#pragma once void CheckGL(); GLuint CreateVBO( const GLfloat* data, const unsigned int size ); void BindVBO( const unsigned int idx, const unsigned int N, const GLuint id ); void CheckFrameBuffer(); void CheckShader( GLuint shader, const char* vshader, const char* fshader ); void CheckProgram( GLuint id, const char* vshader, const char* fshader ); void DrawQuad(); // EOF