/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtx_transform /// @file glm/gtx/transform.hpp /// @date 2005-12-21 / 2011-06-07 /// @author Christophe Riccio /// /// @see core (dependence) /// @see gtc_matrix_transform (dependence) /// @see gtx_transform /// @see gtx_transform2 /// /// @defgroup gtx_transform GLM_GTX_transform /// @ingroup gtx /// /// @brief Add transformation matrices /// /// need to be included to use these functionalities. /////////////////////////////////////////////////////////////////////////////////// #ifndef GLM_GTX_transform #define GLM_GTX_transform // Dependency: #include "../glm.hpp" #include "../gtc/matrix_transform.hpp" #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) # pragma message("GLM: GLM_GTX_transform extension included") #endif namespace glm { /// @addtogroup gtx_transform /// @{ /// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. /// - From \link gtx_transform GLM_GTX_transform \endlink extension /// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink template GLM_FUNC_DECL detail::tmat4x4 translate( detail::tvec3 const & v); /// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees. /// - From \link gtx_transform GLM_GTX_transform \endlink extension /// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink template GLM_FUNC_DECL detail::tmat4x4 rotate( T angle, detail::tvec3 const & v); /// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. /// - From \link gtx_transform GLM_GTX_transform \endlink extension /// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink template GLM_FUNC_DECL detail::tmat4x4 scale( detail::tvec3 const & v); /// @} }// namespace glm #include "transform.inl" #endif//GLM_GTX_transform