PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV = NULL; PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV = NULL; PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV = NULL; PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV = NULL; PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV = NULL; PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV = NULL; PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV = NULL; PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV = NULL; PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV = NULL; PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV = NULL; PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV = NULL; PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV = NULL; PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV = NULL; PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV = NULL; PFNGLCOLORFORMATNVPROC glad_glColorFormatNV = NULL; PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV = NULL; PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV = NULL; PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV = NULL; PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV = NULL; PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV = NULL; PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV = NULL; PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV = NULL; PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV = NULL; PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL; PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL; PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL; PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL; PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL; PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL; PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL; PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL; PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL; PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL; PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL; PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL; PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL; PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL; PFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL; PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL; PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL; PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL; PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL; PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL; PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL; PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL; PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL; PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL; PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL; PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL; PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL; PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL; PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL; PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL; PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL; PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL; PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL; PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL; PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL; PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL; PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL; PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL; PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL; PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL; PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL; PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL; PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL; PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL; PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL; PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL; PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL; PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL; PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL; PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL; PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL; PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL; PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL; PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL; PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL; PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL; PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL; PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL; PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL; PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL; PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL; PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL; PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL; PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL; PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT = NULL; PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT = NULL; PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT = NULL; PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT = NULL; PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT = NULL; PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT = NULL; PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT = NULL; PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT = NULL; PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT = NULL; PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT = NULL; PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT = NULL; PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT = NULL; PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT = NULL; PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT = NULL; PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT = NULL; PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT = NULL; PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT = NULL; PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT = NULL; PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT = NULL; PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT = NULL; PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT = NULL; PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT = NULL; PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT = NULL; PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV = NULL; PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV = NULL; PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV = NULL; PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV = NULL; PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV = NULL; PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV = NULL; PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV = NULL; PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV = NULL; PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV = NULL; PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV = NULL; PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV = NULL; PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV = NULL; PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV = NULL; static void load_GL_VERSION_1_0(GLADloadproc load) { if(!GLAD_GL_VERSION_1_0) return; glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); glad_glHint = (PFNGLHINTPROC)load("glHint"); glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); glad_glClear = (PFNGLCLEARPROC)load("glClear"); glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList"); glad_glEndList = (PFNGLENDLISTPROC)load("glEndList"); glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList"); glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists"); glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists"); glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists"); glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase"); glad_glBegin = (PFNGLBEGINPROC)load("glBegin"); glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap"); glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b"); glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv"); glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d"); glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv"); glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f"); glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv"); glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i"); glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv"); glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s"); glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv"); glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub"); glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv"); glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui"); glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv"); glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us"); glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv"); glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b"); glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv"); glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d"); glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv"); glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f"); glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv"); glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i"); glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv"); glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s"); glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv"); glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub"); glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv"); glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui"); glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv"); glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us"); glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv"); glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag"); glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv"); glad_glEnd = (PFNGLENDPROC)load("glEnd"); glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd"); glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv"); glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf"); glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv"); glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi"); glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv"); glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs"); glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv"); glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b"); glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv"); glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d"); glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv"); glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f"); glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv"); glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i"); glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv"); glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s"); glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv"); glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d"); glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv"); glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f"); glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv"); glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i"); glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv"); glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s"); glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv"); glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d"); glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv"); glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f"); glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv"); glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i"); glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv"); glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s"); glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv"); glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d"); glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv"); glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f"); glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv"); glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i"); glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv"); glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s"); glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv"); glad_glRectd = (PFNGLRECTDPROC)load("glRectd"); glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv"); glad_glRectf = (PFNGLRECTFPROC)load("glRectf"); glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv"); glad_glRecti = (PFNGLRECTIPROC)load("glRecti"); glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv"); glad_glRects = (PFNGLRECTSPROC)load("glRects"); glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv"); glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d"); glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv"); glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f"); glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv"); glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i"); glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv"); glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s"); glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv"); glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d"); glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv"); glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f"); glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv"); glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i"); glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv"); glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s"); glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv"); glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d"); glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv"); glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f"); glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv"); glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i"); glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv"); glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s"); glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv"); glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d"); glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv"); glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f"); glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv"); glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i"); glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv"); glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s"); glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv"); glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d"); glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv"); glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f"); glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv"); glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i"); glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv"); glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s"); glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv"); glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d"); glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv"); glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f"); glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv"); glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i"); glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv"); glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s"); glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv"); glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d"); glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv"); glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f"); glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv"); glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i"); glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv"); glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s"); glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv"); glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane"); glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial"); glad_glFogf = (PFNGLFOGFPROC)load("glFogf"); glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv"); glad_glFogi = (PFNGLFOGIPROC)load("glFogi"); glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv"); glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf"); glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv"); glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti"); glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv"); glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf"); glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv"); glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli"); glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv"); glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple"); glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf"); glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv"); glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali"); glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv"); glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple"); glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel"); glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf"); glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv"); glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi"); glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv"); glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend"); glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv"); glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf"); glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv"); glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni"); glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv"); glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer"); glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer"); glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode"); glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames"); glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName"); glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough"); glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName"); glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName"); glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum"); glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex"); glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask"); glad_glAccum = (PFNGLACCUMPROC)load("glAccum"); glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib"); glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib"); glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d"); glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f"); glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d"); glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f"); glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d"); glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f"); glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d"); glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f"); glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d"); glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv"); glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f"); glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv"); glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d"); glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv"); glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f"); glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv"); glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1"); glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1"); glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2"); glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2"); glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc"); glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom"); glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf"); glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi"); glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv"); glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv"); glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv"); glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels"); glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels"); glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane"); glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv"); glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv"); glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv"); glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv"); glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv"); glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv"); glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv"); glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv"); glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv"); glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv"); glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple"); glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv"); glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv"); glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv"); glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv"); glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv"); glad_glIsList = (PFNGLISLISTPROC)load("glIsList"); glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum"); glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity"); glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf"); glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd"); glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode"); glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf"); glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd"); glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho"); glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix"); glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix"); glad_glRotated = (PFNGLROTATEDPROC)load("glRotated"); glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef"); glad_glScaled = (PFNGLSCALEDPROC)load("glScaled"); glad_glScalef = (PFNGLSCALEFPROC)load("glScalef"); glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated"); glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef"); } static void load_GL_VERSION_1_1(GLADloadproc load) { if(!GLAD_GL_VERSION_1_1) return; glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement"); glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer"); glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState"); glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer"); glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState"); glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer"); glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays"); glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer"); glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer"); glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer"); glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident"); glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures"); glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub"); glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv"); glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib"); glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib"); } static void load_GL_VERSION_1_2(GLADloadproc load) { if(!GLAD_GL_VERSION_1_2) return; glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); } static void load_GL_VERSION_1_3(GLADloadproc load) { if(!GLAD_GL_VERSION_1_3) return; glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture"); glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d"); glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv"); glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f"); glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv"); glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i"); glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv"); glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s"); glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv"); glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d"); glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv"); glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f"); glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv"); glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i"); glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv"); glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s"); glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv"); glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d"); glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv"); glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f"); glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv"); glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i"); glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv"); glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s"); glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv"); glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d"); glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv"); glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f"); glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv"); glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i"); glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv"); glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s"); glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv"); glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf"); glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd"); glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf"); glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd"); } static void load_GL_VERSION_1_4(GLADloadproc load) { if(!GLAD_GL_VERSION_1_4) return; glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf"); glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv"); glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd"); glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv"); glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer"); glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b"); glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv"); glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d"); glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv"); glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f"); glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv"); glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i"); glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv"); glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s"); glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv"); glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub"); glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv"); glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui"); glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv"); glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us"); glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv"); glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer"); glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d"); glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv"); glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f"); glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv"); glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i"); glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv"); glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s"); glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv"); glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d"); glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv"); glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f"); glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv"); glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i"); glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv"); glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s"); glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv"); glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); } static void load_GL_VERSION_1_5(GLADloadproc load) { if(!GLAD_GL_VERSION_1_5) return; glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); } static void load_GL_VERSION_2_0(GLADloadproc load) { if(!GLAD_GL_VERSION_2_0) return; glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv"); glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv"); glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv"); glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d"); glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv"); glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv"); glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s"); glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv"); glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv"); glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv"); glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv"); glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); } static void load_GL_VERSION_2_1(GLADloadproc load) { if(!GLAD_GL_VERSION_2_1) return; glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); } static void load_GL_VERSION_3_0(GLADloadproc load) { if(!GLAD_GL_VERSION_3_0) return; glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i"); glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i"); glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i"); glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui"); glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui"); glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui"); glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv"); glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv"); glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); } static void load_GL_VERSION_3_1(GLADloadproc load) { if(!GLAD_GL_VERSION_3_1) return; glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); } static void load_GL_VERSION_3_2(GLADloadproc load) { if(!GLAD_GL_VERSION_3_2) return; glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); } static void load_GL_VERSION_3_3(GLADloadproc load) { if(!GLAD_GL_VERSION_3_3) return; glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed"); glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex"); glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv"); glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv"); glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv"); glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv"); glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter"); glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v"); glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v"); glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor"); glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui"); glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv"); glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui"); glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv"); glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui"); glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv"); glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui"); glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv"); glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui"); glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv"); glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui"); glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv"); glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui"); glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv"); glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui"); glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv"); glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui"); glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv"); glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui"); glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv"); glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui"); glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv"); glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui"); glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv"); glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui"); glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv"); glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui"); glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv"); glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui"); glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv"); glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui"); glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv"); glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui"); glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv"); glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui"); glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv"); glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); } static void load_GL_VERSION_4_0(GLADloadproc load) { if(!GLAD_GL_VERSION_4_0) return; glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading"); glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi"); glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei"); glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci"); glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei"); glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect"); glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect"); glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d"); glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d"); glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d"); glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d"); glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv"); glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv"); glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv"); glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv"); glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv"); glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv"); glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv"); glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv"); glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv"); glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv"); glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv"); glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv"); glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv"); glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv"); glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation"); glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex"); glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv"); glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName"); glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName"); glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv"); glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv"); glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv"); glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri"); glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv"); glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback"); glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks"); glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks"); glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback"); glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback"); glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback"); glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback"); glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream"); glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed"); glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed"); glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv"); } static void load_GL_VERSION_4_1(GLADloadproc load) { if(!GLAD_GL_VERSION_4_1) return; glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler"); glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary"); glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat"); glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef"); glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf"); glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary"); glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary"); glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages"); glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram"); glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv"); glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline"); glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines"); glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines"); glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline"); glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv"); glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i"); glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv"); glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f"); glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv"); glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d"); glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv"); glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui"); glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv"); glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i"); glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv"); glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f"); glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv"); glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d"); glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv"); glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui"); glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv"); glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i"); glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv"); glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f"); glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv"); glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d"); glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv"); glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui"); glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv"); glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i"); glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv"); glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f"); glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv"); glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d"); glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv"); glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui"); glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv"); glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv"); glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv"); glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv"); glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv"); glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv"); glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv"); glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv"); glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv"); glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv"); glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv"); glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv"); glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv"); glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv"); glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv"); glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv"); glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv"); glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv"); glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv"); glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline"); glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog"); glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d"); glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d"); glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d"); glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d"); glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv"); glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv"); glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv"); glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv"); glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer"); glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv"); glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv"); glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf"); glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv"); glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv"); glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed"); glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv"); glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv"); glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed"); glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v"); glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v"); } static void load_GL_VERSION_4_2(GLADloadproc load) { if(!GLAD_GL_VERSION_4_2) return; glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance"); glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance"); glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance"); glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ"); glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv"); glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture"); glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier"); glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D"); glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D"); glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D"); glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced"); glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced"); } static void load_GL_VERSION_4_3(GLADloadproc load) { if(!GLAD_GL_VERSION_4_3) return; glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData"); glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData"); glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute"); glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect"); glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData"); glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri"); glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv"); glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v"); glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage"); glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage"); glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData"); glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData"); glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer"); glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer"); glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect"); glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect"); glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv"); glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex"); glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName"); glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv"); glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation"); glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex"); glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding"); glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange"); glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample"); glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample"); glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView"); glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer"); glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat"); glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat"); glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat"); glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding"); glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor"); glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl"); glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert"); glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback"); glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog"); glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup"); glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup"); glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel"); glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel"); glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel"); glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel"); glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); } static void load_GL_VERSION_4_4(GLADloadproc load) { if(!GLAD_GL_VERSION_4_4) return; glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage"); glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage"); glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage"); glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase"); glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange"); glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures"); glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers"); glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures"); glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers"); } static void load_GL_VERSION_4_5(GLADloadproc load) { if(!GLAD_GL_VERSION_4_5) return; glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl"); glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks"); glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase"); glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange"); glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv"); glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v"); glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load("glGetTransformFeedbacki64_v"); glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load("glCreateBuffers"); glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage"); glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load("glNamedBufferData"); glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData"); glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData"); glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData"); glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData"); glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer"); glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange"); glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer"); glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange"); glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv"); glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v"); glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv"); glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData"); glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers"); glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer"); glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri"); glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture"); glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer"); glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer"); glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers"); glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer"); glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData"); glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData"); glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv"); glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv"); glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv"); glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi"); glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer"); glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus"); glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv"); glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv"); glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers"); glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage"); glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample"); glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv"); glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures"); glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer"); glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange"); glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D"); glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D"); glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D"); glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample"); glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample"); glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D"); glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D"); glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D"); glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D"); glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D"); glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D"); glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D"); glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D"); glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D"); glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf"); glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv"); glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri"); glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv"); glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv"); glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv"); glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap"); glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit"); glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage"); glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage"); glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv"); glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv"); glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv"); glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv"); glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv"); glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv"); glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays"); glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib"); glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib"); glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer"); glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer"); glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers"); glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding"); glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat"); glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat"); glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat"); glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor"); glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv"); glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv"); glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv"); glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers"); glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines"); glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries"); glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v"); glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv"); glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v"); glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv"); glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion"); glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage"); glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage"); glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus"); glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)load("glGetnCompressedTexImage"); glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)load("glGetnTexImage"); glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)load("glGetnUniformdv"); glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv"); glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv"); glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv"); glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels"); glad_glGetnMapdv = (PFNGLGETNMAPDVPROC)load("glGetnMapdv"); glad_glGetnMapfv = (PFNGLGETNMAPFVPROC)load("glGetnMapfv"); glad_glGetnMapiv = (PFNGLGETNMAPIVPROC)load("glGetnMapiv"); glad_glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)load("glGetnPixelMapfv"); glad_glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)load("glGetnPixelMapuiv"); glad_glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)load("glGetnPixelMapusv"); glad_glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)load("glGetnPolygonStipple"); glad_glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)load("glGetnColorTable"); glad_glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)load("glGetnConvolutionFilter"); glad_glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)load("glGetnSeparableFilter"); glad_glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)load("glGetnHistogram"); glad_glGetnMinmax = (PFNGLGETNMINMAXPROC)load("glGetnMinmax"); glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier"); } static void load_GL_VERSION_4_6(GLADloadproc load) { if(!GLAD_GL_VERSION_4_6) return; glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)load("glSpecializeShader"); glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)load("glMultiDrawArraysIndirectCount"); glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)load("glMultiDrawElementsIndirectCount"); glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp"); } static void load_GL_ARB_ES2_compatibility(GLADloadproc load) { if(!GLAD_GL_ARB_ES2_compatibility) return; glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler"); glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary"); glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat"); glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef"); glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf"); } static void load_GL_ARB_ES3_1_compatibility(GLADloadproc load) { if(!GLAD_GL_ARB_ES3_1_compatibility) return; glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion"); } static void load_GL_ARB_ES3_2_compatibility(GLADloadproc load) { if(!GLAD_GL_ARB_ES3_2_compatibility) return; glad_glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)load("glPrimitiveBoundingBoxARB"); } static void load_GL_ARB_base_instance(GLADloadproc load) { if(!GLAD_GL_ARB_base_instance) return; glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance"); glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance"); glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance"); } static void load_GL_ARB_bindless_texture(GLADloadproc load) { if(!GLAD_GL_ARB_bindless_texture) return; glad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)load("glGetTextureHandleARB"); glad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)load("glGetTextureSamplerHandleARB"); glad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)load("glMakeTextureHandleResidentARB"); glad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)load("glMakeTextureHandleNonResidentARB"); glad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)load("glGetImageHandleARB"); glad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)load("glMakeImageHandleResidentARB"); glad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)load("glMakeImageHandleNonResidentARB"); glad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)load("glUniformHandleui64ARB"); glad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)load("glUniformHandleui64vARB"); glad_glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)load("glProgramUniformHandleui64ARB"); glad_glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)load("glProgramUniformHandleui64vARB"); glad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)load("glIsTextureHandleResidentARB"); glad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)load("glIsImageHandleResidentARB"); glad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)load("glVertexAttribL1ui64ARB"); glad_glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)load("glVertexAttribL1ui64vARB"); glad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)load("glGetVertexAttribLui64vARB"); } static void load_GL_ARB_blend_func_extended(GLADloadproc load) { if(!GLAD_GL_ARB_blend_func_extended) return; glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed"); glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex"); } static void load_GL_ARB_buffer_storage(GLADloadproc load) { if(!GLAD_GL_ARB_buffer_storage) return; glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage"); } static void load_GL_ARB_cl_event(GLADloadproc load) { if(!GLAD_GL_ARB_cl_event) return; glad_glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)load("glCreateSyncFromCLeventARB"); } static void load_GL_ARB_clear_buffer_object(GLADloadproc load) { if(!GLAD_GL_ARB_clear_buffer_object) return; glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData"); glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData"); } static void load_GL_ARB_clear_texture(GLADloadproc load) { if(!GLAD_GL_ARB_clear_texture) return; glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage"); glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage"); } static void load_GL_ARB_clip_control(GLADloadproc load) { if(!GLAD_GL_ARB_clip_control) return; glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl"); } static void load_GL_ARB_color_buffer_float(GLADloadproc load) { if(!GLAD_GL_ARB_color_buffer_float) return; glad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC)load("glClampColorARB"); } static void load_GL_ARB_compute_shader(GLADloadproc load) { if(!GLAD_GL_ARB_compute_shader) return; glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute"); glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect"); } static void load_GL_ARB_compute_variable_group_size(GLADloadproc load) { if(!GLAD_GL_ARB_compute_variable_group_size) return; glad_glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)load("glDispatchComputeGroupSizeARB"); } static void load_GL_ARB_copy_buffer(GLADloadproc load) { if(!GLAD_GL_ARB_copy_buffer) return; glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); } static void load_GL_ARB_copy_image(GLADloadproc load) { if(!GLAD_GL_ARB_copy_image) return; glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData"); } static void load_GL_ARB_debug_output(GLADloadproc load) { if(!GLAD_GL_ARB_debug_output) return; glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load("glDebugMessageControlARB"); glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load("glDebugMessageInsertARB"); glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load("glDebugMessageCallbackARB"); glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load("glGetDebugMessageLogARB"); } static void load_GL_ARB_direct_state_access(GLADloadproc load) { if(!GLAD_GL_ARB_direct_state_access) return; glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks"); glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase"); glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange"); glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv"); glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v"); glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load("glGetTransformFeedbacki64_v"); glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load("glCreateBuffers"); glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage"); glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load("glNamedBufferData"); glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData"); glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData"); glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData"); glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData"); glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer"); glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange"); glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer"); glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange"); glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv"); glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v"); glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv"); glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData"); glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers"); glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer"); glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri"); glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture"); glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer"); glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer"); glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers"); glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer"); glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData"); glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData"); glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv"); glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv"); glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv"); glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi"); glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer"); glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus"); glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv"); glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv"); glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers"); glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage"); glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample"); glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv"); glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures"); glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer"); glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange"); glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D"); glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D"); glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D"); glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample"); glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample"); glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D"); glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D"); glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D"); glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D"); glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D"); glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D"); glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D"); glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D"); glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D"); glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf"); glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv"); glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri"); glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv"); glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv"); glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv"); glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap"); glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit"); glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage"); glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage"); glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv"); glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv"); glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv"); glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv"); glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv"); glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv"); glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays"); glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib"); glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib"); glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer"); glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer"); glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers"); glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding"); glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat"); glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat"); glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat"); glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor"); glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv"); glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv"); glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv"); glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers"); glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines"); glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries"); glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v"); glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv"); glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v"); glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv"); } static void load_GL_ARB_draw_buffers(GLADloadproc load) { if(!GLAD_GL_ARB_draw_buffers) return; glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)load("glDrawBuffersARB"); } static void load_GL_ARB_draw_buffers_blend(GLADloadproc load) { if(!GLAD_GL_ARB_draw_buffers_blend) return; glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)load("glBlendEquationiARB"); glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)load("glBlendEquationSeparateiARB"); glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)load("glBlendFunciARB"); glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)load("glBlendFuncSeparateiARB"); } static void load_GL_ARB_draw_elements_base_vertex(GLADloadproc load) { if(!GLAD_GL_ARB_draw_elements_base_vertex) return; glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); } static void load_GL_ARB_draw_indirect(GLADloadproc load) { if(!GLAD_GL_ARB_draw_indirect) return; glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect"); glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect"); } static void load_GL_ARB_draw_instanced(GLADloadproc load) { if(!GLAD_GL_ARB_draw_instanced) return; glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)load("glDrawArraysInstancedARB"); glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)load("glDrawElementsInstancedARB"); } static void load_GL_ARB_fragment_program(GLADloadproc load) { if(!GLAD_GL_ARB_fragment_program) return; glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB"); glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB"); glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB"); glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB"); glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB"); glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB"); glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB"); glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB"); glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB"); glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB"); glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB"); glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB"); glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB"); glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB"); glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB"); glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB"); glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB"); glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB"); glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB"); } static void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) { if(!GLAD_GL_ARB_framebuffer_no_attachments) return; glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri"); glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv"); } static void load_GL_ARB_framebuffer_object(GLADloadproc load) { if(!GLAD_GL_ARB_framebuffer_object) return; glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); } static void load_GL_ARB_geometry_shader4(GLADloadproc load) { if(!GLAD_GL_ARB_geometry_shader4) return; glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)load("glProgramParameteriARB"); glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)load("glFramebufferTextureARB"); glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)load("glFramebufferTextureLayerARB"); glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)load("glFramebufferTextureFaceARB"); } static void load_GL_ARB_get_program_binary(GLADloadproc load) { if(!GLAD_GL_ARB_get_program_binary) return; glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary"); glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary"); glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); } static void load_GL_ARB_get_texture_sub_image(GLADloadproc load) { if(!GLAD_GL_ARB_get_texture_sub_image) return; glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage"); glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage"); } static void load_GL_ARB_gl_spirv(GLADloadproc load) { if(!GLAD_GL_ARB_gl_spirv) return; glad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)load("glSpecializeShaderARB"); } static void load_GL_ARB_gpu_shader_fp64(GLADloadproc load) { if(!GLAD_GL_ARB_gpu_shader_fp64) return; glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d"); glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d"); glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d"); glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d"); glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv"); glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv"); glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv"); glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv"); glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv"); glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv"); glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv"); glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv"); glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv"); glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv"); glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv"); glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv"); glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv"); glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv"); } static void load_GL_ARB_gpu_shader_int64(GLADloadproc load) { if(!GLAD_GL_ARB_gpu_shader_int64) return; glad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)load("glUniform1i64ARB"); glad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)load("glUniform2i64ARB"); glad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)load("glUniform3i64ARB"); glad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)load("glUniform4i64ARB"); glad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)load("glUniform1i64vARB"); glad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)load("glUniform2i64vARB"); glad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)load("glUniform3i64vARB"); glad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)load("glUniform4i64vARB"); glad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)load("glUniform1ui64ARB"); glad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)load("glUniform2ui64ARB"); glad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)load("glUniform3ui64ARB"); glad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)load("glUniform4ui64ARB"); glad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)load("glUniform1ui64vARB"); glad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)load("glUniform2ui64vARB"); glad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)load("glUniform3ui64vARB"); glad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)load("glUniform4ui64vARB"); glad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)load("glGetUniformi64vARB"); glad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)load("glGetUniformui64vARB"); glad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)load("glGetnUniformi64vARB"); glad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)load("glGetnUniformui64vARB"); glad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)load("glProgramUniform1i64ARB"); glad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)load("glProgramUniform2i64ARB"); glad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)load("glProgramUniform3i64ARB"); glad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)load("glProgramUniform4i64ARB"); glad_glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)load("glProgramUniform1i64vARB"); glad_glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)load("glProgramUniform2i64vARB"); glad_glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)load("glProgramUniform3i64vARB"); glad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)load("glProgramUniform4i64vARB"); glad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)load("glProgramUniform1ui64ARB"); glad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)load("glProgramUniform2ui64ARB"); glad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)load("glProgramUniform3ui64ARB"); glad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)load("glProgramUniform4ui64ARB"); glad_glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)load("glProgramUniform1ui64vARB"); glad_glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)load("glProgramUniform2ui64vARB"); glad_glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)load("glProgramUniform3ui64vARB"); glad_glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)load("glProgramUniform4ui64vARB"); } static void load_GL_ARB_imaging(GLADloadproc load) { if(!GLAD_GL_ARB_imaging) return; glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); glad_glColorTable = (PFNGLCOLORTABLEPROC)load("glColorTable"); glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)load("glColorTableParameterfv"); glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)load("glColorTableParameteriv"); glad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)load("glCopyColorTable"); glad_glGetColorTable = (PFNGLGETCOLORTABLEPROC)load("glGetColorTable"); glad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)load("glGetColorTableParameterfv"); glad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)load("glGetColorTableParameteriv"); glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC)load("glColorSubTable"); glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)load("glCopyColorSubTable"); glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)load("glConvolutionFilter1D"); glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)load("glConvolutionFilter2D"); glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)load("glConvolutionParameterf"); glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)load("glConvolutionParameterfv"); glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)load("glConvolutionParameteri"); glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)load("glConvolutionParameteriv"); glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)load("glCopyConvolutionFilter1D"); glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)load("glCopyConvolutionFilter2D"); glad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)load("glGetConvolutionFilter"); glad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)load("glGetConvolutionParameterfv"); glad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)load("glGetConvolutionParameteriv"); glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)load("glGetSeparableFilter"); glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)load("glSeparableFilter2D"); glad_glGetHistogram = (PFNGLGETHISTOGRAMPROC)load("glGetHistogram"); glad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)load("glGetHistogramParameterfv"); glad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)load("glGetHistogramParameteriv"); glad_glGetMinmax = (PFNGLGETMINMAXPROC)load("glGetMinmax"); glad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)load("glGetMinmaxParameterfv"); glad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)load("glGetMinmaxParameteriv"); glad_glHistogram = (PFNGLHISTOGRAMPROC)load("glHistogram"); glad_glMinmax = (PFNGLMINMAXPROC)load("glMinmax"); glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC)load("glResetHistogram"); glad_glResetMinmax = (PFNGLRESETMINMAXPROC)load("glResetMinmax"); } static void load_GL_ARB_indirect_parameters(GLADloadproc load) { if(!GLAD_GL_ARB_indirect_parameters) return; glad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)load("glMultiDrawArraysIndirectCountARB"); glad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)load("glMultiDrawElementsIndirectCountARB"); } static void load_GL_ARB_instanced_arrays(GLADloadproc load) { if(!GLAD_GL_ARB_instanced_arrays) return; glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load("glVertexAttribDivisorARB"); } static void load_GL_ARB_internalformat_query(GLADloadproc load) { if(!GLAD_GL_ARB_internalformat_query) return; glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ"); } static void load_GL_ARB_internalformat_query2(GLADloadproc load) { if(!GLAD_GL_ARB_internalformat_query2) return; glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v"); } static void load_GL_ARB_invalidate_subdata(GLADloadproc load) { if(!GLAD_GL_ARB_invalidate_subdata) return; glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage"); glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage"); glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData"); glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData"); glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer"); glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer"); } static void load_GL_ARB_map_buffer_range(GLADloadproc load) { if(!GLAD_GL_ARB_map_buffer_range) return; glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); } static void load_GL_ARB_matrix_palette(GLADloadproc load) { if(!GLAD_GL_ARB_matrix_palette) return; glad_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)load("glCurrentPaletteMatrixARB"); glad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)load("glMatrixIndexubvARB"); glad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)load("glMatrixIndexusvARB"); glad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)load("glMatrixIndexuivARB"); glad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)load("glMatrixIndexPointerARB"); } static void load_GL_ARB_multi_bind(GLADloadproc load) { if(!GLAD_GL_ARB_multi_bind) return; glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase"); glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange"); glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures"); glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers"); glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures"); glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers"); } static void load_GL_ARB_multi_draw_indirect(GLADloadproc load) { if(!GLAD_GL_ARB_multi_draw_indirect) return; glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect"); glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect"); } static void load_GL_ARB_multisample(GLADloadproc load) { if(!GLAD_GL_ARB_multisample) return; glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB"); } static void load_GL_ARB_multitexture(GLADloadproc load) { if(!GLAD_GL_ARB_multitexture) return; glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)load("glActiveTextureARB"); glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)load("glClientActiveTextureARB"); glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)load("glMultiTexCoord1dARB"); glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)load("glMultiTexCoord1dvARB"); glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)load("glMultiTexCoord1fARB"); glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)load("glMultiTexCoord1fvARB"); glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)load("glMultiTexCoord1iARB"); glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)load("glMultiTexCoord1ivARB"); glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)load("glMultiTexCoord1sARB"); glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)load("glMultiTexCoord1svARB"); glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)load("glMultiTexCoord2dARB"); glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)load("glMultiTexCoord2dvARB"); glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)load("glMultiTexCoord2fARB"); glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)load("glMultiTexCoord2fvARB"); glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)load("glMultiTexCoord2iARB"); glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)load("glMultiTexCoord2ivARB"); glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)load("glMultiTexCoord2sARB"); glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)load("glMultiTexCoord2svARB"); glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)load("glMultiTexCoord3dARB"); glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)load("glMultiTexCoord3dvARB"); glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)load("glMultiTexCoord3fARB"); glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)load("glMultiTexCoord3fvARB"); glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)load("glMultiTexCoord3iARB"); glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)load("glMultiTexCoord3ivARB"); glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)load("glMultiTexCoord3sARB"); glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)load("glMultiTexCoord3svARB"); glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)load("glMultiTexCoord4dARB"); glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)load("glMultiTexCoord4dvARB"); glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)load("glMultiTexCoord4fARB"); glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)load("glMultiTexCoord4fvARB"); glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)load("glMultiTexCoord4iARB"); glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)load("glMultiTexCoord4ivARB"); glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)load("glMultiTexCoord4sARB"); glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)load("glMultiTexCoord4svARB"); } static void load_GL_ARB_occlusion_query(GLADloadproc load) { if(!GLAD_GL_ARB_occlusion_query) return; glad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC)load("glGenQueriesARB"); glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)load("glDeleteQueriesARB"); glad_glIsQueryARB = (PFNGLISQUERYARBPROC)load("glIsQueryARB"); glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)load("glBeginQueryARB"); glad_glEndQueryARB = (PFNGLENDQUERYARBPROC)load("glEndQueryARB"); glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)load("glGetQueryivARB"); glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)load("glGetQueryObjectivARB"); glad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)load("glGetQueryObjectuivARB"); } static void load_GL_ARB_parallel_shader_compile(GLADloadproc load) { if(!GLAD_GL_ARB_parallel_shader_compile) return; glad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)load("glMaxShaderCompilerThreadsARB"); } static void load_GL_ARB_point_parameters(GLADloadproc load) { if(!GLAD_GL_ARB_point_parameters) return; glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)load("glPointParameterfARB"); glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)load("glPointParameterfvARB"); } static void load_GL_ARB_polygon_offset_clamp(GLADloadproc load) { if(!GLAD_GL_ARB_polygon_offset_clamp) return; glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp"); } static void load_GL_ARB_program_interface_query(GLADloadproc load) { if(!GLAD_GL_ARB_program_interface_query) return; glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv"); glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex"); glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName"); glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv"); glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation"); glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex"); } static void load_GL_ARB_provoking_vertex(GLADloadproc load) { if(!GLAD_GL_ARB_provoking_vertex) return; glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); } static void load_GL_ARB_robustness(GLADloadproc load) { if(!GLAD_GL_ARB_robustness) return; glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load("glGetGraphicsResetStatusARB"); glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB"); glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB"); glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load("glGetnCompressedTexImageARB"); glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB"); glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB"); glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load("glGetnUniformuivARB"); glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB"); glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB"); glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load("glGetnMapfvARB"); glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB"); glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB"); glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load("glGetnPixelMapuivARB"); glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB"); glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load("glGetnPolygonStippleARB"); glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB"); glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilterARB"); glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB"); glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB"); glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load("glGetnMinmaxARB"); } static void load_GL_ARB_sample_locations(GLADloadproc load) { if(!GLAD_GL_ARB_sample_locations) return; glad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glFramebufferSampleLocationsfvARB"); glad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glNamedFramebufferSampleLocationsfvARB"); glad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)load("glEvaluateDepthValuesARB"); } static void load_GL_ARB_sample_shading(GLADloadproc load) { if(!GLAD_GL_ARB_sample_shading) return; glad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)load("glMinSampleShadingARB"); } static void load_GL_ARB_sampler_objects(GLADloadproc load) { if(!GLAD_GL_ARB_sampler_objects) return; glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv"); glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv"); glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv"); glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv"); } static void load_GL_ARB_separate_shader_objects(GLADloadproc load) { if(!GLAD_GL_ARB_separate_shader_objects) return; glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages"); glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram"); glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv"); glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline"); glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines"); glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines"); glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline"); glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv"); glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i"); glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv"); glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f"); glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv"); glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d"); glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv"); glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui"); glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv"); glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i"); glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv"); glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f"); glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv"); glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d"); glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv"); glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui"); glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv"); glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i"); glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv"); glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f"); glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv"); glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d"); glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv"); glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui"); glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv"); glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i"); glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv"); glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f"); glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv"); glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d"); glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv"); glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui"); glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv"); glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv"); glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv"); glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv"); glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv"); glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv"); glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv"); glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv"); glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv"); glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv"); glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv"); glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv"); glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv"); glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv"); glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv"); glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv"); glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv"); glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv"); glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv"); glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline"); glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog"); } static void load_GL_ARB_shader_atomic_counters(GLADloadproc load) { if(!GLAD_GL_ARB_shader_atomic_counters) return; glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv"); } static void load_GL_ARB_shader_image_load_store(GLADloadproc load) { if(!GLAD_GL_ARB_shader_image_load_store) return; glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture"); glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier"); } static void load_GL_ARB_shader_objects(GLADloadproc load) { if(!GLAD_GL_ARB_shader_objects) return; glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)load("glDeleteObjectARB"); glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC)load("glGetHandleARB"); glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)load("glDetachObjectARB"); glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)load("glCreateShaderObjectARB"); glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)load("glShaderSourceARB"); glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)load("glCompileShaderARB"); glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)load("glCreateProgramObjectARB"); glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)load("glAttachObjectARB"); glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)load("glLinkProgramARB"); glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)load("glUseProgramObjectARB"); glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)load("glValidateProgramARB"); glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)load("glUniform1fARB"); glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)load("glUniform2fARB"); glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)load("glUniform3fARB"); glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)load("glUniform4fARB"); glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)load("glUniform1iARB"); glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)load("glUniform2iARB"); glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)load("glUniform3iARB"); glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)load("glUniform4iARB"); glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)load("glUniform1fvARB"); glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)load("glUniform2fvARB"); glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)load("glUniform3fvARB"); glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)load("glUniform4fvARB"); glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)load("glUniform1ivARB"); glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)load("glUniform2ivARB"); glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)load("glUniform3ivARB"); glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)load("glUniform4ivARB"); glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)load("glUniformMatrix2fvARB"); glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)load("glUniformMatrix3fvARB"); glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)load("glUniformMatrix4fvARB"); glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)load("glGetObjectParameterfvARB"); glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)load("glGetObjectParameterivARB"); glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)load("glGetInfoLogARB"); glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)load("glGetAttachedObjectsARB"); glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)load("glGetUniformLocationARB"); glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)load("glGetActiveUniformARB"); glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)load("glGetUniformfvARB"); glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)load("glGetUniformivARB"); glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)load("glGetShaderSourceARB"); } static void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) { if(!GLAD_GL_ARB_shader_storage_buffer_object) return; glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding"); } static void load_GL_ARB_shader_subroutine(GLADloadproc load) { if(!GLAD_GL_ARB_shader_subroutine) return; glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation"); glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex"); glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv"); glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName"); glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName"); glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv"); glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv"); glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv"); } static void load_GL_ARB_shading_language_include(GLADloadproc load) { if(!GLAD_GL_ARB_shading_language_include) return; glad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)load("glNamedStringARB"); glad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)load("glDeleteNamedStringARB"); glad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)load("glCompileShaderIncludeARB"); glad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)load("glIsNamedStringARB"); glad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)load("glGetNamedStringARB"); glad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)load("glGetNamedStringivARB"); } static void load_GL_ARB_sparse_buffer(GLADloadproc load) { if(!GLAD_GL_ARB_sparse_buffer) return; glad_glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)load("glBufferPageCommitmentARB"); glad_glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)load("glNamedBufferPageCommitmentEXT"); glad_glNamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)load("glNamedBufferPageCommitmentARB"); } static void load_GL_ARB_sparse_texture(GLADloadproc load) { if(!GLAD_GL_ARB_sparse_texture) return; glad_glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)load("glTexPageCommitmentARB"); } static void load_GL_ARB_sync(GLADloadproc load) { if(!GLAD_GL_ARB_sync) return; glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); } static void load_GL_ARB_tessellation_shader(GLADloadproc load) { if(!GLAD_GL_ARB_tessellation_shader) return; glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri"); glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv"); } static void load_GL_ARB_texture_barrier(GLADloadproc load) { if(!GLAD_GL_ARB_texture_barrier) return; glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier"); } static void load_GL_ARB_texture_buffer_object(GLADloadproc load) { if(!GLAD_GL_ARB_texture_buffer_object) return; glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)load("glTexBufferARB"); } static void load_GL_ARB_texture_buffer_range(GLADloadproc load) { if(!GLAD_GL_ARB_texture_buffer_range) return; glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange"); } static void load_GL_ARB_texture_compression(GLADloadproc load) { if(!GLAD_GL_ARB_texture_compression) return; glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)load("glCompressedTexImage3DARB"); glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load("glCompressedTexImage2DARB"); glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load("glCompressedTexImage1DARB"); glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load("glCompressedTexSubImage3DARB"); glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load("glCompressedTexSubImage2DARB"); glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load("glCompressedTexSubImage1DARB"); glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)load("glGetCompressedTexImageARB"); } static void load_GL_ARB_texture_multisample(GLADloadproc load) { if(!GLAD_GL_ARB_texture_multisample) return; glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); } static void load_GL_ARB_texture_storage(GLADloadproc load) { if(!GLAD_GL_ARB_texture_storage) return; glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D"); glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D"); glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D"); } static void load_GL_ARB_texture_storage_multisample(GLADloadproc load) { if(!GLAD_GL_ARB_texture_storage_multisample) return; glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample"); glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample"); } static void load_GL_ARB_texture_view(GLADloadproc load) { if(!GLAD_GL_ARB_texture_view) return; glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView"); } static void load_GL_ARB_timer_query(GLADloadproc load) { if(!GLAD_GL_ARB_timer_query) return; glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter"); glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v"); glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v"); } static void load_GL_ARB_transform_feedback2(GLADloadproc load) { if(!GLAD_GL_ARB_transform_feedback2) return; glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback"); glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks"); glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks"); glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback"); glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback"); glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback"); glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback"); } static void load_GL_ARB_transform_feedback3(GLADloadproc load) { if(!GLAD_GL_ARB_transform_feedback3) return; glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream"); glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed"); glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed"); glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv"); } static void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) { if(!GLAD_GL_ARB_transform_feedback_instanced) return; glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced"); glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced"); } static void load_GL_ARB_transpose_matrix(GLADloadproc load) { if(!GLAD_GL_ARB_transpose_matrix) return; glad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)load("glLoadTransposeMatrixfARB"); glad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)load("glLoadTransposeMatrixdARB"); glad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)load("glMultTransposeMatrixfARB"); glad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)load("glMultTransposeMatrixdARB"); } static void load_GL_ARB_uniform_buffer_object(GLADloadproc load) { if(!GLAD_GL_ARB_uniform_buffer_object) return; glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); } static void load_GL_ARB_vertex_array_object(GLADloadproc load) { if(!GLAD_GL_ARB_vertex_array_object) return; glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); } static void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) { if(!GLAD_GL_ARB_vertex_attrib_64bit) return; glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d"); glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d"); glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d"); glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d"); glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv"); glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv"); glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv"); glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv"); glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer"); glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv"); } static void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) { if(!GLAD_GL_ARB_vertex_attrib_binding) return; glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer"); glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat"); glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat"); glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat"); glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding"); glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor"); } static void load_GL_ARB_vertex_blend(GLADloadproc load) { if(!GLAD_GL_ARB_vertex_blend) return; glad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC)load("glWeightbvARB"); glad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC)load("glWeightsvARB"); glad_glWeightivARB = (PFNGLWEIGHTIVARBPROC)load("glWeightivARB"); glad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC)load("glWeightfvARB"); glad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC)load("glWeightdvARB"); glad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)load("glWeightubvARB"); glad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)load("glWeightusvARB"); glad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)load("glWeightuivARB"); glad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)load("glWeightPointerARB"); glad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)load("glVertexBlendARB"); } static void load_GL_ARB_vertex_buffer_object(GLADloadproc load) { if(!GLAD_GL_ARB_vertex_buffer_object) return; glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)load("glBindBufferARB"); glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load("glDeleteBuffersARB"); glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load("glGenBuffersARB"); glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load("glIsBufferARB"); glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load("glBufferDataARB"); glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load("glBufferSubDataARB"); glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load("glGetBufferSubDataARB"); glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)load("glMapBufferARB"); glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load("glUnmapBufferARB"); glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load("glGetBufferParameterivARB"); glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load("glGetBufferPointervARB"); } static void load_GL_ARB_vertex_program(GLADloadproc load) { if(!GLAD_GL_ARB_vertex_program) return; glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB"); glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB"); glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB"); glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB"); glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB"); glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB"); glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB"); glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB"); glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB"); glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB"); glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB"); glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB"); glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB"); glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB"); glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB"); glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB"); glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB"); glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB"); glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB"); glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB"); glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB"); glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB"); glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB"); glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB"); glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB"); glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB"); glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB"); glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB"); glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB"); glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB"); glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB"); glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB"); glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB"); glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB"); glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB"); glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB"); glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB"); glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB"); glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB"); glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB"); glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB"); glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB"); glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB"); glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB"); glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB"); glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB"); glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB"); glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB"); glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB"); glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB"); glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB"); glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB"); glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB"); glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB"); glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB"); glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB"); glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB"); glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB"); glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB"); glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB"); glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB"); glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB"); } static void load_GL_ARB_vertex_shader(GLADloadproc load) { if(!GLAD_GL_ARB_vertex_shader) return; glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB"); glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB"); glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB"); glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB"); glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB"); glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB"); glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB"); glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB"); glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB"); glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB"); glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB"); glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB"); glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB"); glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB"); glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB"); glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB"); glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB"); glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB"); glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB"); glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB"); glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB"); glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB"); glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB"); glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB"); glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB"); glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB"); glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB"); glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB"); glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB"); glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB"); glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB"); glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB"); glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB"); glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB"); glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB"); glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB"); glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB"); glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB"); glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB"); glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load("glBindAttribLocationARB"); glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load("glGetActiveAttribARB"); glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load("glGetAttribLocationARB"); glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB"); glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB"); glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB"); glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB"); } static void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) { if(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return; glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui"); glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv"); glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui"); glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv"); glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui"); glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv"); glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui"); glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv"); glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui"); glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv"); glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui"); glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv"); glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui"); glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv"); glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui"); glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv"); glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui"); glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv"); glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui"); glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv"); glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui"); glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv"); glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui"); glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv"); glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui"); glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv"); glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui"); glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv"); glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui"); glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv"); glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui"); glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv"); glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui"); glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv"); glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui"); glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv"); glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); } static void load_GL_ARB_viewport_array(GLADloadproc load) { if(!GLAD_GL_ARB_viewport_array) return; glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv"); glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf"); glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv"); glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv"); glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed"); glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv"); glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv"); glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed"); glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v"); glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v"); } static void load_GL_ARB_window_pos(GLADloadproc load) { if(!GLAD_GL_ARB_window_pos) return; glad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)load("glWindowPos2dARB"); glad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)load("glWindowPos2dvARB"); glad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)load("glWindowPos2fARB"); glad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)load("glWindowPos2fvARB"); glad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)load("glWindowPos2iARB"); glad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)load("glWindowPos2ivARB"); glad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)load("glWindowPos2sARB"); glad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)load("glWindowPos2svARB"); glad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)load("glWindowPos3dARB"); glad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)load("glWindowPos3dvARB"); glad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)load("glWindowPos3fARB"); glad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)load("glWindowPos3fvARB"); glad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)load("glWindowPos3iARB"); glad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)load("glWindowPos3ivARB"); glad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)load("glWindowPos3sARB"); glad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)load("glWindowPos3svARB"); } static void load_GL_EXT_EGL_image_storage(GLADloadproc load) { if(!GLAD_GL_EXT_EGL_image_storage) return; glad_glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)load("glEGLImageTargetTexStorageEXT"); glad_glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)load("glEGLImageTargetTextureStorageEXT"); } static void load_GL_EXT_bindable_uniform(GLADloadproc load) { if(!GLAD_GL_EXT_bindable_uniform) return; glad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)load("glUniformBufferEXT"); glad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)load("glGetUniformBufferSizeEXT"); glad_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)load("glGetUniformOffsetEXT"); } static void load_GL_EXT_blend_color(GLADloadproc load) { if(!GLAD_GL_EXT_blend_color) return; glad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)load("glBlendColorEXT"); } static void load_GL_EXT_blend_equation_separate(GLADloadproc load) { if(!GLAD_GL_EXT_blend_equation_separate) return; glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)load("glBlendEquationSeparateEXT"); } static void load_GL_EXT_blend_func_separate(GLADloadproc load) { if(!GLAD_GL_EXT_blend_func_separate) return; glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load("glBlendFuncSeparateEXT"); } static void load_GL_EXT_blend_minmax(GLADloadproc load) { if(!GLAD_GL_EXT_blend_minmax) return; glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)load("glBlendEquationEXT"); } static void load_GL_EXT_color_subtable(GLADloadproc load) { if(!GLAD_GL_EXT_color_subtable) return; glad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)load("glColorSubTableEXT"); glad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)load("glCopyColorSubTableEXT"); } static void load_GL_EXT_compiled_vertex_array(GLADloadproc load) { if(!GLAD_GL_EXT_compiled_vertex_array) return; glad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)load("glLockArraysEXT"); glad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)load("glUnlockArraysEXT"); } static void load_GL_EXT_convolution(GLADloadproc load) { if(!GLAD_GL_EXT_convolution) return; glad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)load("glConvolutionFilter1DEXT"); glad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)load("glConvolutionFilter2DEXT"); glad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)load("glConvolutionParameterfEXT"); glad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)load("glConvolutionParameterfvEXT"); glad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)load("glConvolutionParameteriEXT"); glad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)load("glConvolutionParameterivEXT"); glad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)load("glCopyConvolutionFilter1DEXT"); glad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)load("glCopyConvolutionFilter2DEXT"); glad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)load("glGetConvolutionFilterEXT"); glad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)load("glGetConvolutionParameterfvEXT"); glad_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)load("glGetConvolutionParameterivEXT"); glad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)load("glGetSeparableFilterEXT"); glad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)load("glSeparableFilter2DEXT"); } static void load_GL_EXT_coordinate_frame(GLADloadproc load) { if(!GLAD_GL_EXT_coordinate_frame) return; glad_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC)load("glTangent3bEXT"); glad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC)load("glTangent3bvEXT"); glad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC)load("glTangent3dEXT"); glad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC)load("glTangent3dvEXT"); glad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC)load("glTangent3fEXT"); glad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC)load("glTangent3fvEXT"); glad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC)load("glTangent3iEXT"); glad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC)load("glTangent3ivEXT"); glad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC)load("glTangent3sEXT"); glad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC)load("glTangent3svEXT"); glad_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC)load("glBinormal3bEXT"); glad_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC)load("glBinormal3bvEXT"); glad_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC)load("glBinormal3dEXT"); glad_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC)load("glBinormal3dvEXT"); glad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC)load("glBinormal3fEXT"); glad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC)load("glBinormal3fvEXT"); glad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC)load("glBinormal3iEXT"); glad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC)load("glBinormal3ivEXT"); glad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC)load("glBinormal3sEXT"); glad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC)load("glBinormal3svEXT"); glad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)load("glTangentPointerEXT"); glad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)load("glBinormalPointerEXT"); } static void load_GL_EXT_copy_texture(GLADloadproc load) { if(!GLAD_GL_EXT_copy_texture) return; glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)load("glCopyTexImage1DEXT"); glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)load("glCopyTexImage2DEXT"); glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)load("glCopyTexSubImage1DEXT"); glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)load("glCopyTexSubImage2DEXT"); glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)load("glCopyTexSubImage3DEXT"); } static void load_GL_EXT_cull_vertex(GLADloadproc load) { if(!GLAD_GL_EXT_cull_vertex) return; glad_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)load("glCullParameterdvEXT"); glad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)load("glCullParameterfvEXT"); } static void load_GL_EXT_debug_label(GLADloadproc load) { if(!GLAD_GL_EXT_debug_label) return; glad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)load("glLabelObjectEXT"); glad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)load("glGetObjectLabelEXT"); } static void load_GL_EXT_debug_marker(GLADloadproc load) { if(!GLAD_GL_EXT_debug_marker) return; glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load("glInsertEventMarkerEXT"); glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load("glPushGroupMarkerEXT"); glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load("glPopGroupMarkerEXT"); } static void load_GL_EXT_depth_bounds_test(GLADloadproc load) { if(!GLAD_GL_EXT_depth_bounds_test) return; glad_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)load("glDepthBoundsEXT"); } static void load_GL_EXT_direct_state_access(GLADloadproc load) { if(!GLAD_GL_EXT_direct_state_access) return; glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load("glMatrixLoadfEXT"); glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load("glMatrixLoaddEXT"); glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load("glMatrixMultfEXT"); glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load("glMatrixMultdEXT"); glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load("glMatrixLoadIdentityEXT"); glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load("glMatrixRotatefEXT"); glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load("glMatrixRotatedEXT"); glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load("glMatrixScalefEXT"); glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load("glMatrixScaledEXT"); glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load("glMatrixTranslatefEXT"); glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load("glMatrixTranslatedEXT"); glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load("glMatrixFrustumEXT"); glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load("glMatrixOrthoEXT"); glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load("glMatrixPopEXT"); glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load("glMatrixPushEXT"); glad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)load("glClientAttribDefaultEXT"); glad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)load("glPushClientAttribDefaultEXT"); glad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)load("glTextureParameterfEXT"); glad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)load("glTextureParameterfvEXT"); glad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)load("glTextureParameteriEXT"); glad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)load("glTextureParameterivEXT"); glad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)load("glTextureImage1DEXT"); glad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)load("glTextureImage2DEXT"); glad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)load("glTextureSubImage1DEXT"); glad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)load("glTextureSubImage2DEXT"); glad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)load("glCopyTextureImage1DEXT"); glad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)load("glCopyTextureImage2DEXT"); glad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)load("glCopyTextureSubImage1DEXT"); glad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)load("glCopyTextureSubImage2DEXT"); glad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)load("glGetTextureImageEXT"); glad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)load("glGetTextureParameterfvEXT"); glad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)load("glGetTextureParameterivEXT"); glad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)load("glGetTextureLevelParameterfvEXT"); glad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)load("glGetTextureLevelParameterivEXT"); glad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)load("glTextureImage3DEXT"); glad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)load("glTextureSubImage3DEXT"); glad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)load("glCopyTextureSubImage3DEXT"); glad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)load("glBindMultiTextureEXT"); glad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)load("glMultiTexCoordPointerEXT"); glad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)load("glMultiTexEnvfEXT"); glad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)load("glMultiTexEnvfvEXT"); glad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)load("glMultiTexEnviEXT"); glad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)load("glMultiTexEnvivEXT"); glad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)load("glMultiTexGendEXT"); glad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)load("glMultiTexGendvEXT"); glad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)load("glMultiTexGenfEXT"); glad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)load("glMultiTexGenfvEXT"); glad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)load("glMultiTexGeniEXT"); glad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)load("glMultiTexGenivEXT"); glad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)load("glGetMultiTexEnvfvEXT"); glad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)load("glGetMultiTexEnvivEXT"); glad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)load("glGetMultiTexGendvEXT"); glad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)load("glGetMultiTexGenfvEXT"); glad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)load("glGetMultiTexGenivEXT"); glad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)load("glMultiTexParameteriEXT"); glad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)load("glMultiTexParameterivEXT"); glad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)load("glMultiTexParameterfEXT"); glad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)load("glMultiTexParameterfvEXT"); glad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)load("glMultiTexImage1DEXT"); glad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)load("glMultiTexImage2DEXT"); glad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)load("glMultiTexSubImage1DEXT"); glad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)load("glMultiTexSubImage2DEXT"); glad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)load("glCopyMultiTexImage1DEXT"); glad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)load("glCopyMultiTexImage2DEXT"); glad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)load("glCopyMultiTexSubImage1DEXT"); glad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)load("glCopyMultiTexSubImage2DEXT"); glad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)load("glGetMultiTexImageEXT"); glad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)load("glGetMultiTexParameterfvEXT"); glad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)load("glGetMultiTexParameterivEXT"); glad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)load("glGetMultiTexLevelParameterfvEXT"); glad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)load("glGetMultiTexLevelParameterivEXT"); glad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)load("glMultiTexImage3DEXT"); glad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)load("glMultiTexSubImage3DEXT"); glad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)load("glCopyMultiTexSubImage3DEXT"); glad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)load("glEnableClientStateIndexedEXT"); glad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)load("glDisableClientStateIndexedEXT"); glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)load("glGetFloatIndexedvEXT"); glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)load("glGetDoubleIndexedvEXT"); glad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)load("glGetPointerIndexedvEXT"); glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load("glEnableIndexedEXT"); glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load("glDisableIndexedEXT"); glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load("glIsEnabledIndexedEXT"); glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load("glGetIntegerIndexedvEXT"); glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load("glGetBooleanIndexedvEXT"); glad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)load("glCompressedTextureImage3DEXT"); glad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)load("glCompressedTextureImage2DEXT"); glad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)load("glCompressedTextureImage1DEXT"); glad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)load("glCompressedTextureSubImage3DEXT"); glad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)load("glCompressedTextureSubImage2DEXT"); glad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)load("glCompressedTextureSubImage1DEXT"); glad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)load("glGetCompressedTextureImageEXT"); glad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)load("glCompressedMultiTexImage3DEXT"); glad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)load("glCompressedMultiTexImage2DEXT"); glad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)load("glCompressedMultiTexImage1DEXT"); glad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)load("glCompressedMultiTexSubImage3DEXT"); glad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)load("glCompressedMultiTexSubImage2DEXT"); glad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)load("glCompressedMultiTexSubImage1DEXT"); glad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)load("glGetCompressedMultiTexImageEXT"); glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load("glMatrixLoadTransposefEXT"); glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load("glMatrixLoadTransposedEXT"); glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load("glMatrixMultTransposefEXT"); glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load("glMatrixMultTransposedEXT"); glad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)load("glNamedBufferDataEXT"); glad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)load("glNamedBufferSubDataEXT"); glad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)load("glMapNamedBufferEXT"); glad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)load("glUnmapNamedBufferEXT"); glad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)load("glGetNamedBufferParameterivEXT"); glad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)load("glGetNamedBufferPointervEXT"); glad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)load("glGetNamedBufferSubDataEXT"); glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load("glProgramUniform1fEXT"); glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load("glProgramUniform2fEXT"); glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load("glProgramUniform3fEXT"); glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load("glProgramUniform4fEXT"); glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load("glProgramUniform1iEXT"); glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load("glProgramUniform2iEXT"); glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load("glProgramUniform3iEXT"); glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load("glProgramUniform4iEXT"); glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load("glProgramUniform1fvEXT"); glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load("glProgramUniform2fvEXT"); glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load("glProgramUniform3fvEXT"); glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load("glProgramUniform4fvEXT"); glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load("glProgramUniform1ivEXT"); glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load("glProgramUniform2ivEXT"); glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load("glProgramUniform3ivEXT"); glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load("glProgramUniform4ivEXT"); glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load("glProgramUniformMatrix2fvEXT"); glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load("glProgramUniformMatrix3fvEXT"); glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT"); glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load("glProgramUniformMatrix2x3fvEXT"); glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load("glProgramUniformMatrix3x2fvEXT"); glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load("glProgramUniformMatrix2x4fvEXT"); glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load("glProgramUniformMatrix4x2fvEXT"); glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load("glProgramUniformMatrix3x4fvEXT"); glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load("glProgramUniformMatrix4x3fvEXT"); glad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)load("glTextureBufferEXT"); glad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)load("glMultiTexBufferEXT"); glad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)load("glTextureParameterIivEXT"); glad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)load("glTextureParameterIuivEXT"); glad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)load("glGetTextureParameterIivEXT"); glad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)load("glGetTextureParameterIuivEXT"); glad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)load("glMultiTexParameterIivEXT"); glad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)load("glMultiTexParameterIuivEXT"); glad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)load("glGetMultiTexParameterIivEXT"); glad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)load("glGetMultiTexParameterIuivEXT"); glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load("glProgramUniform1uiEXT"); glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load("glProgramUniform2uiEXT"); glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load("glProgramUniform3uiEXT"); glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load("glProgramUniform4uiEXT"); glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load("glProgramUniform1uivEXT"); glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load("glProgramUniform2uivEXT"); glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load("glProgramUniform3uivEXT"); glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load("glProgramUniform4uivEXT"); glad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)load("glNamedProgramLocalParameters4fvEXT"); glad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)load("glNamedProgramLocalParameterI4iEXT"); glad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)load("glNamedProgramLocalParameterI4ivEXT"); glad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)load("glNamedProgramLocalParametersI4ivEXT"); glad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)load("glNamedProgramLocalParameterI4uiEXT"); glad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)load("glNamedProgramLocalParameterI4uivEXT"); glad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)load("glNamedProgramLocalParametersI4uivEXT"); glad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)load("glGetNamedProgramLocalParameterIivEXT"); glad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)load("glGetNamedProgramLocalParameterIuivEXT"); glad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)load("glEnableClientStateiEXT"); glad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)load("glDisableClientStateiEXT"); glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)load("glGetFloati_vEXT"); glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)load("glGetDoublei_vEXT"); glad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)load("glGetPointeri_vEXT"); glad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)load("glNamedProgramStringEXT"); glad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)load("glNamedProgramLocalParameter4dEXT"); glad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)load("glNamedProgramLocalParameter4dvEXT"); glad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)load("glNamedProgramLocalParameter4fEXT"); glad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)load("glNamedProgramLocalParameter4fvEXT"); glad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)load("glGetNamedProgramLocalParameterdvEXT"); glad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)load("glGetNamedProgramLocalParameterfvEXT"); glad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)load("glGetNamedProgramivEXT"); glad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)load("glGetNamedProgramStringEXT"); glad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)load("glNamedRenderbufferStorageEXT"); glad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)load("glGetNamedRenderbufferParameterivEXT"); glad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glNamedRenderbufferStorageMultisampleEXT"); glad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)load("glNamedRenderbufferStorageMultisampleCoverageEXT"); glad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)load("glCheckNamedFramebufferStatusEXT"); glad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)load("glNamedFramebufferTexture1DEXT"); glad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)load("glNamedFramebufferTexture2DEXT"); glad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)load("glNamedFramebufferTexture3DEXT"); glad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)load("glNamedFramebufferRenderbufferEXT"); glad_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetNamedFramebufferAttachmentParameterivEXT"); glad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)load("glGenerateTextureMipmapEXT"); glad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)load("glGenerateMultiTexMipmapEXT"); glad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)load("glFramebufferDrawBufferEXT"); glad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)load("glFramebufferDrawBuffersEXT"); glad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)load("glFramebufferReadBufferEXT"); glad_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)load("glGetFramebufferParameterivEXT"); glad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)load("glNamedCopyBufferSubDataEXT"); glad_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)load("glNamedFramebufferTextureEXT"); glad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)load("glNamedFramebufferTextureLayerEXT"); glad_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)load("glNamedFramebufferTextureFaceEXT"); glad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)load("glTextureRenderbufferEXT"); glad_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)load("glMultiTexRenderbufferEXT"); glad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)load("glVertexArrayVertexOffsetEXT"); glad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)load("glVertexArrayColorOffsetEXT"); glad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)load("glVertexArrayEdgeFlagOffsetEXT"); glad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)load("glVertexArrayIndexOffsetEXT"); glad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)load("glVertexArrayNormalOffsetEXT"); glad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)load("glVertexArrayTexCoordOffsetEXT"); glad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)load("glVertexArrayMultiTexCoordOffsetEXT"); glad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)load("glVertexArrayFogCoordOffsetEXT"); glad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)load("glVertexArraySecondaryColorOffsetEXT"); glad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)load("glVertexArrayVertexAttribOffsetEXT"); glad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)load("glVertexArrayVertexAttribIOffsetEXT"); glad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)load("glEnableVertexArrayEXT"); glad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)load("glDisableVertexArrayEXT"); glad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)load("glEnableVertexArrayAttribEXT"); glad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)load("glDisableVertexArrayAttribEXT"); glad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)load("glGetVertexArrayIntegervEXT"); glad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)load("glGetVertexArrayPointervEXT"); glad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)load("glGetVertexArrayIntegeri_vEXT"); glad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)load("glGetVertexArrayPointeri_vEXT"); glad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)load("glMapNamedBufferRangeEXT"); glad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)load("glFlushMappedNamedBufferRangeEXT"); glad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)load("glNamedBufferStorageEXT"); glad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)load("glClearNamedBufferDataEXT"); glad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)load("glClearNamedBufferSubDataEXT"); glad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)load("glNamedFramebufferParameteriEXT"); glad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)load("glGetNamedFramebufferParameterivEXT"); glad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)load("glProgramUniform1dEXT"); glad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)load("glProgramUniform2dEXT"); glad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)load("glProgramUniform3dEXT"); glad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)load("glProgramUniform4dEXT"); glad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)load("glProgramUniform1dvEXT"); glad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)load("glProgramUniform2dvEXT"); glad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)load("glProgramUniform3dvEXT"); glad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)load("glProgramUniform4dvEXT"); glad_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)load("glProgramUniformMatrix2dvEXT"); glad_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)load("glProgramUniformMatrix3dvEXT"); glad_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)load("glProgramUniformMatrix4dvEXT"); glad_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)load("glProgramUniformMatrix2x3dvEXT"); glad_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)load("glProgramUniformMatrix2x4dvEXT"); glad_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)load("glProgramUniformMatrix3x2dvEXT"); glad_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)load("glProgramUniformMatrix3x4dvEXT"); glad_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)load("glProgramUniformMatrix4x2dvEXT"); glad_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)load("glProgramUniformMatrix4x3dvEXT"); glad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)load("glTextureBufferRangeEXT"); glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)load("glTextureStorage1DEXT"); glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)load("glTextureStorage2DEXT"); glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)load("glTextureStorage3DEXT"); glad_glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)load("glTextureStorage2DMultisampleEXT"); glad_glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)load("glTextureStorage3DMultisampleEXT"); glad_glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)load("glVertexArrayBindVertexBufferEXT"); glad_glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)load("glVertexArrayVertexAttribFormatEXT"); glad_glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)load("glVertexArrayVertexAttribIFormatEXT"); glad_glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)load("glVertexArrayVertexAttribLFormatEXT"); glad_glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)load("glVertexArrayVertexAttribBindingEXT"); glad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)load("glVertexArrayVertexBindingDivisorEXT"); glad_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)load("glVertexArrayVertexAttribLOffsetEXT"); glad_glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)load("glTexturePageCommitmentEXT"); glad_glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)load("glVertexArrayVertexAttribDivisorEXT"); } static void load_GL_EXT_draw_buffers2(GLADloadproc load) { if(!GLAD_GL_EXT_draw_buffers2) return; glad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)load("glColorMaskIndexedEXT"); glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load("glGetBooleanIndexedvEXT"); glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load("glGetIntegerIndexedvEXT"); glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load("glEnableIndexedEXT"); glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load("glDisableIndexedEXT"); glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load("glIsEnabledIndexedEXT"); } static void load_GL_EXT_draw_instanced(GLADloadproc load) { if(!GLAD_GL_EXT_draw_instanced) return; glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)load("glDrawArraysInstancedEXT"); glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)load("glDrawElementsInstancedEXT"); } static void load_GL_EXT_draw_range_elements(GLADloadproc load) { if(!GLAD_GL_EXT_draw_range_elements) return; glad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)load("glDrawRangeElementsEXT"); } static void load_GL_EXT_external_buffer(GLADloadproc load) { if(!GLAD_GL_EXT_external_buffer) return; glad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)load("glBufferStorageExternalEXT"); glad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)load("glNamedBufferStorageExternalEXT"); } static void load_GL_EXT_fog_coord(GLADloadproc load) { if(!GLAD_GL_EXT_fog_coord) return; glad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)load("glFogCoordfEXT"); glad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)load("glFogCoordfvEXT"); glad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)load("glFogCoorddEXT"); glad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)load("glFogCoorddvEXT"); glad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)load("glFogCoordPointerEXT"); } static void load_GL_EXT_framebuffer_blit(GLADloadproc load) { if(!GLAD_GL_EXT_framebuffer_blit) return; glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load("glBlitFramebufferEXT"); } static void load_GL_EXT_framebuffer_multisample(GLADloadproc load) { if(!GLAD_GL_EXT_framebuffer_multisample) return; glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glRenderbufferStorageMultisampleEXT"); } static void load_GL_EXT_framebuffer_object(GLADloadproc load) { if(!GLAD_GL_EXT_framebuffer_object) return; glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load("glIsRenderbufferEXT"); glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load("glBindRenderbufferEXT"); glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load("glDeleteRenderbuffersEXT"); glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load("glGenRenderbuffersEXT"); glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load("glRenderbufferStorageEXT"); glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load("glGetRenderbufferParameterivEXT"); glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load("glIsFramebufferEXT"); glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load("glBindFramebufferEXT"); glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load("glDeleteFramebuffersEXT"); glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load("glGenFramebuffersEXT"); glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load("glCheckFramebufferStatusEXT"); glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load("glFramebufferTexture1DEXT"); glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load("glFramebufferTexture2DEXT"); glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load("glFramebufferTexture3DEXT"); glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load("glFramebufferRenderbufferEXT"); glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetFramebufferAttachmentParameterivEXT"); glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load("glGenerateMipmapEXT"); } static void load_GL_EXT_geometry_shader4(GLADloadproc load) { if(!GLAD_GL_EXT_geometry_shader4) return; glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load("glProgramParameteriEXT"); } static void load_GL_EXT_gpu_program_parameters(GLADloadproc load) { if(!GLAD_GL_EXT_gpu_program_parameters) return; glad_glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)load("glProgramEnvParameters4fvEXT"); glad_glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)load("glProgramLocalParameters4fvEXT"); } static void load_GL_EXT_gpu_shader4(GLADloadproc load) { if(!GLAD_GL_EXT_gpu_shader4) return; glad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)load("glGetUniformuivEXT"); glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)load("glBindFragDataLocationEXT"); glad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)load("glGetFragDataLocationEXT"); glad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)load("glUniform1uiEXT"); glad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)load("glUniform2uiEXT"); glad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)load("glUniform3uiEXT"); glad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)load("glUniform4uiEXT"); glad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)load("glUniform1uivEXT"); glad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)load("glUniform2uivEXT"); glad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)load("glUniform3uivEXT"); glad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)load("glUniform4uivEXT"); } static void load_GL_EXT_histogram(GLADloadproc load) { if(!GLAD_GL_EXT_histogram) return; glad_glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)load("glGetHistogramEXT"); glad_glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)load("glGetHistogramParameterfvEXT"); glad_glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)load("glGetHistogramParameterivEXT"); glad_glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)load("glGetMinmaxEXT"); glad_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)load("glGetMinmaxParameterfvEXT"); glad_glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)load("glGetMinmaxParameterivEXT"); glad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)load("glHistogramEXT"); glad_glMinmaxEXT = (PFNGLMINMAXEXTPROC)load("glMinmaxEXT"); glad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)load("glResetHistogramEXT"); glad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)load("glResetMinmaxEXT"); } static void load_GL_EXT_index_func(GLADloadproc load) { if(!GLAD_GL_EXT_index_func) return; glad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)load("glIndexFuncEXT"); } static void load_GL_EXT_index_material(GLADloadproc load) { if(!GLAD_GL_EXT_index_material) return; glad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)load("glIndexMaterialEXT"); } static void load_GL_EXT_light_texture(GLADloadproc load) { if(!GLAD_GL_EXT_light_texture) return; glad_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)load("glApplyTextureEXT"); glad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)load("glTextureLightEXT"); glad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)load("glTextureMaterialEXT"); } static void load_GL_EXT_memory_object(GLADloadproc load) { if(!GLAD_GL_EXT_memory_object) return; glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load("glGetUnsignedBytevEXT"); glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load("glGetUnsignedBytei_vEXT"); glad_glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)load("glDeleteMemoryObjectsEXT"); glad_glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)load("glIsMemoryObjectEXT"); glad_glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)load("glCreateMemoryObjectsEXT"); glad_glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)load("glMemoryObjectParameterivEXT"); glad_glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)load("glGetMemoryObjectParameterivEXT"); glad_glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)load("glTexStorageMem2DEXT"); glad_glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)load("glTexStorageMem2DMultisampleEXT"); glad_glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)load("glTexStorageMem3DEXT"); glad_glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)load("glTexStorageMem3DMultisampleEXT"); glad_glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)load("glBufferStorageMemEXT"); glad_glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)load("glTextureStorageMem2DEXT"); glad_glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)load("glTextureStorageMem2DMultisampleEXT"); glad_glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)load("glTextureStorageMem3DEXT"); glad_glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)load("glTextureStorageMem3DMultisampleEXT"); glad_glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)load("glNamedBufferStorageMemEXT"); glad_glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)load("glTexStorageMem1DEXT"); glad_glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)load("glTextureStorageMem1DEXT"); } static void load_GL_EXT_memory_object_fd(GLADloadproc load) { if(!GLAD_GL_EXT_memory_object_fd) return; glad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)load("glImportMemoryFdEXT"); } static void load_GL_EXT_memory_object_win32(GLADloadproc load) { if(!GLAD_GL_EXT_memory_object_win32) return; glad_glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)load("glImportMemoryWin32HandleEXT"); glad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)load("glImportMemoryWin32NameEXT"); } static void load_GL_EXT_multi_draw_arrays(GLADloadproc load) { if(!GLAD_GL_EXT_multi_draw_arrays) return; glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)load("glMultiDrawArraysEXT"); glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)load("glMultiDrawElementsEXT"); } static void load_GL_EXT_multisample(GLADloadproc load) { if(!GLAD_GL_EXT_multisample) return; glad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)load("glSampleMaskEXT"); glad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)load("glSamplePatternEXT"); } static void load_GL_EXT_paletted_texture(GLADloadproc load) { if(!GLAD_GL_EXT_paletted_texture) return; glad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)load("glColorTableEXT"); glad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)load("glGetColorTableEXT"); glad_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)load("glGetColorTableParameterivEXT"); glad_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)load("glGetColorTableParameterfvEXT"); } static void load_GL_EXT_pixel_transform(GLADloadproc load) { if(!GLAD_GL_EXT_pixel_transform) return; glad_glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)load("glPixelTransformParameteriEXT"); glad_glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)load("glPixelTransformParameterfEXT"); glad_glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)load("glPixelTransformParameterivEXT"); glad_glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)load("glPixelTransformParameterfvEXT"); glad_glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)load("glGetPixelTransformParameterivEXT"); glad_glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)load("glGetPixelTransformParameterfvEXT"); } static void load_GL_EXT_point_parameters(GLADloadproc load) { if(!GLAD_GL_EXT_point_parameters) return; glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)load("glPointParameterfEXT"); glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)load("glPointParameterfvEXT"); } static void load_GL_EXT_polygon_offset(GLADloadproc load) { if(!GLAD_GL_EXT_polygon_offset) return; glad_glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)load("glPolygonOffsetEXT"); } static void load_GL_EXT_polygon_offset_clamp(GLADloadproc load) { if(!GLAD_GL_EXT_polygon_offset_clamp) return; glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)load("glPolygonOffsetClampEXT"); } static void load_GL_EXT_provoking_vertex(GLADloadproc load) { if(!GLAD_GL_EXT_provoking_vertex) return; glad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)load("glProvokingVertexEXT"); } static void load_GL_EXT_raster_multisample(GLADloadproc load) { if(!GLAD_GL_EXT_raster_multisample) return; glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT"); } static void load_GL_EXT_secondary_color(GLADloadproc load) { if(!GLAD_GL_EXT_secondary_color) return; glad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)load("glSecondaryColor3bEXT"); glad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)load("glSecondaryColor3bvEXT"); glad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)load("glSecondaryColor3dEXT"); glad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)load("glSecondaryColor3dvEXT"); glad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)load("glSecondaryColor3fEXT"); glad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)load("glSecondaryColor3fvEXT"); glad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)load("glSecondaryColor3iEXT"); glad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)load("glSecondaryColor3ivEXT"); glad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)load("glSecondaryColor3sEXT"); glad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)load("glSecondaryColor3svEXT"); glad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)load("glSecondaryColor3ubEXT"); glad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)load("glSecondaryColor3ubvEXT"); glad_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)load("glSecondaryColor3uiEXT"); glad_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)load("glSecondaryColor3uivEXT"); glad_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)load("glSecondaryColor3usEXT"); glad_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)load("glSecondaryColor3usvEXT"); glad_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)load("glSecondaryColorPointerEXT"); } static void load_GL_EXT_semaphore(GLADloadproc load) { if(!GLAD_GL_EXT_semaphore) return; glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load("glGetUnsignedBytevEXT"); glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load("glGetUnsignedBytei_vEXT"); glad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)load("glGenSemaphoresEXT"); glad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)load("glDeleteSemaphoresEXT"); glad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)load("glIsSemaphoreEXT"); glad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)load("glSemaphoreParameterui64vEXT"); glad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)load("glGetSemaphoreParameterui64vEXT"); glad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)load("glWaitSemaphoreEXT"); glad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)load("glSignalSemaphoreEXT"); } static void load_GL_EXT_semaphore_fd(GLADloadproc load) { if(!GLAD_GL_EXT_semaphore_fd) return; glad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)load("glImportSemaphoreFdEXT"); } static void load_GL_EXT_semaphore_win32(GLADloadproc load) { if(!GLAD_GL_EXT_semaphore_win32) return; glad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)load("glImportSemaphoreWin32HandleEXT"); glad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)load("glImportSemaphoreWin32NameEXT"); } static void load_GL_EXT_separate_shader_objects(GLADloadproc load) { if(!GLAD_GL_EXT_separate_shader_objects) return; glad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)load("glUseShaderProgramEXT"); glad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)load("glActiveProgramEXT"); glad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)load("glCreateShaderProgramEXT"); glad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC)load("glActiveShaderProgramEXT"); glad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC)load("glBindProgramPipelineEXT"); glad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC)load("glCreateShaderProgramvEXT"); glad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC)load("glDeleteProgramPipelinesEXT"); glad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC)load("glGenProgramPipelinesEXT"); glad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)load("glGetProgramPipelineInfoLogEXT"); glad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC)load("glGetProgramPipelineivEXT"); glad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC)load("glIsProgramPipelineEXT"); glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load("glProgramParameteriEXT"); glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load("glProgramUniform1fEXT"); glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load("glProgramUniform1fvEXT"); glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load("glProgramUniform1iEXT"); glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load("glProgramUniform1ivEXT"); glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load("glProgramUniform2fEXT"); glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load("glProgramUniform2fvEXT"); glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load("glProgramUniform2iEXT"); glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load("glProgramUniform2ivEXT"); glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load("glProgramUniform3fEXT"); glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load("glProgramUniform3fvEXT"); glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load("glProgramUniform3iEXT"); glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load("glProgramUniform3ivEXT"); glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load("glProgramUniform4fEXT"); glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load("glProgramUniform4fvEXT"); glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load("glProgramUniform4iEXT"); glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load("glProgramUniform4ivEXT"); glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load("glProgramUniformMatrix2fvEXT"); glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load("glProgramUniformMatrix3fvEXT"); glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT"); glad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC)load("glUseProgramStagesEXT"); glad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)load("glValidateProgramPipelineEXT"); glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load("glProgramUniform1uiEXT"); glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load("glProgramUniform2uiEXT"); glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load("glProgramUniform3uiEXT"); glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load("glProgramUniform4uiEXT"); glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load("glProgramUniform1uivEXT"); glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load("glProgramUniform2uivEXT"); glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load("glProgramUniform3uivEXT"); glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load("glProgramUniform4uivEXT"); glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT"); glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load("glProgramUniformMatrix2x3fvEXT"); glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load("glProgramUniformMatrix3x2fvEXT"); glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load("glProgramUniformMatrix2x4fvEXT"); glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load("glProgramUniformMatrix4x2fvEXT"); glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load("glProgramUniformMatrix3x4fvEXT"); glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load("glProgramUniformMatrix4x3fvEXT"); } static void load_GL_EXT_shader_framebuffer_fetch_non_coherent(GLADloadproc load) { if(!GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent) return; glad_glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)load("glFramebufferFetchBarrierEXT"); } static void load_GL_EXT_shader_image_load_store(GLADloadproc load) { if(!GLAD_GL_EXT_shader_image_load_store) return; glad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)load("glBindImageTextureEXT"); glad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)load("glMemoryBarrierEXT"); } static void load_GL_EXT_stencil_clear_tag(GLADloadproc load) { if(!GLAD_GL_EXT_stencil_clear_tag) return; glad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC)load("glStencilClearTagEXT"); } static void load_GL_EXT_stencil_two_side(GLADloadproc load) { if(!GLAD_GL_EXT_stencil_two_side) return; glad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)load("glActiveStencilFaceEXT"); } static void load_GL_EXT_subtexture(GLADloadproc load) { if(!GLAD_GL_EXT_subtexture) return; glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)load("glTexSubImage1DEXT"); glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)load("glTexSubImage2DEXT"); } static void load_GL_EXT_texture3D(GLADloadproc load) { if(!GLAD_GL_EXT_texture3D) return; glad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)load("glTexImage3DEXT"); glad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)load("glTexSubImage3DEXT"); } static void load_GL_EXT_texture_array(GLADloadproc load) { if(!GLAD_GL_EXT_texture_array) return; glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT"); } static void load_GL_EXT_texture_buffer_object(GLADloadproc load) { if(!GLAD_GL_EXT_texture_buffer_object) return; glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)load("glTexBufferEXT"); } static void load_GL_EXT_texture_integer(GLADloadproc load) { if(!GLAD_GL_EXT_texture_integer) return; glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)load("glTexParameterIivEXT"); glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)load("glTexParameterIuivEXT"); glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)load("glGetTexParameterIivEXT"); glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)load("glGetTexParameterIuivEXT"); glad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)load("glClearColorIiEXT"); glad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)load("glClearColorIuiEXT"); } static void load_GL_EXT_texture_object(GLADloadproc load) { if(!GLAD_GL_EXT_texture_object) return; glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)load("glAreTexturesResidentEXT"); glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)load("glBindTextureEXT"); glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)load("glDeleteTexturesEXT"); glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)load("glGenTexturesEXT"); glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)load("glIsTextureEXT"); glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)load("glPrioritizeTexturesEXT"); } static void load_GL_EXT_texture_perturb_normal(GLADloadproc load) { if(!GLAD_GL_EXT_texture_perturb_normal) return; glad_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)load("glTextureNormalEXT"); } static void load_GL_EXT_timer_query(GLADloadproc load) { if(!GLAD_GL_EXT_timer_query) return; glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)load("glGetQueryObjecti64vEXT"); glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)load("glGetQueryObjectui64vEXT"); } static void load_GL_EXT_transform_feedback(GLADloadproc load) { if(!GLAD_GL_EXT_transform_feedback) return; glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)load("glBeginTransformFeedbackEXT"); glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)load("glEndTransformFeedbackEXT"); glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)load("glBindBufferRangeEXT"); glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)load("glBindBufferOffsetEXT"); glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)load("glBindBufferBaseEXT"); glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)load("glTransformFeedbackVaryingsEXT"); glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)load("glGetTransformFeedbackVaryingEXT"); } static void load_GL_EXT_vertex_array(GLADloadproc load) { if(!GLAD_GL_EXT_vertex_array) return; glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)load("glArrayElementEXT"); glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load("glColorPointerEXT"); glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)load("glDrawArraysEXT"); glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)load("glEdgeFlagPointerEXT"); glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)load("glGetPointervEXT"); glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)load("glIndexPointerEXT"); glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)load("glNormalPointerEXT"); glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load("glTexCoordPointerEXT"); glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)load("glVertexPointerEXT"); } static void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) { if(!GLAD_GL_EXT_vertex_attrib_64bit) return; glad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)load("glVertexAttribL1dEXT"); glad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)load("glVertexAttribL2dEXT"); glad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)load("glVertexAttribL3dEXT"); glad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)load("glVertexAttribL4dEXT"); glad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)load("glVertexAttribL1dvEXT"); glad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)load("glVertexAttribL2dvEXT"); glad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)load("glVertexAttribL3dvEXT"); glad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)load("glVertexAttribL4dvEXT"); glad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)load("glVertexAttribLPointerEXT"); glad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)load("glGetVertexAttribLdvEXT"); } static void load_GL_EXT_vertex_shader(GLADloadproc load) { if(!GLAD_GL_EXT_vertex_shader) return; glad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)load("glBeginVertexShaderEXT"); glad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)load("glEndVertexShaderEXT"); glad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)load("glBindVertexShaderEXT"); glad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load("glGenVertexShadersEXT"); glad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load("glDeleteVertexShaderEXT"); glad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load("glShaderOp1EXT"); glad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load("glShaderOp2EXT"); glad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load("glShaderOp3EXT"); glad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load("glSwizzleEXT"); glad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load("glWriteMaskEXT"); glad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load("glInsertComponentEXT"); glad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load("glExtractComponentEXT"); glad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load("glGenSymbolsEXT"); glad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load("glSetInvariantEXT"); glad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load("glSetLocalConstantEXT"); glad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)load("glVariantbvEXT"); glad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)load("glVariantsvEXT"); glad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC)load("glVariantivEXT"); glad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)load("glVariantfvEXT"); glad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)load("glVariantdvEXT"); glad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load("glVariantubvEXT"); glad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load("glVariantusvEXT"); glad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load("glVariantuivEXT"); glad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load("glVariantPointerEXT"); glad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load("glEnableVariantClientStateEXT"); glad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load("glDisableVariantClientStateEXT"); glad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load("glBindLightParameterEXT"); glad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load("glBindMaterialParameterEXT"); glad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load("glBindTexGenParameterEXT"); glad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load("glBindTextureUnitParameterEXT"); glad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load("glBindParameterEXT"); glad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load("glIsVariantEnabledEXT"); glad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load("glGetVariantBooleanvEXT"); glad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load("glGetVariantIntegervEXT"); glad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load("glGetVariantFloatvEXT"); glad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load("glGetVariantPointervEXT"); glad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load("glGetInvariantBooleanvEXT"); glad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load("glGetInvariantIntegervEXT"); glad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load("glGetInvariantFloatvEXT"); glad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load("glGetLocalConstantBooleanvEXT"); glad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load("glGetLocalConstantIntegervEXT"); glad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load("glGetLocalConstantFloatvEXT"); } static void load_GL_EXT_vertex_weighting(GLADloadproc load) { if(!GLAD_GL_EXT_vertex_weighting) return; glad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)load("glVertexWeightfEXT"); glad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)load("glVertexWeightfvEXT"); glad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)load("glVertexWeightPointerEXT"); } static void load_GL_EXT_win32_keyed_mutex(GLADloadproc load) { if(!GLAD_GL_EXT_win32_keyed_mutex) return; glad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)load("glAcquireKeyedMutexWin32EXT"); glad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)load("glReleaseKeyedMutexWin32EXT"); } static void load_GL_EXT_window_rectangles(GLADloadproc load) { if(!GLAD_GL_EXT_window_rectangles) return; glad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)load("glWindowRectanglesEXT"); } static void load_GL_EXT_x11_sync_object(GLADloadproc load) { if(!GLAD_GL_EXT_x11_sync_object) return; glad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)load("glImportSyncEXT"); } static void load_GL_GREMEDY_frame_terminator(GLADloadproc load) { if(!GLAD_GL_GREMEDY_frame_terminator) return; glad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)load("glFrameTerminatorGREMEDY"); } static void load_GL_GREMEDY_string_marker(GLADloadproc load) { if(!GLAD_GL_GREMEDY_string_marker) return; glad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)load("glStringMarkerGREMEDY"); } static void load_GL_HP_image_transform(GLADloadproc load) { if(!GLAD_GL_HP_image_transform) return; glad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)load("glImageTransformParameteriHP"); glad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)load("glImageTransformParameterfHP"); glad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)load("glImageTransformParameterivHP"); glad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)load("glImageTransformParameterfvHP"); glad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)load("glGetImageTransformParameterivHP"); glad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)load("glGetImageTransformParameterfvHP"); } static void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) { if(!GLAD_GL_IBM_multimode_draw_arrays) return; glad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)load("glMultiModeDrawArraysIBM"); glad_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)load("glMultiModeDrawElementsIBM"); } static void load_GL_IBM_static_data(GLADloadproc load) { if(!GLAD_GL_IBM_static_data) return; glad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC)load("glFlushStaticDataIBM"); } static void load_GL_IBM_vertex_array_lists(GLADloadproc load) { if(!GLAD_GL_IBM_vertex_array_lists) return; glad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)load("glColorPointerListIBM"); glad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)load("glSecondaryColorPointerListIBM"); glad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)load("glEdgeFlagPointerListIBM"); glad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)load("glFogCoordPointerListIBM"); glad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)load("glIndexPointerListIBM"); glad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)load("glNormalPointerListIBM"); glad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)load("glTexCoordPointerListIBM"); glad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)load("glVertexPointerListIBM"); } static void load_GL_INGR_blend_func_separate(GLADloadproc load) { if(!GLAD_GL_INGR_blend_func_separate) return; glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)load("glBlendFuncSeparateINGR"); } static void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) { if(!GLAD_GL_INTEL_framebuffer_CMAA) return; glad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)load("glApplyFramebufferAttachmentCMAAINTEL"); } static void load_GL_INTEL_map_texture(GLADloadproc load) { if(!GLAD_GL_INTEL_map_texture) return; glad_glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)load("glSyncTextureINTEL"); glad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)load("glUnmapTexture2DINTEL"); glad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)load("glMapTexture2DINTEL"); } static void load_GL_INTEL_parallel_arrays(GLADloadproc load) { if(!GLAD_GL_INTEL_parallel_arrays) return; glad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)load("glVertexPointervINTEL"); glad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)load("glNormalPointervINTEL"); glad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)load("glColorPointervINTEL"); glad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)load("glTexCoordPointervINTEL"); } static void load_GL_INTEL_performance_query(GLADloadproc load) { if(!GLAD_GL_INTEL_performance_query) return; glad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)load("glBeginPerfQueryINTEL"); glad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)load("glCreatePerfQueryINTEL"); glad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)load("glDeletePerfQueryINTEL"); glad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)load("glEndPerfQueryINTEL"); glad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)load("glGetFirstPerfQueryIdINTEL"); glad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)load("glGetNextPerfQueryIdINTEL"); glad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)load("glGetPerfCounterInfoINTEL"); glad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)load("glGetPerfQueryDataINTEL"); glad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)load("glGetPerfQueryIdByNameINTEL"); glad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)load("glGetPerfQueryInfoINTEL"); } static void load_GL_KHR_blend_equation_advanced(GLADloadproc load) { if(!GLAD_GL_KHR_blend_equation_advanced) return; glad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)load("glBlendBarrierKHR"); } static void load_GL_KHR_debug(GLADloadproc load) { if(!GLAD_GL_KHR_debug) return; glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl"); glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert"); glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback"); glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog"); glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup"); glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup"); glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel"); glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel"); glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel"); glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel"); glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR"); glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR"); glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR"); glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR"); glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR"); glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR"); glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR"); glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR"); glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR"); glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR"); glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR"); } static void load_GL_KHR_parallel_shader_compile(GLADloadproc load) { if(!GLAD_GL_KHR_parallel_shader_compile) return; glad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)load("glMaxShaderCompilerThreadsKHR"); } static void load_GL_KHR_robustness(GLADloadproc load) { if(!GLAD_GL_KHR_robustness) return; glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus"); glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels"); glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv"); glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv"); glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv"); glad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC)load("glGetGraphicsResetStatusKHR"); glad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC)load("glReadnPixelsKHR"); glad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC)load("glGetnUniformfvKHR"); glad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC)load("glGetnUniformivKHR"); glad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC)load("glGetnUniformuivKHR"); } static void load_GL_NVX_conditional_render(GLADloadproc load) { if(!GLAD_GL_NVX_conditional_render) return; glad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)load("glBeginConditionalRenderNVX"); glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)load("glEndConditionalRenderNVX"); } static void load_GL_NVX_linked_gpu_multicast(GLADloadproc load) { if(!GLAD_GL_NVX_linked_gpu_multicast) return; glad_glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)load("glLGPUNamedBufferSubDataNVX"); glad_glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)load("glLGPUCopyImageSubDataNVX"); glad_glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)load("glLGPUInterlockNVX"); } static void load_GL_NV_alpha_to_coverage_dither_control(GLADloadproc load) { if(!GLAD_GL_NV_alpha_to_coverage_dither_control) return; glad_glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)load("glAlphaToCoverageDitherControlNV"); } static void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) { if(!GLAD_GL_NV_bindless_multi_draw_indirect) return; glad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)load("glMultiDrawArraysIndirectBindlessNV"); glad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)load("glMultiDrawElementsIndirectBindlessNV"); } static void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc load) { if(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return; glad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)load("glMultiDrawArraysIndirectBindlessCountNV"); glad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)load("glMultiDrawElementsIndirectBindlessCountNV"); } static void load_GL_NV_bindless_texture(GLADloadproc load) { if(!GLAD_GL_NV_bindless_texture) return; glad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)load("glGetTextureHandleNV"); glad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load("glGetTextureSamplerHandleNV"); glad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load("glMakeTextureHandleResidentNV"); glad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)load("glMakeTextureHandleNonResidentNV"); glad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load("glGetImageHandleNV"); glad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load("glMakeImageHandleResidentNV"); glad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)load("glMakeImageHandleNonResidentNV"); glad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)load("glUniformHandleui64NV"); glad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)load("glUniformHandleui64vNV"); glad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load("glProgramUniformHandleui64NV"); glad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load("glProgramUniformHandleui64vNV"); glad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)load("glIsTextureHandleResidentNV"); glad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)load("glIsImageHandleResidentNV"); } static void load_GL_NV_blend_equation_advanced(GLADloadproc load) { if(!GLAD_GL_NV_blend_equation_advanced) return; glad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load("glBlendParameteriNV"); glad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)load("glBlendBarrierNV"); } static void load_GL_NV_clip_space_w_scaling(GLADloadproc load) { if(!GLAD_GL_NV_clip_space_w_scaling) return; glad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)load("glViewportPositionWScaleNV"); } static void load_GL_NV_command_list(GLADloadproc load) { if(!GLAD_GL_NV_command_list) return; glad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC)load("glCreateStatesNV"); glad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)load("glDeleteStatesNV"); glad_glIsStateNV = (PFNGLISSTATENVPROC)load("glIsStateNV"); glad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)load("glStateCaptureNV"); glad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)load("glGetCommandHeaderNV"); glad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)load("glGetStageIndexNV"); glad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)load("glDrawCommandsNV"); glad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)load("glDrawCommandsAddressNV"); glad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)load("glDrawCommandsStatesNV"); glad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)load("glDrawCommandsStatesAddressNV"); glad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)load("glCreateCommandListsNV"); glad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)load("glDeleteCommandListsNV"); glad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)load("glIsCommandListNV"); glad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)load("glListDrawCommandsStatesClientNV"); glad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)load("glCommandListSegmentsNV"); glad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)load("glCompileCommandListNV"); glad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)load("glCallCommandListNV"); } static void load_GL_NV_conditional_render(GLADloadproc load) { if(!GLAD_GL_NV_conditional_render) return; glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)load("glBeginConditionalRenderNV"); glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)load("glEndConditionalRenderNV"); } static void load_GL_NV_conservative_raster(GLADloadproc load) { if(!GLAD_GL_NV_conservative_raster) return; glad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)load("glSubpixelPrecisionBiasNV"); } static void load_GL_NV_conservative_raster_dilate(GLADloadproc load) { if(!GLAD_GL_NV_conservative_raster_dilate) return; glad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)load("glConservativeRasterParameterfNV"); } static void load_GL_NV_conservative_raster_pre_snap_triangles(GLADloadproc load) { if(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return; glad_glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)load("glConservativeRasterParameteriNV"); } static void load_GL_NV_copy_image(GLADloadproc load) { if(!GLAD_GL_NV_copy_image) return; glad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)load("glCopyImageSubDataNV"); } static void load_GL_NV_depth_buffer_float(GLADloadproc load) { if(!GLAD_GL_NV_depth_buffer_float) return; glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV"); glad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load("glClearDepthdNV"); glad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load("glDepthBoundsdNV"); } static void load_GL_NV_draw_texture(GLADloadproc load) { if(!GLAD_GL_NV_draw_texture) return; glad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)load("glDrawTextureNV"); } static void load_GL_NV_draw_vulkan_image(GLADloadproc load) { if(!GLAD_GL_NV_draw_vulkan_image) return; glad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)load("glDrawVkImageNV"); glad_glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)load("glGetVkProcAddrNV"); glad_glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)load("glWaitVkSemaphoreNV"); glad_glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)load("glSignalVkSemaphoreNV"); glad_glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)load("glSignalVkFenceNV"); } static void load_GL_NV_evaluators(GLADloadproc load) { if(!GLAD_GL_NV_evaluators) return; glad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)load("glMapControlPointsNV"); glad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)load("glMapParameterivNV"); glad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)load("glMapParameterfvNV"); glad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)load("glGetMapControlPointsNV"); glad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)load("glGetMapParameterivNV"); glad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)load("glGetMapParameterfvNV"); glad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)load("glGetMapAttribParameterivNV"); glad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)load("glGetMapAttribParameterfvNV"); glad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC)load("glEvalMapsNV"); } static void load_GL_NV_explicit_multisample(GLADloadproc load) { if(!GLAD_GL_NV_explicit_multisample) return; glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)load("glGetMultisamplefvNV"); glad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)load("glSampleMaskIndexedNV"); glad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)load("glTexRenderbufferNV"); } static void load_GL_NV_fence(GLADloadproc load) { if(!GLAD_GL_NV_fence) return; glad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load("glDeleteFencesNV"); glad_glGenFencesNV = (PFNGLGENFENCESNVPROC)load("glGenFencesNV"); glad_glIsFenceNV = (PFNGLISFENCENVPROC)load("glIsFenceNV"); glad_glTestFenceNV = (PFNGLTESTFENCENVPROC)load("glTestFenceNV"); glad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)load("glGetFenceivNV"); glad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC)load("glFinishFenceNV"); glad_glSetFenceNV = (PFNGLSETFENCENVPROC)load("glSetFenceNV"); } static void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) { if(!GLAD_GL_NV_fragment_coverage_to_color) return; glad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load("glFragmentCoverageColorNV"); } static void load_GL_NV_fragment_program(GLADloadproc load) { if(!GLAD_GL_NV_fragment_program) return; glad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)load("glProgramNamedParameter4fNV"); glad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)load("glProgramNamedParameter4fvNV"); glad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)load("glProgramNamedParameter4dNV"); glad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)load("glProgramNamedParameter4dvNV"); glad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)load("glGetProgramNamedParameterfvNV"); glad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)load("glGetProgramNamedParameterdvNV"); } static void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) { if(!GLAD_GL_NV_framebuffer_mixed_samples) return; glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT"); glad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)load("glCoverageModulationTableNV"); glad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)load("glGetCoverageModulationTableNV"); glad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)load("glCoverageModulationNV"); } static void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc load) { if(!GLAD_GL_NV_framebuffer_multisample_coverage) return; glad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)load("glRenderbufferStorageMultisampleCoverageNV"); } static void load_GL_NV_geometry_program4(GLADloadproc load) { if(!GLAD_GL_NV_geometry_program4) return; glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)load("glProgramVertexLimitNV"); glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)load("glFramebufferTextureEXT"); glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT"); glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)load("glFramebufferTextureFaceEXT"); } static void load_GL_NV_gpu_multicast(GLADloadproc load) { if(!GLAD_GL_NV_gpu_multicast) return; glad_glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)load("glRenderGpuMaskNV"); glad_glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)load("glMulticastBufferSubDataNV"); glad_glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)load("glMulticastCopyBufferSubDataNV"); glad_glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)load("glMulticastCopyImageSubDataNV"); glad_glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)load("glMulticastBlitFramebufferNV"); glad_glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glMulticastFramebufferSampleLocationsfvNV"); glad_glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)load("glMulticastBarrierNV"); glad_glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)load("glMulticastWaitSyncNV"); glad_glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)load("glMulticastGetQueryObjectivNV"); glad_glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)load("glMulticastGetQueryObjectuivNV"); glad_glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)load("glMulticastGetQueryObjecti64vNV"); glad_glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)load("glMulticastGetQueryObjectui64vNV"); } static void load_GL_NV_gpu_program4(GLADloadproc load) { if(!GLAD_GL_NV_gpu_program4) return; glad_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)load("glProgramLocalParameterI4iNV"); glad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)load("glProgramLocalParameterI4ivNV"); glad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)load("glProgramLocalParametersI4ivNV"); glad_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)load("glProgramLocalParameterI4uiNV"); glad_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)load("glProgramLocalParameterI4uivNV"); glad_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)load("glProgramLocalParametersI4uivNV"); glad_glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)load("glProgramEnvParameterI4iNV"); glad_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)load("glProgramEnvParameterI4ivNV"); glad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)load("glProgramEnvParametersI4ivNV"); glad_glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)load("glProgramEnvParameterI4uiNV"); glad_glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)load("glProgramEnvParameterI4uivNV"); glad_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)load("glProgramEnvParametersI4uivNV"); glad_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)load("glGetProgramLocalParameterIivNV"); glad_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)load("glGetProgramLocalParameterIuivNV"); glad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)load("glGetProgramEnvParameterIivNV"); glad_glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)load("glGetProgramEnvParameterIuivNV"); } static void load_GL_NV_gpu_program5(GLADloadproc load) { if(!GLAD_GL_NV_gpu_program5) return; glad_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)load("glProgramSubroutineParametersuivNV"); glad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)load("glGetProgramSubroutineParameteruivNV"); } static void load_GL_NV_gpu_shader5(GLADloadproc load) { if(!GLAD_GL_NV_gpu_shader5) return; glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load("glUniform1i64NV"); glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load("glUniform2i64NV"); glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load("glUniform3i64NV"); glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load("glUniform4i64NV"); glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load("glUniform1i64vNV"); glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load("glUniform2i64vNV"); glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load("glUniform3i64vNV"); glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load("glUniform4i64vNV"); glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load("glUniform1ui64NV"); glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV"); glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV"); glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load("glUniform4ui64NV"); glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load("glUniform1ui64vNV"); glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load("glUniform2ui64vNV"); glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load("glUniform3ui64vNV"); glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load("glUniform4ui64vNV"); glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV"); glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load("glProgramUniform1i64NV"); glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load("glProgramUniform2i64NV"); glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load("glProgramUniform3i64NV"); glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load("glProgramUniform4i64NV"); glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load("glProgramUniform1i64vNV"); glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load("glProgramUniform2i64vNV"); glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load("glProgramUniform3i64vNV"); glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load("glProgramUniform4i64vNV"); glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load("glProgramUniform1ui64NV"); glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load("glProgramUniform2ui64NV"); glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load("glProgramUniform3ui64NV"); glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load("glProgramUniform4ui64NV"); glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load("glProgramUniform1ui64vNV"); glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load("glProgramUniform2ui64vNV"); glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load("glProgramUniform3ui64vNV"); glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load("glProgramUniform4ui64vNV"); } static void load_GL_NV_half_float(GLADloadproc load) { if(!GLAD_GL_NV_half_float) return; glad_glVertex2hNV = (PFNGLVERTEX2HNVPROC)load("glVertex2hNV"); glad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)load("glVertex2hvNV"); glad_glVertex3hNV = (PFNGLVERTEX3HNVPROC)load("glVertex3hNV"); glad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)load("glVertex3hvNV"); glad_glVertex4hNV = (PFNGLVERTEX4HNVPROC)load("glVertex4hNV"); glad_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)load("glVertex4hvNV"); glad_glNormal3hNV = (PFNGLNORMAL3HNVPROC)load("glNormal3hNV"); glad_glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)load("glNormal3hvNV"); glad_glColor3hNV = (PFNGLCOLOR3HNVPROC)load("glColor3hNV"); glad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC)load("glColor3hvNV"); glad_glColor4hNV = (PFNGLCOLOR4HNVPROC)load("glColor4hNV"); glad_glColor4hvNV = (PFNGLCOLOR4HVNVPROC)load("glColor4hvNV"); glad_glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)load("glTexCoord1hNV"); glad_glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)load("glTexCoord1hvNV"); glad_glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)load("glTexCoord2hNV"); glad_glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)load("glTexCoord2hvNV"); glad_glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)load("glTexCoord3hNV"); glad_glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)load("glTexCoord3hvNV"); glad_glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)load("glTexCoord4hNV"); glad_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)load("glTexCoord4hvNV"); glad_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)load("glMultiTexCoord1hNV"); glad_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)load("glMultiTexCoord1hvNV"); glad_glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)load("glMultiTexCoord2hNV"); glad_glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)load("glMultiTexCoord2hvNV"); glad_glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)load("glMultiTexCoord3hNV"); glad_glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)load("glMultiTexCoord3hvNV"); glad_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)load("glMultiTexCoord4hNV"); glad_glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)load("glMultiTexCoord4hvNV"); glad_glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)load("glFogCoordhNV"); glad_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)load("glFogCoordhvNV"); glad_glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)load("glSecondaryColor3hNV"); glad_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)load("glSecondaryColor3hvNV"); glad_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)load("glVertexWeighthNV"); glad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)load("glVertexWeighthvNV"); glad_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)load("glVertexAttrib1hNV"); glad_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)load("glVertexAttrib1hvNV"); glad_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)load("glVertexAttrib2hNV"); glad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)load("glVertexAttrib2hvNV"); glad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)load("glVertexAttrib3hNV"); glad_glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)load("glVertexAttrib3hvNV"); glad_glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)load("glVertexAttrib4hNV"); glad_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)load("glVertexAttrib4hvNV"); glad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)load("glVertexAttribs1hvNV"); glad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)load("glVertexAttribs2hvNV"); glad_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)load("glVertexAttribs3hvNV"); glad_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)load("glVertexAttribs4hvNV"); } static void load_GL_NV_internalformat_sample_query(GLADloadproc load) { if(!GLAD_GL_NV_internalformat_sample_query) return; glad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load("glGetInternalformatSampleivNV"); } static void load_GL_NV_memory_attachment(GLADloadproc load) { if(!GLAD_GL_NV_memory_attachment) return; glad_glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)load("glGetMemoryObjectDetachedResourcesuivNV"); glad_glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)load("glResetMemoryObjectParameterNV"); glad_glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC)load("glTexAttachMemoryNV"); glad_glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC)load("glBufferAttachMemoryNV"); glad_glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC)load("glTextureAttachMemoryNV"); glad_glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)load("glNamedBufferAttachMemoryNV"); } static void load_GL_NV_mesh_shader(GLADloadproc load) { if(!GLAD_GL_NV_mesh_shader) return; glad_glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC)load("glDrawMeshTasksNV"); glad_glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC)load("glDrawMeshTasksIndirectNV"); glad_glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)load("glMultiDrawMeshTasksIndirectNV"); glad_glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)load("glMultiDrawMeshTasksIndirectCountNV"); } static void load_GL_NV_occlusion_query(GLADloadproc load) { if(!GLAD_GL_NV_occlusion_query) return; glad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load("glGenOcclusionQueriesNV"); glad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)load("glDeleteOcclusionQueriesNV"); glad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)load("glIsOcclusionQueryNV"); glad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)load("glBeginOcclusionQueryNV"); glad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)load("glEndOcclusionQueryNV"); glad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)load("glGetOcclusionQueryivNV"); glad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)load("glGetOcclusionQueryuivNV"); } static void load_GL_NV_parameter_buffer_object(GLADloadproc load) { if(!GLAD_GL_NV_parameter_buffer_object) return; glad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)load("glProgramBufferParametersfvNV"); glad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)load("glProgramBufferParametersIivNV"); glad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)load("glProgramBufferParametersIuivNV"); } static void load_GL_NV_path_rendering(GLADloadproc load) { if(!GLAD_GL_NV_path_rendering) return; glad_glGenPathsNV = (PFNGLGENPATHSNVPROC)load("glGenPathsNV"); glad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)load("glDeletePathsNV"); glad_glIsPathNV = (PFNGLISPATHNVPROC)load("glIsPathNV"); glad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)load("glPathCommandsNV"); glad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)load("glPathCoordsNV"); glad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)load("glPathSubCommandsNV"); glad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)load("glPathSubCoordsNV"); glad_glPathStringNV = (PFNGLPATHSTRINGNVPROC)load("glPathStringNV"); glad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)load("glPathGlyphsNV"); glad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)load("glPathGlyphRangeNV"); glad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)load("glWeightPathsNV"); glad_glCopyPathNV = (PFNGLCOPYPATHNVPROC)load("glCopyPathNV"); glad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)load("glInterpolatePathsNV"); glad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)load("glTransformPathNV"); glad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)load("glPathParameterivNV"); glad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)load("glPathParameteriNV"); glad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)load("glPathParameterfvNV"); glad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)load("glPathParameterfNV"); glad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load("glPathDashArrayNV"); glad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load("glPathStencilFuncNV"); glad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load("glPathStencilDepthOffsetNV"); glad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load("glStencilFillPathNV"); glad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load("glStencilStrokePathNV"); glad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load("glStencilFillPathInstancedNV"); glad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load("glStencilStrokePathInstancedNV"); glad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load("glPathCoverDepthFuncNV"); glad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load("glCoverFillPathNV"); glad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load("glCoverStrokePathNV"); glad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load("glCoverFillPathInstancedNV"); glad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load("glCoverStrokePathInstancedNV"); glad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load("glGetPathParameterivNV"); glad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load("glGetPathParameterfvNV"); glad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load("glGetPathCommandsNV"); glad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load("glGetPathCoordsNV"); glad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load("glGetPathDashArrayNV"); glad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load("glGetPathMetricsNV"); glad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load("glGetPathMetricRangeNV"); glad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load("glGetPathSpacingNV"); glad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)load("glIsPointInFillPathNV"); glad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)load("glIsPointInStrokePathNV"); glad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)load("glGetPathLengthNV"); glad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)load("glPointAlongPathNV"); glad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)load("glMatrixLoad3x2fNV"); glad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)load("glMatrixLoad3x3fNV"); glad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)load("glMatrixLoadTranspose3x3fNV"); glad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)load("glMatrixMult3x2fNV"); glad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)load("glMatrixMult3x3fNV"); glad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)load("glMatrixMultTranspose3x3fNV"); glad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)load("glStencilThenCoverFillPathNV"); glad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load("glStencilThenCoverStrokePathNV"); glad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load("glStencilThenCoverFillPathInstancedNV"); glad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load("glStencilThenCoverStrokePathInstancedNV"); glad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load("glPathGlyphIndexRangeNV"); glad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load("glPathGlyphIndexArrayNV"); glad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load("glPathMemoryGlyphIndexArrayNV"); glad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load("glProgramPathFragmentInputGenNV"); glad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load("glGetProgramResourcefvNV"); glad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)load("glPathColorGenNV"); glad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)load("glPathTexGenNV"); glad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)load("glPathFogGenNV"); glad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)load("glGetPathColorGenivNV"); glad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)load("glGetPathColorGenfvNV"); glad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)load("glGetPathTexGenivNV"); glad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)load("glGetPathTexGenfvNV"); glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load("glMatrixFrustumEXT"); glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load("glMatrixLoadIdentityEXT"); glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load("glMatrixLoadTransposefEXT"); glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load("glMatrixLoadTransposedEXT"); glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load("glMatrixLoadfEXT"); glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load("glMatrixLoaddEXT"); glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load("glMatrixMultTransposefEXT"); glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load("glMatrixMultTransposedEXT"); glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load("glMatrixMultfEXT"); glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load("glMatrixMultdEXT"); glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load("glMatrixOrthoEXT"); glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load("glMatrixPopEXT"); glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load("glMatrixPushEXT"); glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load("glMatrixRotatefEXT"); glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load("glMatrixRotatedEXT"); glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load("glMatrixScalefEXT"); glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load("glMatrixScaledEXT"); glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load("glMatrixTranslatefEXT"); glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load("glMatrixTranslatedEXT"); } static void load_GL_NV_pixel_data_range(GLADloadproc load) { if(!GLAD_GL_NV_pixel_data_range) return; glad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)load("glPixelDataRangeNV"); glad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)load("glFlushPixelDataRangeNV"); } static void load_GL_NV_point_sprite(GLADloadproc load) { if(!GLAD_GL_NV_point_sprite) return; glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)load("glPointParameteriNV"); glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)load("glPointParameterivNV"); } static void load_GL_NV_present_video(GLADloadproc load) { if(!GLAD_GL_NV_present_video) return; glad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)load("glPresentFrameKeyedNV"); glad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)load("glPresentFrameDualFillNV"); glad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)load("glGetVideoivNV"); glad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)load("glGetVideouivNV"); glad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)load("glGetVideoi64vNV"); glad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)load("glGetVideoui64vNV"); } static void load_GL_NV_primitive_restart(GLADloadproc load) { if(!GLAD_GL_NV_primitive_restart) return; glad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)load("glPrimitiveRestartNV"); glad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)load("glPrimitiveRestartIndexNV"); } static void load_GL_NV_query_resource(GLADloadproc load) { if(!GLAD_GL_NV_query_resource) return; glad_glQueryResourceNV = (PFNGLQUERYRESOURCENVPROC)load("glQueryResourceNV"); } static void load_GL_NV_query_resource_tag(GLADloadproc load) { if(!GLAD_GL_NV_query_resource_tag) return; glad_glGenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC)load("glGenQueryResourceTagNV"); glad_glDeleteQueryResourceTagNV = (PFNGLDELETEQUERYRESOURCETAGNVPROC)load("glDeleteQueryResourceTagNV"); glad_glQueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC)load("glQueryResourceTagNV"); } static void load_GL_NV_register_combiners(GLADloadproc load) { if(!GLAD_GL_NV_register_combiners) return; glad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)load("glCombinerParameterfvNV"); glad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)load("glCombinerParameterfNV"); glad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)load("glCombinerParameterivNV"); glad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)load("glCombinerParameteriNV"); glad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)load("glCombinerInputNV"); glad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)load("glCombinerOutputNV"); glad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)load("glFinalCombinerInputNV"); glad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)load("glGetCombinerInputParameterfvNV"); glad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)load("glGetCombinerInputParameterivNV"); glad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)load("glGetCombinerOutputParameterfvNV"); glad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)load("glGetCombinerOutputParameterivNV"); glad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)load("glGetFinalCombinerInputParameterfvNV"); glad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)load("glGetFinalCombinerInputParameterivNV"); } static void load_GL_NV_register_combiners2(GLADloadproc load) { if(!GLAD_GL_NV_register_combiners2) return; glad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)load("glCombinerStageParameterfvNV"); glad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)load("glGetCombinerStageParameterfvNV"); } static void load_GL_NV_sample_locations(GLADloadproc load) { if(!GLAD_GL_NV_sample_locations) return; glad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glFramebufferSampleLocationsfvNV"); glad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glNamedFramebufferSampleLocationsfvNV"); glad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load("glResolveDepthValuesNV"); } static void load_GL_NV_scissor_exclusive(GLADloadproc load) { if(!GLAD_GL_NV_scissor_exclusive) return; glad_glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC)load("glScissorExclusiveNV"); glad_glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)load("glScissorExclusiveArrayvNV"); } static void load_GL_NV_shader_buffer_load(GLADloadproc load) { if(!GLAD_GL_NV_shader_buffer_load) return; glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load("glMakeBufferResidentNV"); glad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)load("glMakeBufferNonResidentNV"); glad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)load("glIsBufferResidentNV"); glad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)load("glMakeNamedBufferResidentNV"); glad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)load("glMakeNamedBufferNonResidentNV"); glad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)load("glIsNamedBufferResidentNV"); glad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)load("glGetBufferParameterui64vNV"); glad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)load("glGetNamedBufferParameterui64vNV"); glad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)load("glGetIntegerui64vNV"); glad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)load("glUniformui64NV"); glad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)load("glUniformui64vNV"); glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV"); glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load("glProgramUniformui64NV"); glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load("glProgramUniformui64vNV"); } static void load_GL_NV_shading_rate_image(GLADloadproc load) { if(!GLAD_GL_NV_shading_rate_image) return; glad_glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC)load("glBindShadingRateImageNV"); glad_glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)load("glGetShadingRateImagePaletteNV"); glad_glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)load("glGetShadingRateSampleLocationivNV"); glad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load("glShadingRateImageBarrierNV"); glad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load("glShadingRateImageBarrierNV"); glad_glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC)load("glShadingRateImagePaletteNV"); glad_glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC)load("glShadingRateSampleOrderNV"); glad_glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)load("glShadingRateSampleOrderCustomNV"); } static void load_GL_NV_texture_barrier(GLADloadproc load) { if(!GLAD_GL_NV_texture_barrier) return; glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load("glTextureBarrierNV"); } static void load_GL_NV_texture_multisample(GLADloadproc load) { if(!GLAD_GL_NV_texture_multisample) return; glad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTexImage2DMultisampleCoverageNV"); glad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTexImage3DMultisampleCoverageNV"); glad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)load("glTextureImage2DMultisampleNV"); glad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)load("glTextureImage3DMultisampleNV"); glad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTextureImage2DMultisampleCoverageNV"); glad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTextureImage3DMultisampleCoverageNV"); } static void load_GL_NV_transform_feedback(GLADloadproc load) { if(!GLAD_GL_NV_transform_feedback) return; glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)load("glBeginTransformFeedbackNV"); glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)load("glEndTransformFeedbackNV"); glad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)load("glTransformFeedbackAttribsNV"); glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)load("glBindBufferRangeNV"); glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)load("glBindBufferOffsetNV"); glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)load("glBindBufferBaseNV"); glad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)load("glTransformFeedbackVaryingsNV"); glad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)load("glActiveVaryingNV"); glad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)load("glGetVaryingLocationNV"); glad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)load("glGetActiveVaryingNV"); glad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)load("glGetTransformFeedbackVaryingNV"); glad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)load("glTransformFeedbackStreamAttribsNV"); } static void load_GL_NV_transform_feedback2(GLADloadproc load) { if(!GLAD_GL_NV_transform_feedback2) return; glad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)load("glBindTransformFeedbackNV"); glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)load("glDeleteTransformFeedbacksNV"); glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)load("glGenTransformFeedbacksNV"); glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)load("glIsTransformFeedbackNV"); glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)load("glPauseTransformFeedbackNV"); glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)load("glResumeTransformFeedbackNV"); glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)load("glDrawTransformFeedbackNV"); } static void load_GL_NV_vdpau_interop(GLADloadproc load) { if(!GLAD_GL_NV_vdpau_interop) return; glad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)load("glVDPAUInitNV"); glad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)load("glVDPAUFiniNV"); glad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)load("glVDPAURegisterVideoSurfaceNV"); glad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)load("glVDPAURegisterOutputSurfaceNV"); glad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)load("glVDPAUIsSurfaceNV"); glad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)load("glVDPAUUnregisterSurfaceNV"); glad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)load("glVDPAUGetSurfaceivNV"); glad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)load("glVDPAUSurfaceAccessNV"); glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load("glVDPAUMapSurfacesNV"); glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load("glVDPAUUnmapSurfacesNV"); } static void load_GL_NV_vdpau_interop2(GLADloadproc load) { if(!GLAD_GL_NV_vdpau_interop2) return; glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)load("glVDPAURegisterVideoSurfaceWithPictureStructureNV"); } static void load_GL_NV_vertex_array_range(GLADloadproc load) { if(!GLAD_GL_NV_vertex_array_range) return; glad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load("glFlushVertexArrayRangeNV"); glad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)load("glVertexArrayRangeNV"); } static void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) { if(!GLAD_GL_NV_vertex_attrib_integer_64bit) return; glad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)load("glVertexAttribL1i64NV"); glad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)load("glVertexAttribL2i64NV"); glad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)load("glVertexAttribL3i64NV"); glad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)load("glVertexAttribL4i64NV"); glad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)load("glVertexAttribL1i64vNV"); glad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)load("glVertexAttribL2i64vNV"); glad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)load("glVertexAttribL3i64vNV"); glad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)load("glVertexAttribL4i64vNV"); glad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)load("glVertexAttribL1ui64NV"); glad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)load("glVertexAttribL2ui64NV"); glad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)load("glVertexAttribL3ui64NV"); glad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)load("glVertexAttribL4ui64NV"); glad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)load("glVertexAttribL1ui64vNV"); glad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)load("glVertexAttribL2ui64vNV"); glad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)load("glVertexAttribL3ui64vNV"); glad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)load("glVertexAttribL4ui64vNV"); glad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)load("glGetVertexAttribLi64vNV"); glad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)load("glGetVertexAttribLui64vNV"); glad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)load("glVertexAttribLFormatNV"); } static void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) { if(!GLAD_GL_NV_vertex_buffer_unified_memory) return; glad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)load("glBufferAddressRangeNV"); glad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)load("glVertexFormatNV"); glad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)load("glNormalFormatNV"); glad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC)load("glColorFormatNV"); glad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)load("glIndexFormatNV"); glad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)load("glTexCoordFormatNV"); glad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)load("glEdgeFlagFormatNV"); glad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)load("glSecondaryColorFormatNV"); glad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)load("glFogCoordFormatNV"); glad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)load("glVertexAttribFormatNV"); glad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)load("glVertexAttribIFormatNV"); glad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)load("glGetIntegerui64i_vNV"); } static void load_GL_NV_vertex_program(GLADloadproc load) { if(!GLAD_GL_NV_vertex_program) return; glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)load("glAreProgramsResidentNV"); glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)load("glBindProgramNV"); glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)load("glDeleteProgramsNV"); glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)load("glExecuteProgramNV"); glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)load("glGenProgramsNV"); glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)load("glGetProgramParameterdvNV"); glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)load("glGetProgramParameterfvNV"); glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)load("glGetProgramivNV"); glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)load("glGetProgramStringNV"); glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)load("glGetTrackMatrixivNV"); glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)load("glGetVertexAttribdvNV"); glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)load("glGetVertexAttribfvNV"); glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)load("glGetVertexAttribivNV"); glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)load("glGetVertexAttribPointervNV"); glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)load("glIsProgramNV"); glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)load("glLoadProgramNV"); glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)load("glProgramParameter4dNV"); glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)load("glProgramParameter4dvNV"); glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)load("glProgramParameter4fNV"); glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)load("glProgramParameter4fvNV"); glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)load("glProgramParameters4dvNV"); glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)load("glProgramParameters4fvNV"); glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)load("glRequestResidentProgramsNV"); glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)load("glTrackMatrixNV"); glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)load("glVertexAttribPointerNV"); glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)load("glVertexAttrib1dNV"); glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)load("glVertexAttrib1dvNV"); glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)load("glVertexAttrib1fNV"); glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)load("glVertexAttrib1fvNV"); glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)load("glVertexAttrib1sNV"); glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)load("glVertexAttrib1svNV"); glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)load("glVertexAttrib2dNV"); glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)load("glVertexAttrib2dvNV"); glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)load("glVertexAttrib2fNV"); glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)load("glVertexAttrib2fvNV"); glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)load("glVertexAttrib2sNV"); glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)load("glVertexAttrib2svNV"); glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)load("glVertexAttrib3dNV"); glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)load("glVertexAttrib3dvNV"); glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)load("glVertexAttrib3fNV"); glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)load("glVertexAttrib3fvNV"); glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)load("glVertexAttrib3sNV"); glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)load("glVertexAttrib3svNV"); glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)load("glVertexAttrib4dNV"); glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)load("glVertexAttrib4dvNV"); glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)load("glVertexAttrib4fNV"); glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)load("glVertexAttrib4fvNV"); glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)load("glVertexAttrib4sNV"); glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)load("glVertexAttrib4svNV"); glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)load("glVertexAttrib4ubNV"); glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)load("glVertexAttrib4ubvNV"); glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)load("glVertexAttribs1dvNV"); glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)load("glVertexAttribs1fvNV"); glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)load("glVertexAttribs1svNV"); glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)load("glVertexAttribs2dvNV"); glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)load("glVertexAttribs2fvNV"); glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)load("glVertexAttribs2svNV"); glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)load("glVertexAttribs3dvNV"); glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)load("glVertexAttribs3fvNV"); glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)load("glVertexAttribs3svNV"); glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)load("glVertexAttribs4dvNV"); glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)load("glVertexAttribs4fvNV"); glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)load("glVertexAttribs4svNV"); glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)load("glVertexAttribs4ubvNV"); } static void load_GL_NV_vertex_program4(GLADloadproc load) { if(!GLAD_GL_NV_vertex_program4) return; glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load("glVertexAttribI1iEXT"); glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load("glVertexAttribI2iEXT"); glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load("glVertexAttribI3iEXT"); glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load("glVertexAttribI4iEXT"); glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load("glVertexAttribI1uiEXT"); glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load("glVertexAttribI2uiEXT"); glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load("glVertexAttribI3uiEXT"); glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load("glVertexAttribI4uiEXT"); glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load("glVertexAttribI1ivEXT"); glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load("glVertexAttribI2ivEXT"); glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load("glVertexAttribI3ivEXT"); glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load("glVertexAttribI4ivEXT"); glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load("glVertexAttribI1uivEXT"); glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load("glVertexAttribI2uivEXT"); glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load("glVertexAttribI3uivEXT"); glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load("glVertexAttribI4uivEXT"); glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load("glVertexAttribI4bvEXT"); glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load("glVertexAttribI4svEXT"); glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load("glVertexAttribI4ubvEXT"); glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load("glVertexAttribI4usvEXT"); glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load("glVertexAttribIPointerEXT"); glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load("glGetVertexAttribIivEXT"); glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load("glGetVertexAttribIuivEXT"); } static void load_GL_NV_video_capture(GLADloadproc load) { if(!GLAD_GL_NV_video_capture) return; glad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)load("glBeginVideoCaptureNV"); glad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)load("glBindVideoCaptureStreamBufferNV"); glad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)load("glBindVideoCaptureStreamTextureNV"); glad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)load("glEndVideoCaptureNV"); glad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)load("glGetVideoCaptureivNV"); glad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)load("glGetVideoCaptureStreamivNV"); glad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)load("glGetVideoCaptureStreamfvNV"); glad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)load("glGetVideoCaptureStreamdvNV"); glad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)load("glVideoCaptureNV"); glad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)load("glVideoCaptureStreamParameterivNV"); glad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)load("glVideoCaptureStreamParameterfvNV"); glad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)load("glVideoCaptureStreamParameterdvNV"); } static void load_GL_NV_viewport_swizzle(GLADloadproc load) { if(!GLAD_GL_NV_viewport_swizzle) return; glad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)load("glViewportSwizzleNV"); } static int find_extensionsGL(void) { if (!get_exts()) return 0; GLAD_GL_ARB_ES2_compatibility = has_ext("GL_ARB_ES2_compatibility"); GLAD_GL_ARB_ES3_1_compatibility = has_ext("GL_ARB_ES3_1_compatibility"); GLAD_GL_ARB_ES3_2_compatibility = has_ext("GL_ARB_ES3_2_compatibility"); GLAD_GL_ARB_ES3_compatibility = has_ext("GL_ARB_ES3_compatibility"); GLAD_GL_ARB_arrays_of_arrays = has_ext("GL_ARB_arrays_of_arrays"); GLAD_GL_ARB_base_instance = has_ext("GL_ARB_base_instance"); GLAD_GL_ARB_bindless_texture = has_ext("GL_ARB_bindless_texture"); GLAD_GL_ARB_blend_func_extended = has_ext("GL_ARB_blend_func_extended"); GLAD_GL_ARB_buffer_storage = has_ext("GL_ARB_buffer_storage"); GLAD_GL_ARB_cl_event = has_ext("GL_ARB_cl_event"); GLAD_GL_ARB_clear_buffer_object = has_ext("GL_ARB_clear_buffer_object"); GLAD_GL_ARB_clear_texture = has_ext("GL_ARB_clear_texture"); GLAD_GL_ARB_clip_control = has_ext("GL_ARB_clip_control"); GLAD_GL_ARB_color_buffer_float = has_ext("GL_ARB_color_buffer_float"); GLAD_GL_ARB_compatibility = has_ext("GL_ARB_compatibility"); GLAD_GL_ARB_compressed_texture_pixel_storage = has_ext("GL_ARB_compressed_texture_pixel_storage"); GLAD_GL_ARB_compute_shader = has_ext("GL_ARB_compute_shader"); GLAD_GL_ARB_compute_variable_group_size = has_ext("GL_ARB_compute_variable_group_size"); GLAD_GL_ARB_conditional_render_inverted = has_ext("GL_ARB_conditional_render_inverted"); GLAD_GL_ARB_conservative_depth = has_ext("GL_ARB_conservative_depth"); GLAD_GL_ARB_copy_buffer = has_ext("GL_ARB_copy_buffer"); GLAD_GL_ARB_copy_image = has_ext("GL_ARB_copy_image"); GLAD_GL_ARB_cull_distance = has_ext("GL_ARB_cull_distance"); GLAD_GL_ARB_debug_output = has_ext("GL_ARB_debug_output"); GLAD_GL_ARB_depth_buffer_float = has_ext("GL_ARB_depth_buffer_float"); GLAD_GL_ARB_depth_clamp = has_ext("GL_ARB_depth_clamp"); GLAD_GL_ARB_depth_texture = has_ext("GL_ARB_depth_texture"); GLAD_GL_ARB_derivative_control = has_ext("GL_ARB_derivative_control"); GLAD_GL_ARB_direct_state_access = has_ext("GL_ARB_direct_state_access"); GLAD_GL_ARB_draw_buffers = has_ext("GL_ARB_draw_buffers"); GLAD_GL_ARB_draw_buffers_blend = has_ext("GL_ARB_draw_buffers_blend"); GLAD_GL_ARB_draw_elements_base_vertex = has_ext("GL_ARB_draw_elements_base_vertex"); GLAD_GL_ARB_draw_indirect = has_ext("GL_ARB_draw_indirect"); GLAD_GL_ARB_draw_instanced = has_ext("GL_ARB_draw_instanced"); GLAD_GL_ARB_enhanced_layouts = has_ext("GL_ARB_enhanced_layouts"); GLAD_GL_ARB_explicit_attrib_location = has_ext("GL_ARB_explicit_attrib_location"); GLAD_GL_ARB_explicit_uniform_location = has_ext("GL_ARB_explicit_uniform_location"); GLAD_GL_ARB_fragment_coord_conventions = has_ext("GL_ARB_fragment_coord_conventions"); GLAD_GL_ARB_fragment_layer_viewport = has_ext("GL_ARB_fragment_layer_viewport"); GLAD_GL_ARB_fragment_program = has_ext("GL_ARB_fragment_program"); GLAD_GL_ARB_fragment_program_shadow = has_ext("GL_ARB_fragment_program_shadow"); GLAD_GL_ARB_fragment_shader = has_ext("GL_ARB_fragment_shader"); GLAD_GL_ARB_fragment_shader_interlock = has_ext("GL_ARB_fragment_shader_interlock"); GLAD_GL_ARB_framebuffer_no_attachments = has_ext("GL_ARB_framebuffer_no_attachments"); GLAD_GL_ARB_framebuffer_object = has_ext("GL_ARB_framebuffer_object"); GLAD_GL_ARB_framebuffer_sRGB = has_ext("GL_ARB_framebuffer_sRGB"); GLAD_GL_ARB_geometry_shader4 = has_ext("GL_ARB_geometry_shader4"); GLAD_GL_ARB_get_program_binary = has_ext("GL_ARB_get_program_binary"); GLAD_GL_ARB_get_texture_sub_image = has_ext("GL_ARB_get_texture_sub_image"); GLAD_GL_ARB_gl_spirv = has_ext("GL_ARB_gl_spirv"); GLAD_GL_ARB_gpu_shader5 = has_ext("GL_ARB_gpu_shader5"); GLAD_GL_ARB_gpu_shader_fp64 = has_ext("GL_ARB_gpu_shader_fp64"); GLAD_GL_ARB_gpu_shader_int64 = has_ext("GL_ARB_gpu_shader_int64"); GLAD_GL_ARB_half_float_pixel = has_ext("GL_ARB_half_float_pixel"); GLAD_GL_ARB_half_float_vertex = has_ext("GL_ARB_half_float_vertex"); GLAD_GL_ARB_imaging = has_ext("GL_ARB_imaging"); GLAD_GL_ARB_indirect_parameters = has_ext("GL_ARB_indirect_parameters"); GLAD_GL_ARB_instanced_arrays = has_ext("GL_ARB_instanced_arrays"); GLAD_GL_ARB_internalformat_query = has_ext("GL_ARB_internalformat_query"); GLAD_GL_ARB_internalformat_query2 = has_ext("GL_ARB_internalformat_query2"); GLAD_GL_ARB_invalidate_subdata = has_ext("GL_ARB_invalidate_subdata"); GLAD_GL_ARB_map_buffer_alignment = has_ext("GL_ARB_map_buffer_alignment"); GLAD_GL_ARB_map_buffer_range = has_ext("GL_ARB_map_buffer_range"); GLAD_GL_ARB_matrix_palette = has_ext("GL_ARB_matrix_palette"); GLAD_GL_ARB_multi_bind = has_ext("GL_ARB_multi_bind"); GLAD_GL_ARB_multi_draw_indirect = has_ext("GL_ARB_multi_draw_indirect"); GLAD_GL_ARB_multisample = has_ext("GL_ARB_multisample"); GLAD_GL_ARB_multitexture = has_ext("GL_ARB_multitexture"); GLAD_GL_ARB_occlusion_query = has_ext("GL_ARB_occlusion_query"); GLAD_GL_ARB_occlusion_query2 = has_ext("GL_ARB_occlusion_query2"); GLAD_GL_ARB_parallel_shader_compile = has_ext("GL_ARB_parallel_shader_compile"); GLAD_GL_ARB_pipeline_statistics_query = has_ext("GL_ARB_pipeline_statistics_query"); GLAD_GL_ARB_pixel_buffer_object = has_ext("GL_ARB_pixel_buffer_object"); GLAD_GL_ARB_point_parameters = has_ext("GL_ARB_point_parameters"); GLAD_GL_ARB_point_sprite = has_ext("GL_ARB_point_sprite"); GLAD_GL_ARB_polygon_offset_clamp = has_ext("GL_ARB_polygon_offset_clamp"); GLAD_GL_ARB_post_depth_coverage = has_ext("GL_ARB_post_depth_coverage"); GLAD_GL_ARB_program_interface_query = has_ext("GL_ARB_program_interface_query"); GLAD_GL_ARB_provoking_vertex = has_ext("GL_ARB_provoking_vertex"); GLAD_GL_ARB_query_buffer_object = has_ext("GL_ARB_query_buffer_object"); GLAD_GL_ARB_robust_buffer_access_behavior = has_ext("GL_ARB_robust_buffer_access_behavior"); GLAD_GL_ARB_robustness = has_ext("GL_ARB_robustness"); GLAD_GL_ARB_robustness_isolation = has_ext("GL_ARB_robustness_isolation"); GLAD_GL_ARB_sample_locations = has_ext("GL_ARB_sample_locations"); GLAD_GL_ARB_sample_shading = has_ext("GL_ARB_sample_shading"); GLAD_GL_ARB_sampler_objects = has_ext("GL_ARB_sampler_objects"); GLAD_GL_ARB_seamless_cube_map = has_ext("GL_ARB_seamless_cube_map"); GLAD_GL_ARB_seamless_cubemap_per_texture = has_ext("GL_ARB_seamless_cubemap_per_texture"); GLAD_GL_ARB_separate_shader_objects = has_ext("GL_ARB_separate_shader_objects"); GLAD_GL_ARB_shader_atomic_counter_ops = has_ext("GL_ARB_shader_atomic_counter_ops"); GLAD_GL_ARB_shader_atomic_counters = has_ext("GL_ARB_shader_atomic_counters"); GLAD_GL_ARB_shader_ballot = has_ext("GL_ARB_shader_ballot"); GLAD_GL_ARB_shader_bit_encoding = has_ext("GL_ARB_shader_bit_encoding"); GLAD_GL_ARB_shader_clock = has_ext("GL_ARB_shader_clock"); GLAD_GL_ARB_shader_draw_parameters = has_ext("GL_ARB_shader_draw_parameters"); GLAD_GL_ARB_shader_group_vote = has_ext("GL_ARB_shader_group_vote"); GLAD_GL_ARB_shader_image_load_store = has_ext("GL_ARB_shader_image_load_store"); GLAD_GL_ARB_shader_image_size = has_ext("GL_ARB_shader_image_size"); GLAD_GL_ARB_shader_objects = has_ext("GL_ARB_shader_objects"); GLAD_GL_ARB_shader_precision = has_ext("GL_ARB_shader_precision"); GLAD_GL_ARB_shader_stencil_export = has_ext("GL_ARB_shader_stencil_export"); GLAD_GL_ARB_shader_storage_buffer_object = has_ext("GL_ARB_shader_storage_buffer_object"); GLAD_GL_ARB_shader_subroutine = has_ext("GL_ARB_shader_subroutine"); GLAD_GL_ARB_shader_texture_image_samples = has_ext("GL_ARB_shader_texture_image_samples"); GLAD_GL_ARB_shader_texture_lod = has_ext("GL_ARB_shader_texture_lod"); GLAD_GL_ARB_shader_viewport_layer_array = has_ext("GL_ARB_shader_viewport_layer_array"); GLAD_GL_ARB_shading_language_100 = has_ext("GL_ARB_shading_language_100"); GLAD_GL_ARB_shading_language_420pack = has_ext("GL_ARB_shading_language_420pack"); GLAD_GL_ARB_shading_language_include = has_ext("GL_ARB_shading_language_include"); GLAD_GL_ARB_shading_language_packing = has_ext("GL_ARB_shading_language_packing"); GLAD_GL_ARB_shadow = has_ext("GL_ARB_shadow"); GLAD_GL_ARB_shadow_ambient = has_ext("GL_ARB_shadow_ambient"); GLAD_GL_ARB_sparse_buffer = has_ext("GL_ARB_sparse_buffer"); GLAD_GL_ARB_sparse_texture = has_ext("GL_ARB_sparse_texture"); GLAD_GL_ARB_sparse_texture2 = has_ext("GL_ARB_sparse_texture2"); GLAD_GL_ARB_sparse_texture_clamp = has_ext("GL_ARB_sparse_texture_clamp"); GLAD_GL_ARB_spirv_extensions = has_ext("GL_ARB_spirv_extensions"); GLAD_GL_ARB_stencil_texturing = has_ext("GL_ARB_stencil_texturing"); GLAD_GL_ARB_sync = has_ext("GL_ARB_sync"); GLAD_GL_ARB_tessellation_shader = has_ext("GL_ARB_tessellation_shader"); GLAD_GL_ARB_texture_barrier = has_ext("GL_ARB_texture_barrier"); GLAD_GL_ARB_texture_border_clamp = has_ext("GL_ARB_texture_border_clamp"); GLAD_GL_ARB_texture_buffer_object = has_ext("GL_ARB_texture_buffer_object"); GLAD_GL_ARB_texture_buffer_object_rgb32 = has_ext("GL_ARB_texture_buffer_object_rgb32"); GLAD_GL_ARB_texture_buffer_range = has_ext("GL_ARB_texture_buffer_range"); GLAD_GL_ARB_texture_compression = has_ext("GL_ARB_texture_compression"); GLAD_GL_ARB_texture_compression_bptc = has_ext("GL_ARB_texture_compression_bptc"); GLAD_GL_ARB_texture_compression_rgtc = has_ext("GL_ARB_texture_compression_rgtc"); GLAD_GL_ARB_texture_cube_map = has_ext("GL_ARB_texture_cube_map"); GLAD_GL_ARB_texture_cube_map_array = has_ext("GL_ARB_texture_cube_map_array"); GLAD_GL_ARB_texture_env_add = has_ext("GL_ARB_texture_env_add"); GLAD_GL_ARB_texture_env_combine = has_ext("GL_ARB_texture_env_combine"); GLAD_GL_ARB_texture_env_crossbar = has_ext("GL_ARB_texture_env_crossbar"); GLAD_GL_ARB_texture_env_dot3 = has_ext("GL_ARB_texture_env_dot3"); GLAD_GL_ARB_texture_filter_anisotropic = has_ext("GL_ARB_texture_filter_anisotropic"); GLAD_GL_ARB_texture_filter_minmax = has_ext("GL_ARB_texture_filter_minmax"); GLAD_GL_ARB_texture_float = has_ext("GL_ARB_texture_float"); GLAD_GL_ARB_texture_gather = has_ext("GL_ARB_texture_gather"); GLAD_GL_ARB_texture_mirror_clamp_to_edge = has_ext("GL_ARB_texture_mirror_clamp_to_edge"); GLAD_GL_ARB_texture_mirrored_repeat = has_ext("GL_ARB_texture_mirrored_repeat"); GLAD_GL_ARB_texture_multisample = has_ext("GL_ARB_texture_multisample"); GLAD_GL_ARB_texture_non_power_of_two = has_ext("GL_ARB_texture_non_power_of_two"); GLAD_GL_ARB_texture_query_levels = has_ext("GL_ARB_texture_query_levels"); GLAD_GL_ARB_texture_query_lod = has_ext("GL_ARB_texture_query_lod"); GLAD_GL_ARB_texture_rectangle = has_ext("GL_ARB_texture_rectangle"); GLAD_GL_ARB_texture_rg = has_ext("GL_ARB_texture_rg"); GLAD_GL_ARB_texture_rgb10_a2ui = has_ext("GL_ARB_texture_rgb10_a2ui"); GLAD_GL_ARB_texture_stencil8 = has_ext("GL_ARB_texture_stencil8"); GLAD_GL_ARB_texture_storage = has_ext("GL_ARB_texture_storage"); GLAD_GL_ARB_texture_storage_multisample = has_ext("GL_ARB_texture_storage_multisample"); GLAD_GL_ARB_texture_swizzle = has_ext("GL_ARB_texture_swizzle"); GLAD_GL_ARB_texture_view = has_ext("GL_ARB_texture_view"); GLAD_GL_ARB_timer_query = has_ext("GL_ARB_timer_query"); GLAD_GL_ARB_transform_feedback2 = has_ext("GL_ARB_transform_feedback2"); GLAD_GL_ARB_transform_feedback3 = has_ext("GL_ARB_transform_feedback3"); GLAD_GL_ARB_transform_feedback_instanced = has_ext("GL_ARB_transform_feedback_instanced"); GLAD_GL_ARB_transform_feedback_overflow_query = has_ext("GL_ARB_transform_feedback_overflow_query"); GLAD_GL_ARB_transpose_matrix = has_ext("GL_ARB_transpose_matrix"); GLAD_GL_ARB_uniform_buffer_object = has_ext("GL_ARB_uniform_buffer_object"); GLAD_GL_ARB_vertex_array_bgra = has_ext("GL_ARB_vertex_array_bgra"); GLAD_GL_ARB_vertex_array_object = has_ext("GL_ARB_vertex_array_object"); GLAD_GL_ARB_vertex_attrib_64bit = has_ext("GL_ARB_vertex_attrib_64bit"); GLAD_GL_ARB_vertex_attrib_binding = has_ext("GL_ARB_vertex_attrib_binding"); GLAD_GL_ARB_vertex_blend = has_ext("GL_ARB_vertex_blend"); GLAD_GL_ARB_vertex_buffer_object = has_ext("GL_ARB_vertex_buffer_object"); GLAD_GL_ARB_vertex_program = has_ext("GL_ARB_vertex_program"); GLAD_GL_ARB_vertex_shader = has_ext("GL_ARB_vertex_shader"); GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = has_ext("GL_ARB_vertex_type_10f_11f_11f_rev"); GLAD_GL_ARB_vertex_type_2_10_10_10_rev = has_ext("GL_ARB_vertex_type_2_10_10_10_rev"); GLAD_GL_ARB_viewport_array = has_ext("GL_ARB_viewport_array"); GLAD_GL_ARB_window_pos = has_ext("GL_ARB_window_pos"); GLAD_GL_EXT_422_pixels = has_ext("GL_EXT_422_pixels"); GLAD_GL_EXT_EGL_image_storage = has_ext("GL_EXT_EGL_image_storage"); GLAD_GL_EXT_abgr = has_ext("GL_EXT_abgr"); GLAD_GL_EXT_bgra = has_ext("GL_EXT_bgra"); GLAD_GL_EXT_bindable_uniform = has_ext("GL_EXT_bindable_uniform"); GLAD_GL_EXT_blend_color = has_ext("GL_EXT_blend_color"); GLAD_GL_EXT_blend_equation_separate = has_ext("GL_EXT_blend_equation_separate"); GLAD_GL_EXT_blend_func_separate = has_ext("GL_EXT_blend_func_separate"); GLAD_GL_EXT_blend_logic_op = has_ext("GL_EXT_blend_logic_op"); GLAD_GL_EXT_blend_minmax = has_ext("GL_EXT_blend_minmax"); GLAD_GL_EXT_blend_subtract = has_ext("GL_EXT_blend_subtract"); GLAD_GL_EXT_clip_volume_hint = has_ext("GL_EXT_clip_volume_hint"); GLAD_GL_EXT_cmyka = has_ext("GL_EXT_cmyka"); GLAD_GL_EXT_color_subtable = has_ext("GL_EXT_color_subtable"); GLAD_GL_EXT_compiled_vertex_array = has_ext("GL_EXT_compiled_vertex_array"); GLAD_GL_EXT_convolution = has_ext("GL_EXT_convolution"); GLAD_GL_EXT_coordinate_frame = has_ext("GL_EXT_coordinate_frame"); GLAD_GL_EXT_copy_texture = has_ext("GL_EXT_copy_texture"); GLAD_GL_EXT_cull_vertex = has_ext("GL_EXT_cull_vertex"); GLAD_GL_EXT_debug_label = has_ext("GL_EXT_debug_label"); GLAD_GL_EXT_debug_marker = has_ext("GL_EXT_debug_marker"); GLAD_GL_EXT_depth_bounds_test = has_ext("GL_EXT_depth_bounds_test"); GLAD_GL_EXT_direct_state_access = has_ext("GL_EXT_direct_state_access"); GLAD_GL_EXT_draw_buffers2 = has_ext("GL_EXT_draw_buffers2"); GLAD_GL_EXT_draw_instanced = has_ext("GL_EXT_draw_instanced"); GLAD_GL_EXT_draw_range_elements = has_ext("GL_EXT_draw_range_elements"); GLAD_GL_EXT_external_buffer = has_ext("GL_EXT_external_buffer"); GLAD_GL_EXT_fog_coord = has_ext("GL_EXT_fog_coord"); GLAD_GL_EXT_framebuffer_blit = has_ext("GL_EXT_framebuffer_blit"); GLAD_GL_EXT_framebuffer_multisample = has_ext("GL_EXT_framebuffer_multisample"); GLAD_GL_EXT_framebuffer_multisample_blit_scaled = has_ext("GL_EXT_framebuffer_multisample_blit_scaled"); GLAD_GL_EXT_framebuffer_object = has_ext("GL_EXT_framebuffer_object"); GLAD_GL_EXT_framebuffer_sRGB = has_ext("GL_EXT_framebuffer_sRGB"); GLAD_GL_EXT_geometry_shader4 = has_ext("GL_EXT_geometry_shader4"); GLAD_GL_EXT_gpu_program_parameters = has_ext("GL_EXT_gpu_program_parameters"); GLAD_GL_EXT_gpu_shader4 = has_ext("GL_EXT_gpu_shader4"); GLAD_GL_EXT_histogram = has_ext("GL_EXT_histogram"); GLAD_GL_EXT_index_array_formats = has_ext("GL_EXT_index_array_formats"); GLAD_GL_EXT_index_func = has_ext("GL_EXT_index_func"); GLAD_GL_EXT_index_material = has_ext("GL_EXT_index_material"); GLAD_GL_EXT_index_texture = has_ext("GL_EXT_index_texture"); GLAD_GL_EXT_light_texture = has_ext("GL_EXT_light_texture"); GLAD_GL_EXT_memory_object = has_ext("GL_EXT_memory_object"); GLAD_GL_EXT_memory_object_fd = has_ext("GL_EXT_memory_object_fd"); GLAD_GL_EXT_memory_object_win32 = has_ext("GL_EXT_memory_object_win32"); GLAD_GL_EXT_misc_attribute = has_ext("GL_EXT_misc_attribute"); GLAD_GL_EXT_multi_draw_arrays = has_ext("GL_EXT_multi_draw_arrays"); GLAD_GL_EXT_multisample = has_ext("GL_EXT_multisample"); GLAD_GL_EXT_packed_depth_stencil = has_ext("GL_EXT_packed_depth_stencil"); GLAD_GL_EXT_packed_float = has_ext("GL_EXT_packed_float"); GLAD_GL_EXT_packed_pixels = has_ext("GL_EXT_packed_pixels"); GLAD_GL_EXT_paletted_texture = has_ext("GL_EXT_paletted_texture"); GLAD_GL_EXT_pixel_buffer_object = has_ext("GL_EXT_pixel_buffer_object"); GLAD_GL_EXT_pixel_transform = has_ext("GL_EXT_pixel_transform"); GLAD_GL_EXT_pixel_transform_color_table = has_ext("GL_EXT_pixel_transform_color_table"); GLAD_GL_EXT_point_parameters = has_ext("GL_EXT_point_parameters"); GLAD_GL_EXT_polygon_offset = has_ext("GL_EXT_polygon_offset"); GLAD_GL_EXT_polygon_offset_clamp = has_ext("GL_EXT_polygon_offset_clamp"); GLAD_GL_EXT_post_depth_coverage = has_ext("GL_EXT_post_depth_coverage"); GLAD_GL_EXT_provoking_vertex = has_ext("GL_EXT_provoking_vertex"); GLAD_GL_EXT_raster_multisample = has_ext("GL_EXT_raster_multisample"); GLAD_GL_EXT_rescale_normal = has_ext("GL_EXT_rescale_normal"); GLAD_GL_EXT_secondary_color = has_ext("GL_EXT_secondary_color"); GLAD_GL_EXT_semaphore = has_ext("GL_EXT_semaphore"); GLAD_GL_EXT_semaphore_fd = has_ext("GL_EXT_semaphore_fd"); GLAD_GL_EXT_semaphore_win32 = has_ext("GL_EXT_semaphore_win32"); GLAD_GL_EXT_separate_shader_objects = has_ext("GL_EXT_separate_shader_objects"); GLAD_GL_EXT_separate_specular_color = has_ext("GL_EXT_separate_specular_color"); GLAD_GL_EXT_shader_framebuffer_fetch = has_ext("GL_EXT_shader_framebuffer_fetch"); GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = has_ext("GL_EXT_shader_framebuffer_fetch_non_coherent"); GLAD_GL_EXT_shader_image_load_formatted = has_ext("GL_EXT_shader_image_load_formatted"); GLAD_GL_EXT_shader_image_load_store = has_ext("GL_EXT_shader_image_load_store"); GLAD_GL_EXT_shader_integer_mix = has_ext("GL_EXT_shader_integer_mix"); GLAD_GL_EXT_shadow_funcs = has_ext("GL_EXT_shadow_funcs"); GLAD_GL_EXT_shared_texture_palette = has_ext("GL_EXT_shared_texture_palette"); GLAD_GL_EXT_sparse_texture2 = has_ext("GL_EXT_sparse_texture2"); GLAD_GL_EXT_stencil_clear_tag = has_ext("GL_EXT_stencil_clear_tag"); GLAD_GL_EXT_stencil_two_side = has_ext("GL_EXT_stencil_two_side"); GLAD_GL_EXT_stencil_wrap = has_ext("GL_EXT_stencil_wrap"); GLAD_GL_EXT_subtexture = has_ext("GL_EXT_subtexture"); GLAD_GL_EXT_texture = has_ext("GL_EXT_texture"); GLAD_GL_EXT_texture3D = has_ext("GL_EXT_texture3D"); GLAD_GL_EXT_texture_array = has_ext("GL_EXT_texture_array"); GLAD_GL_EXT_texture_buffer_object = has_ext("GL_EXT_texture_buffer_object"); GLAD_GL_EXT_texture_compression_latc = has_ext("GL_EXT_texture_compression_latc"); GLAD_GL_EXT_texture_compression_rgtc = has_ext("GL_EXT_texture_compression_rgtc"); GLAD_GL_EXT_texture_compression_s3tc = has_ext("GL_EXT_texture_compression_s3tc"); GLAD_GL_EXT_texture_cube_map = has_ext("GL_EXT_texture_cube_map"); GLAD_GL_EXT_texture_env_add = has_ext("GL_EXT_texture_env_add"); GLAD_GL_EXT_texture_env_combine = has_ext("GL_EXT_texture_env_combine"); GLAD_GL_EXT_texture_env_dot3 = has_ext("GL_EXT_texture_env_dot3"); GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic"); GLAD_GL_EXT_texture_filter_minmax = has_ext("GL_EXT_texture_filter_minmax"); GLAD_GL_EXT_texture_integer = has_ext("GL_EXT_texture_integer"); GLAD_GL_EXT_texture_lod_bias = has_ext("GL_EXT_texture_lod_bias"); GLAD_GL_EXT_texture_mirror_clamp = has_ext("GL_EXT_texture_mirror_clamp"); GLAD_GL_EXT_texture_object = has_ext("GL_EXT_texture_object"); GLAD_GL_EXT_texture_perturb_normal = has_ext("GL_EXT_texture_perturb_normal"); GLAD_GL_EXT_texture_sRGB = has_ext("GL_EXT_texture_sRGB"); GLAD_GL_EXT_texture_sRGB_decode = has_ext("GL_EXT_texture_sRGB_decode"); GLAD_GL_EXT_texture_shared_exponent = has_ext("GL_EXT_texture_shared_exponent"); GLAD_GL_EXT_texture_snorm = has_ext("GL_EXT_texture_snorm"); GLAD_GL_EXT_texture_swizzle = has_ext("GL_EXT_texture_swizzle"); GLAD_GL_EXT_timer_query = has_ext("GL_EXT_timer_query"); GLAD_GL_EXT_transform_feedback = has_ext("GL_EXT_transform_feedback"); GLAD_GL_EXT_vertex_array = has_ext("GL_EXT_vertex_array"); GLAD_GL_EXT_vertex_array_bgra = has_ext("GL_EXT_vertex_array_bgra"); GLAD_GL_EXT_vertex_attrib_64bit = has_ext("GL_EXT_vertex_attrib_64bit"); GLAD_GL_EXT_vertex_shader = has_ext("GL_EXT_vertex_shader"); GLAD_GL_EXT_vertex_weighting = has_ext("GL_EXT_vertex_weighting"); GLAD_GL_EXT_win32_keyed_mutex = has_ext("GL_EXT_win32_keyed_mutex"); GLAD_GL_EXT_window_rectangles = has_ext("GL_EXT_window_rectangles"); GLAD_GL_EXT_x11_sync_object = has_ext("GL_EXT_x11_sync_object"); GLAD_GL_GREMEDY_frame_terminator = has_ext("GL_GREMEDY_frame_terminator"); GLAD_GL_GREMEDY_string_marker = has_ext("GL_GREMEDY_string_marker"); GLAD_GL_HP_convolution_border_modes = has_ext("GL_HP_convolution_border_modes"); GLAD_GL_HP_image_transform = has_ext("GL_HP_image_transform"); GLAD_GL_HP_occlusion_test = has_ext("GL_HP_occlusion_test"); GLAD_GL_HP_texture_lighting = has_ext("GL_HP_texture_lighting"); GLAD_GL_IBM_cull_vertex = has_ext("GL_IBM_cull_vertex"); GLAD_GL_IBM_multimode_draw_arrays = has_ext("GL_IBM_multimode_draw_arrays"); GLAD_GL_IBM_rasterpos_clip = has_ext("GL_IBM_rasterpos_clip"); GLAD_GL_IBM_static_data = has_ext("GL_IBM_static_data"); GLAD_GL_IBM_texture_mirrored_repeat = has_ext("GL_IBM_texture_mirrored_repeat"); GLAD_GL_IBM_vertex_array_lists = has_ext("GL_IBM_vertex_array_lists"); GLAD_GL_INGR_blend_func_separate = has_ext("GL_INGR_blend_func_separate"); GLAD_GL_INGR_color_clamp = has_ext("GL_INGR_color_clamp"); GLAD_GL_INGR_interlace_read = has_ext("GL_INGR_interlace_read"); GLAD_GL_INTEL_blackhole_render = has_ext("GL_INTEL_blackhole_render"); GLAD_GL_INTEL_conservative_rasterization = has_ext("GL_INTEL_conservative_rasterization"); GLAD_GL_INTEL_fragment_shader_ordering = has_ext("GL_INTEL_fragment_shader_ordering"); GLAD_GL_INTEL_framebuffer_CMAA = has_ext("GL_INTEL_framebuffer_CMAA"); GLAD_GL_INTEL_map_texture = has_ext("GL_INTEL_map_texture"); GLAD_GL_INTEL_parallel_arrays = has_ext("GL_INTEL_parallel_arrays"); GLAD_GL_INTEL_performance_query = has_ext("GL_INTEL_performance_query"); GLAD_GL_KHR_blend_equation_advanced = has_ext("GL_KHR_blend_equation_advanced"); GLAD_GL_KHR_blend_equation_advanced_coherent = has_ext("GL_KHR_blend_equation_advanced_coherent"); GLAD_GL_KHR_context_flush_control = has_ext("GL_KHR_context_flush_control"); GLAD_GL_KHR_debug = has_ext("GL_KHR_debug"); GLAD_GL_KHR_no_error = has_ext("GL_KHR_no_error"); GLAD_GL_KHR_parallel_shader_compile = has_ext("GL_KHR_parallel_shader_compile"); GLAD_GL_KHR_robust_buffer_access_behavior = has_ext("GL_KHR_robust_buffer_access_behavior"); GLAD_GL_KHR_robustness = has_ext("GL_KHR_robustness"); GLAD_GL_KHR_texture_compression_astc_hdr = has_ext("GL_KHR_texture_compression_astc_hdr"); GLAD_GL_KHR_texture_compression_astc_ldr = has_ext("GL_KHR_texture_compression_astc_ldr"); GLAD_GL_KHR_texture_compression_astc_sliced_3d = has_ext("GL_KHR_texture_compression_astc_sliced_3d"); GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = has_ext("GL_NVX_blend_equation_advanced_multi_draw_buffers"); GLAD_GL_NVX_conditional_render = has_ext("GL_NVX_conditional_render"); GLAD_GL_NVX_gpu_memory_info = has_ext("GL_NVX_gpu_memory_info"); GLAD_GL_NVX_linked_gpu_multicast = has_ext("GL_NVX_linked_gpu_multicast"); GLAD_GL_NV_alpha_to_coverage_dither_control = has_ext("GL_NV_alpha_to_coverage_dither_control"); GLAD_GL_NV_bindless_multi_draw_indirect = has_ext("GL_NV_bindless_multi_draw_indirect"); GLAD_GL_NV_bindless_multi_draw_indirect_count = has_ext("GL_NV_bindless_multi_draw_indirect_count"); GLAD_GL_NV_bindless_texture = has_ext("GL_NV_bindless_texture"); GLAD_GL_NV_blend_equation_advanced = has_ext("GL_NV_blend_equation_advanced"); GLAD_GL_NV_blend_equation_advanced_coherent = has_ext("GL_NV_blend_equation_advanced_coherent"); GLAD_GL_NV_blend_minmax_factor = has_ext("GL_NV_blend_minmax_factor"); GLAD_GL_NV_blend_square = has_ext("GL_NV_blend_square"); GLAD_GL_NV_clip_space_w_scaling = has_ext("GL_NV_clip_space_w_scaling"); GLAD_GL_NV_command_list = has_ext("GL_NV_command_list"); GLAD_GL_NV_compute_program5 = has_ext("GL_NV_compute_program5"); GLAD_GL_NV_compute_shader_derivatives = has_ext("GL_NV_compute_shader_derivatives"); GLAD_GL_NV_conditional_render = has_ext("GL_NV_conditional_render"); GLAD_GL_NV_conservative_raster = has_ext("GL_NV_conservative_raster"); GLAD_GL_NV_conservative_raster_dilate = has_ext("GL_NV_conservative_raster_dilate"); GLAD_GL_NV_conservative_raster_pre_snap = has_ext("GL_NV_conservative_raster_pre_snap"); GLAD_GL_NV_conservative_raster_pre_snap_triangles = has_ext("GL_NV_conservative_raster_pre_snap_triangles"); GLAD_GL_NV_conservative_raster_underestimation = has_ext("GL_NV_conservative_raster_underestimation"); GLAD_GL_NV_copy_depth_to_color = has_ext("GL_NV_copy_depth_to_color"); GLAD_GL_NV_copy_image = has_ext("GL_NV_copy_image"); GLAD_GL_NV_deep_texture3D = has_ext("GL_NV_deep_texture3D"); GLAD_GL_NV_depth_buffer_float = has_ext("GL_NV_depth_buffer_float"); GLAD_GL_NV_depth_clamp = has_ext("GL_NV_depth_clamp"); GLAD_GL_NV_draw_texture = has_ext("GL_NV_draw_texture"); GLAD_GL_NV_draw_vulkan_image = has_ext("GL_NV_draw_vulkan_image"); GLAD_GL_NV_evaluators = has_ext("GL_NV_evaluators"); GLAD_GL_NV_explicit_multisample = has_ext("GL_NV_explicit_multisample"); GLAD_GL_NV_fence = has_ext("GL_NV_fence"); GLAD_GL_NV_fill_rectangle = has_ext("GL_NV_fill_rectangle"); GLAD_GL_NV_float_buffer = has_ext("GL_NV_float_buffer"); GLAD_GL_NV_fog_distance = has_ext("GL_NV_fog_distance"); GLAD_GL_NV_fragment_coverage_to_color = has_ext("GL_NV_fragment_coverage_to_color"); GLAD_GL_NV_fragment_program = has_ext("GL_NV_fragment_program"); GLAD_GL_NV_fragment_program2 = has_ext("GL_NV_fragment_program2"); GLAD_GL_NV_fragment_program4 = has_ext("GL_NV_fragment_program4"); GLAD_GL_NV_fragment_program_option = has_ext("GL_NV_fragment_program_option"); GLAD_GL_NV_fragment_shader_barycentric = has_ext("GL_NV_fragment_shader_barycentric"); GLAD_GL_NV_fragment_shader_interlock = has_ext("GL_NV_fragment_shader_interlock"); GLAD_GL_NV_framebuffer_mixed_samples = has_ext("GL_NV_framebuffer_mixed_samples"); GLAD_GL_NV_framebuffer_multisample_coverage = has_ext("GL_NV_framebuffer_multisample_coverage"); GLAD_GL_NV_geometry_program4 = has_ext("GL_NV_geometry_program4"); GLAD_GL_NV_geometry_shader4 = has_ext("GL_NV_geometry_shader4"); GLAD_GL_NV_geometry_shader_passthrough = has_ext("GL_NV_geometry_shader_passthrough"); GLAD_GL_NV_gpu_multicast = has_ext("GL_NV_gpu_multicast"); GLAD_GL_NV_gpu_program4 = has_ext("GL_NV_gpu_program4"); GLAD_GL_NV_gpu_program5 = has_ext("GL_NV_gpu_program5"); GLAD_GL_NV_gpu_program5_mem_extended = has_ext("GL_NV_gpu_program5_mem_extended"); GLAD_GL_NV_gpu_shader5 = has_ext("GL_NV_gpu_shader5"); GLAD_GL_NV_half_float = has_ext("GL_NV_half_float"); GLAD_GL_NV_internalformat_sample_query = has_ext("GL_NV_internalformat_sample_query"); GLAD_GL_NV_light_max_exponent = has_ext("GL_NV_light_max_exponent"); GLAD_GL_NV_memory_attachment = has_ext("GL_NV_memory_attachment"); GLAD_GL_NV_mesh_shader = has_ext("GL_NV_mesh_shader"); GLAD_GL_NV_multisample_coverage = has_ext("GL_NV_multisample_coverage"); GLAD_GL_NV_multisample_filter_hint = has_ext("GL_NV_multisample_filter_hint"); GLAD_GL_NV_occlusion_query = has_ext("GL_NV_occlusion_query"); GLAD_GL_NV_packed_depth_stencil = has_ext("GL_NV_packed_depth_stencil"); GLAD_GL_NV_parameter_buffer_object = has_ext("GL_NV_parameter_buffer_object"); GLAD_GL_NV_parameter_buffer_object2 = has_ext("GL_NV_parameter_buffer_object2"); GLAD_GL_NV_path_rendering = has_ext("GL_NV_path_rendering"); GLAD_GL_NV_path_rendering_shared_edge = has_ext("GL_NV_path_rendering_shared_edge"); GLAD_GL_NV_pixel_data_range = has_ext("GL_NV_pixel_data_range"); GLAD_GL_NV_point_sprite = has_ext("GL_NV_point_sprite"); GLAD_GL_NV_present_video = has_ext("GL_NV_present_video"); GLAD_GL_NV_primitive_restart = has_ext("GL_NV_primitive_restart"); GLAD_GL_NV_query_resource = has_ext("GL_NV_query_resource"); GLAD_GL_NV_query_resource_tag = has_ext("GL_NV_query_resource_tag"); GLAD_GL_NV_register_combiners = has_ext("GL_NV_register_combiners"); GLAD_GL_NV_register_combiners2 = has_ext("GL_NV_register_combiners2"); GLAD_GL_NV_representative_fragment_test = has_ext("GL_NV_representative_fragment_test"); GLAD_GL_NV_robustness_video_memory_purge = has_ext("GL_NV_robustness_video_memory_purge"); GLAD_GL_NV_sample_locations = has_ext("GL_NV_sample_locations"); GLAD_GL_NV_sample_mask_override_coverage = has_ext("GL_NV_sample_mask_override_coverage"); GLAD_GL_NV_scissor_exclusive = has_ext("GL_NV_scissor_exclusive"); GLAD_GL_NV_shader_atomic_counters = has_ext("GL_NV_shader_atomic_counters"); GLAD_GL_NV_shader_atomic_float = has_ext("GL_NV_shader_atomic_float"); GLAD_GL_NV_shader_atomic_float64 = has_ext("GL_NV_shader_atomic_float64"); GLAD_GL_NV_shader_atomic_fp16_vector = has_ext("GL_NV_shader_atomic_fp16_vector"); GLAD_GL_NV_shader_atomic_int64 = has_ext("GL_NV_shader_atomic_int64"); GLAD_GL_NV_shader_buffer_load = has_ext("GL_NV_shader_buffer_load"); GLAD_GL_NV_shader_buffer_store = has_ext("GL_NV_shader_buffer_store"); GLAD_GL_NV_shader_storage_buffer_object = has_ext("GL_NV_shader_storage_buffer_object"); GLAD_GL_NV_shader_texture_footprint = has_ext("GL_NV_shader_texture_footprint"); GLAD_GL_NV_shader_thread_group = has_ext("GL_NV_shader_thread_group"); GLAD_GL_NV_shader_thread_shuffle = has_ext("GL_NV_shader_thread_shuffle"); GLAD_GL_NV_shading_rate_image = has_ext("GL_NV_shading_rate_image"); GLAD_GL_NV_stereo_view_rendering = has_ext("GL_NV_stereo_view_rendering"); GLAD_GL_NV_tessellation_program5 = has_ext("GL_NV_tessellation_program5"); GLAD_GL_NV_texgen_emboss = has_ext("GL_NV_texgen_emboss"); GLAD_GL_NV_texgen_reflection = has_ext("GL_NV_texgen_reflection"); GLAD_GL_NV_texture_barrier = has_ext("GL_NV_texture_barrier"); GLAD_GL_NV_texture_compression_vtc = has_ext("GL_NV_texture_compression_vtc"); GLAD_GL_NV_texture_env_combine4 = has_ext("GL_NV_texture_env_combine4"); GLAD_GL_NV_texture_expand_normal = has_ext("GL_NV_texture_expand_normal"); GLAD_GL_NV_texture_multisample = has_ext("GL_NV_texture_multisample"); GLAD_GL_NV_texture_rectangle = has_ext("GL_NV_texture_rectangle"); GLAD_GL_NV_texture_rectangle_compressed = has_ext("GL_NV_texture_rectangle_compressed"); GLAD_GL_NV_texture_shader = has_ext("GL_NV_texture_shader"); GLAD_GL_NV_texture_shader2 = has_ext("GL_NV_texture_shader2"); GLAD_GL_NV_texture_shader3 = has_ext("GL_NV_texture_shader3"); GLAD_GL_NV_transform_feedback = has_ext("GL_NV_transform_feedback"); GLAD_GL_NV_transform_feedback2 = has_ext("GL_NV_transform_feedback2"); GLAD_GL_NV_uniform_buffer_unified_memory = has_ext("GL_NV_uniform_buffer_unified_memory"); GLAD_GL_NV_vdpau_interop = has_ext("GL_NV_vdpau_interop"); GLAD_GL_NV_vdpau_interop2 = has_ext("GL_NV_vdpau_interop2"); GLAD_GL_NV_vertex_array_range = has_ext("GL_NV_vertex_array_range"); GLAD_GL_NV_vertex_array_range2 = has_ext("GL_NV_vertex_array_range2"); GLAD_GL_NV_vertex_attrib_integer_64bit = has_ext("GL_NV_vertex_attrib_integer_64bit"); GLAD_GL_NV_vertex_buffer_unified_memory = has_ext("GL_NV_vertex_buffer_unified_memory"); GLAD_GL_NV_vertex_program = has_ext("GL_NV_vertex_program"); GLAD_GL_NV_vertex_program1_1 = has_ext("GL_NV_vertex_program1_1"); GLAD_GL_NV_vertex_program2 = has_ext("GL_NV_vertex_program2"); GLAD_GL_NV_vertex_program2_option = has_ext("GL_NV_vertex_program2_option"); GLAD_GL_NV_vertex_program3 = has_ext("GL_NV_vertex_program3"); GLAD_GL_NV_vertex_program4 = has_ext("GL_NV_vertex_program4"); GLAD_GL_NV_video_capture = has_ext("GL_NV_video_capture"); GLAD_GL_NV_viewport_array2 = has_ext("GL_NV_viewport_array2"); GLAD_GL_NV_viewport_swizzle = has_ext("GL_NV_viewport_swizzle"); free_exts(); return 1; } static void find_coreGL(void) { /* Thank you @elmindreda * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 * https://github.com/glfw/glfw/blob/master/src/context.c#L36 */ int i, major, minor; const char* version; const char* prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", NULL }; version = (const char*) glGetString(GL_VERSION); if (!version) return; for (i = 0; prefixes[i]; i++) { const size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { version += length; break; } } /* PR #18 */ #ifdef _MSC_VER sscanf_s(version, "%d.%d", &major, &minor); #else sscanf(version, "%d.%d", &major, &minor); #endif GLVersion.major = major; GLVersion.minor = minor; max_loaded_major = major; max_loaded_minor = minor; GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4; GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4; GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4; GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4; GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4; if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 6)) { max_loaded_major = 4; max_loaded_minor = 6; } } int gladLoadGLLoader(GLADloadproc load) { GLVersion.major = 0; GLVersion.minor = 0; glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); if(glGetString == NULL) return 0; if(glGetString(GL_VERSION) == NULL) return 0; find_coreGL(); load_GL_VERSION_1_0(load); load_GL_VERSION_1_1(load); load_GL_VERSION_1_2(load); load_GL_VERSION_1_3(load); load_GL_VERSION_1_4(load); load_GL_VERSION_1_5(load); load_GL_VERSION_2_0(load); load_GL_VERSION_2_1(load); load_GL_VERSION_3_0(load); load_GL_VERSION_3_1(load); load_GL_VERSION_3_2(load); load_GL_VERSION_3_3(load); load_GL_VERSION_4_0(load); load_GL_VERSION_4_1(load); load_GL_VERSION_4_2(load); load_GL_VERSION_4_3(load); load_GL_VERSION_4_4(load); load_GL_VERSION_4_5(load); load_GL_VERSION_4_6(load); if (!find_extensionsGL()) return 0; load_GL_ARB_ES2_compatibility(load); load_GL_ARB_ES3_1_compatibility(load); load_GL_ARB_ES3_2_compatibility(load); load_GL_ARB_base_instance(load); load_GL_ARB_bindless_texture(load); load_GL_ARB_blend_func_extended(load); load_GL_ARB_buffer_storage(load); load_GL_ARB_cl_event(load); load_GL_ARB_clear_buffer_object(load); load_GL_ARB_clear_texture(load); load_GL_ARB_clip_control(load); load_GL_ARB_color_buffer_float(load); load_GL_ARB_compute_shader(load); load_GL_ARB_compute_variable_group_size(load); load_GL_ARB_copy_buffer(load); load_GL_ARB_copy_image(load); load_GL_ARB_debug_output(load); load_GL_ARB_direct_state_access(load); load_GL_ARB_draw_buffers(load); load_GL_ARB_draw_buffers_blend(load); load_GL_ARB_draw_elements_base_vertex(load); load_GL_ARB_draw_indirect(load); load_GL_ARB_draw_instanced(load); load_GL_ARB_fragment_program(load); load_GL_ARB_framebuffer_no_attachments(load); load_GL_ARB_framebuffer_object(load); load_GL_ARB_geometry_shader4(load); load_GL_ARB_get_program_binary(load); load_GL_ARB_get_texture_sub_image(load); load_GL_ARB_gl_spirv(load); load_GL_ARB_gpu_shader_fp64(load); load_GL_ARB_gpu_shader_int64(load); load_GL_ARB_imaging(load); load_GL_ARB_indirect_parameters(load); load_GL_ARB_instanced_arrays(load); load_GL_ARB_internalformat_query(load); load_GL_ARB_internalformat_query2(load); load_GL_ARB_invalidate_subdata(load); load_GL_ARB_map_buffer_range(load); load_GL_ARB_matrix_palette(load); load_GL_ARB_multi_bind(load); load_GL_ARB_multi_draw_indirect(load); load_GL_ARB_multisample(load); load_GL_ARB_multitexture(load); load_GL_ARB_occlusion_query(load); load_GL_ARB_parallel_shader_compile(load); load_GL_ARB_point_parameters(load); load_GL_ARB_polygon_offset_clamp(load); load_GL_ARB_program_interface_query(load); load_GL_ARB_provoking_vertex(load); load_GL_ARB_robustness(load); load_GL_ARB_sample_locations(load); load_GL_ARB_sample_shading(load); load_GL_ARB_sampler_objects(load); load_GL_ARB_separate_shader_objects(load); load_GL_ARB_shader_atomic_counters(load); load_GL_ARB_shader_image_load_store(load); load_GL_ARB_shader_objects(load); load_GL_ARB_shader_storage_buffer_object(load); load_GL_ARB_shader_subroutine(load); load_GL_ARB_shading_language_include(load); load_GL_ARB_sparse_buffer(load); load_GL_ARB_sparse_texture(load); load_GL_ARB_sync(load); load_GL_ARB_tessellation_shader(load); load_GL_ARB_texture_barrier(load); load_GL_ARB_texture_buffer_object(load); load_GL_ARB_texture_buffer_range(load); load_GL_ARB_texture_compression(load); load_GL_ARB_texture_multisample(load); load_GL_ARB_texture_storage(load); load_GL_ARB_texture_storage_multisample(load); load_GL_ARB_texture_view(load); load_GL_ARB_timer_query(load); load_GL_ARB_transform_feedback2(load); load_GL_ARB_transform_feedback3(load); load_GL_ARB_transform_feedback_instanced(load); load_GL_ARB_transpose_matrix(load); load_GL_ARB_uniform_buffer_object(load); load_GL_ARB_vertex_array_object(load); load_GL_ARB_vertex_attrib_64bit(load); load_GL_ARB_vertex_attrib_binding(load); load_GL_ARB_vertex_blend(load); load_GL_ARB_vertex_buffer_object(load); load_GL_ARB_vertex_program(load); load_GL_ARB_vertex_shader(load); load_GL_ARB_vertex_type_2_10_10_10_rev(load); load_GL_ARB_viewport_array(load); load_GL_ARB_window_pos(load); load_GL_EXT_EGL_image_storage(load); load_GL_EXT_bindable_uniform(load); load_GL_EXT_blend_color(load); load_GL_EXT_blend_equation_separate(load); load_GL_EXT_blend_func_separate(load); load_GL_EXT_blend_minmax(load); load_GL_EXT_color_subtable(load); load_GL_EXT_compiled_vertex_array(load); load_GL_EXT_convolution(load); load_GL_EXT_coordinate_frame(load); load_GL_EXT_copy_texture(load); load_GL_EXT_cull_vertex(load); load_GL_EXT_debug_label(load); load_GL_EXT_debug_marker(load); load_GL_EXT_depth_bounds_test(load); load_GL_EXT_direct_state_access(load); load_GL_EXT_draw_buffers2(load); load_GL_EXT_draw_instanced(load); load_GL_EXT_draw_range_elements(load); load_GL_EXT_external_buffer(load); load_GL_EXT_fog_coord(load); load_GL_EXT_framebuffer_blit(load); load_GL_EXT_framebuffer_multisample(load); load_GL_EXT_framebuffer_object(load); load_GL_EXT_geometry_shader4(load); load_GL_EXT_gpu_program_parameters(load); load_GL_EXT_gpu_shader4(load); load_GL_EXT_histogram(load); load_GL_EXT_index_func(load); load_GL_EXT_index_material(load); load_GL_EXT_light_texture(load); load_GL_EXT_memory_object(load); load_GL_EXT_memory_object_fd(load); load_GL_EXT_memory_object_win32(load); load_GL_EXT_multi_draw_arrays(load); load_GL_EXT_multisample(load); load_GL_EXT_paletted_texture(load); load_GL_EXT_pixel_transform(load); load_GL_EXT_point_parameters(load); load_GL_EXT_polygon_offset(load); load_GL_EXT_polygon_offset_clamp(load); load_GL_EXT_provoking_vertex(load); load_GL_EXT_raster_multisample(load); load_GL_EXT_secondary_color(load); load_GL_EXT_semaphore(load); load_GL_EXT_semaphore_fd(load); load_GL_EXT_semaphore_win32(load); load_GL_EXT_separate_shader_objects(load); load_GL_EXT_shader_framebuffer_fetch_non_coherent(load); load_GL_EXT_shader_image_load_store(load); load_GL_EXT_stencil_clear_tag(load); load_GL_EXT_stencil_two_side(load); load_GL_EXT_subtexture(load); load_GL_EXT_texture3D(load); load_GL_EXT_texture_array(load); load_GL_EXT_texture_buffer_object(load); load_GL_EXT_texture_integer(load); load_GL_EXT_texture_object(load); load_GL_EXT_texture_perturb_normal(load); load_GL_EXT_timer_query(load); load_GL_EXT_transform_feedback(load); load_GL_EXT_vertex_array(load); load_GL_EXT_vertex_attrib_64bit(load); load_GL_EXT_vertex_shader(load); load_GL_EXT_vertex_weighting(load); load_GL_EXT_win32_keyed_mutex(load); load_GL_EXT_window_rectangles(load); load_GL_EXT_x11_sync_object(load); load_GL_GREMEDY_frame_terminator(load); load_GL_GREMEDY_string_marker(load); load_GL_HP_image_transform(load); load_GL_IBM_multimode_draw_arrays(load); load_GL_IBM_static_data(load); load_GL_IBM_vertex_array_lists(load); load_GL_INGR_blend_func_separate(load); load_GL_INTEL_framebuffer_CMAA(load); load_GL_INTEL_map_texture(load); load_GL_INTEL_parallel_arrays(load); load_GL_INTEL_performance_query(load); load_GL_KHR_blend_equation_advanced(load); load_GL_KHR_debug(load); load_GL_KHR_parallel_shader_compile(load); load_GL_KHR_robustness(load); load_GL_NVX_conditional_render(load); load_GL_NVX_linked_gpu_multicast(load); load_GL_NV_alpha_to_coverage_dither_control(load); load_GL_NV_bindless_multi_draw_indirect(load); load_GL_NV_bindless_multi_draw_indirect_count(load); load_GL_NV_bindless_texture(load); load_GL_NV_blend_equation_advanced(load); load_GL_NV_clip_space_w_scaling(load); load_GL_NV_command_list(load); load_GL_NV_conditional_render(load); load_GL_NV_conservative_raster(load); load_GL_NV_conservative_raster_dilate(load); load_GL_NV_conservative_raster_pre_snap_triangles(load); load_GL_NV_copy_image(load); load_GL_NV_depth_buffer_float(load); load_GL_NV_draw_texture(load); load_GL_NV_draw_vulkan_image(load); load_GL_NV_evaluators(load); load_GL_NV_explicit_multisample(load); load_GL_NV_fence(load); load_GL_NV_fragment_coverage_to_color(load); load_GL_NV_fragment_program(load); load_GL_NV_framebuffer_mixed_samples(load); load_GL_NV_framebuffer_multisample_coverage(load); load_GL_NV_geometry_program4(load); load_GL_NV_gpu_multicast(load); load_GL_NV_gpu_program4(load); load_GL_NV_gpu_program5(load); load_GL_NV_gpu_shader5(load); load_GL_NV_half_float(load); load_GL_NV_internalformat_sample_query(load); load_GL_NV_memory_attachment(load); load_GL_NV_mesh_shader(load); load_GL_NV_occlusion_query(load); load_GL_NV_parameter_buffer_object(load); load_GL_NV_path_rendering(load); load_GL_NV_pixel_data_range(load); load_GL_NV_point_sprite(load); load_GL_NV_present_video(load); load_GL_NV_primitive_restart(load); load_GL_NV_query_resource(load); load_GL_NV_query_resource_tag(load); load_GL_NV_register_combiners(load); load_GL_NV_register_combiners2(load); load_GL_NV_sample_locations(load); load_GL_NV_scissor_exclusive(load); load_GL_NV_shader_buffer_load(load); load_GL_NV_shading_rate_image(load); load_GL_NV_texture_barrier(load); load_GL_NV_texture_multisample(load); load_GL_NV_transform_feedback(load); load_GL_NV_transform_feedback2(load); load_GL_NV_vdpau_interop(load); load_GL_NV_vdpau_interop2(load); load_GL_NV_vertex_array_range(load); load_GL_NV_vertex_attrib_integer_64bit(load); load_GL_NV_vertex_buffer_unified_memory(load); load_GL_NV_vertex_program(load); load_GL_NV_vertex_program4(load); load_GL_NV_video_capture(load); load_GL_NV_viewport_swizzle(load); return GLVersion.major != 0 || GLVersion.minor != 0; }