/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file glm/core/type_mat4x3.inl /// @date 2006-04-17 / 2011-06-15 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// namespace glm{ namespace detail { template GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tmat4x3::length() const { return 4; } ////////////////////////////////////// // Accesses template GLM_FUNC_QUALIFIER typename tmat4x3::col_type & tmat4x3::operator[] ( size_type i ) { assert(i < this->length()); return this->value[i]; } template GLM_FUNC_QUALIFIER typename tmat4x3::col_type const & tmat4x3::operator[] ( size_type i ) const { assert(i < this->length()); return this->value[i]; } ////////////////////////////////////////////////////////////// // Constructors template GLM_FUNC_QUALIFIER tmat4x3::tmat4x3() { value_type const Zero(0); value_type const One(1); this->value[0] = col_type(One, Zero, Zero); this->value[1] = col_type(Zero, One, Zero); this->value[2] = col_type(Zero, Zero, One); this->value[3] = col_type(Zero, Zero, Zero); } template GLM_FUNC_QUALIFIER tmat4x3::tmat4x3( tmat4x3 const & m) { this->value[0] = m.value[0]; this->value[1] = m.value[1]; this->value[2] = m.value[2]; this->value[3] = m.value[3]; } template template GLM_FUNC_QUALIFIER tmat4x3::tmat4x3( tmat4x3 const & m) { this->value[0] = m.value[0]; this->value[1] = m.value[1]; this->value[2] = m.value[2]; this->value[3] = m.value[3]; } template GLM_FUNC_QUALIFIER tmat4x3::tmat4x3(ctor) {} template GLM_FUNC_QUALIFIER tmat4x3::tmat4x3( T const & s) { value_type const Zero(0); this->value[0] = col_type(s, Zero, Zero); this->value[1] = col_type(Zero, s, Zero); this->value[2] = col_type(Zero, Zero, s); this->value[3] = col_type(Zero, Zero, Zero); } template GLM_FUNC_QUALIFIER tmat4x3::tmat4x3 ( T const & x0, T const & y0, T const & z0, T const & x1, T const & y1, T const & z1, T const & x2, T const & y2, T const & z2, T const & x3, T const & y3, T const & z3 ) { this->value[0] = col_type(x0, y0, z0); this->value[1] = col_type(x1, y1, z1); this->value[2] = col_type(x2, y2, z2); this->value[3] = col_type(x3, y3, z3); } template GLM_FUNC_QUALIFIER tmat4x3::tmat4x3 ( col_type const & v0, col_type const & v1, col_type const & v2, col_type const & v3 ) { this->value[0] = v0; this->value[1] = v1; this->value[2] = v2; this->value[3] = v3; } ////////////////////////////////////// // Conversion constructors template template < typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2, typename X3, typename Y3, typename Z3, typename X4, typename Y4, typename Z4> GLM_FUNC_QUALIFIER tmat4x3::tmat4x3 ( X1 const & x1, Y1 const & y1, Z1 const & z1, X2 const & x2, Y2 const & y2, Z2 const & z2, X3 const & x3, Y3 const & y3, Z3 const & z3, X4 const & x4, Y4 const & y4, Z4 const & z4 ) { this->value[0] = col_type(static_cast(x1), value_type(y1), value_type(z1)); this->value[1] = col_type(static_cast(x2), value_type(y2), value_type(z2)); this->value[2] = col_type(static_cast(x3), value_type(y3), value_type(z3)); this->value[3] = col_type(static_cast(x4), value_type(y4), value_type(z4)); } template template GLM_FUNC_QUALIFIER tmat4x3::tmat4x3 ( tvec3 const & v1, tvec3 const & v2, tvec3 const & v3, tvec3 const & v4 ) { this->value[0] = col_type(v1); this->value[1] = col_type(v2); this->value[2] = col_type(v3); this->value[3] = col_type(v4); } ////////////////////////////////////////////////////////////// // Matrix conversions template template GLM_FUNC_QUALIFIER tmat4x3::tmat4x3 ( tmat4x3 const & m ) { this->value[0] = col_type(m[0]); this->value[1] = col_type(m[1]); this->value[2] = col_type(m[2]); this->value[3] = col_type(m[3]); } template GLM_FUNC_QUALIFIER tmat4x3::tmat4x3 ( tmat2x2 const & m ) { this->value[0] = col_type(m[0], value_type(0)); this->value[1] = col_type(m[1], value_type(0)); this->value[2] = col_type(m[2], value_type(1)); this->value[3] = col_type(static_cast(0)); } template GLM_FUNC_QUALIFIER tmat4x3::tmat4x3 ( tmat3x3 const & m ) { this->value[0] = col_type(m[0]); this->value[1] = col_type(m[1]); this->value[2] = col_type(m[2]); this->value[3] = col_type(static_cast(0)); } template GLM_FUNC_QUALIFIER tmat4x3::tmat4x3 ( tmat4x4 const & m ) { this->value[0] = col_type(m[0]); this->value[1] = col_type(m[1]); this->value[2] = col_type(m[2]); this->value[3] = col_type(m[3]); } template GLM_FUNC_QUALIFIER tmat4x3::tmat4x3 ( tmat2x3 const & m ) { this->value[0] = col_type(m[0]); this->value[1] = col_type(m[1]); this->value[2] = col_type(static_cast(0), value_type(0), value_type(1)); this->value[3] = col_type(static_cast(0)); } template GLM_FUNC_QUALIFIER tmat4x3::tmat4x3 ( tmat3x2 const & m ) { this->value[0] = col_type(m[0], value_type(0)); this->value[1] = col_type(m[1], value_type(0)); this->value[2] = col_type(m[2], value_type(1)); this->value[3] = col_type(static_cast(0)); } template GLM_FUNC_QUALIFIER tmat4x3::tmat4x3 ( tmat2x4 const & m ) { this->value[0] = col_type(m[0]); this->value[1] = col_type(m[1]); this->value[2] = col_type(static_cast(0), value_type(0), value_type(1)); this->value[3] = col_type(static_cast(0)); } template GLM_FUNC_QUALIFIER tmat4x3::tmat4x3 ( tmat4x2 const & m ) { this->value[0] = col_type(m[0], value_type(0)); this->value[1] = col_type(m[1], value_type(0)); this->value[2] = col_type(m[2], value_type(1)); this->value[3] = col_type(m[3], value_type(0)); } template GLM_FUNC_QUALIFIER tmat4x3::tmat4x3 ( tmat3x4 const & m ) { this->value[0] = col_type(m[0]); this->value[1] = col_type(m[1]); this->value[2] = col_type(m[2]); this->value[3] = col_type(static_cast(0)); } ////////////////////////////////////////////////////////////// // Unary updatable operators template GLM_FUNC_QUALIFIER tmat4x3& tmat4x3::operator= ( tmat4x3 const & m ) { this->value[0] = m[0]; this->value[1] = m[1]; this->value[2] = m[2]; this->value[3] = m[3]; return *this; } template template GLM_FUNC_QUALIFIER tmat4x3& tmat4x3::operator= ( tmat4x3 const & m ) { this->value[0] = m[0]; this->value[1] = m[1]; this->value[2] = m[2]; this->value[3] = m[3]; return *this; } template template GLM_FUNC_QUALIFIER tmat4x3 & tmat4x3::operator+= (U s) { this->value[0] += s; this->value[1] += s; this->value[2] += s; this->value[3] += s; return *this; } template template GLM_FUNC_QUALIFIER tmat4x3 & tmat4x3::operator+= (tmat4x3 const & m) { this->value[0] += m[0]; this->value[1] += m[1]; this->value[2] += m[2]; this->value[3] += m[3]; return *this; } template template GLM_FUNC_QUALIFIER tmat4x3 & tmat4x3::operator-= (U s) { this->value[0] -= s; this->value[1] -= s; this->value[2] -= s; this->value[3] -= s; return *this; } template template GLM_FUNC_QUALIFIER tmat4x3 & tmat4x3::operator-= (tmat4x3 const & m) { this->value[0] -= m[0]; this->value[1] -= m[1]; this->value[2] -= m[2]; this->value[3] -= m[3]; return *this; } template template GLM_FUNC_QUALIFIER tmat4x3 & tmat4x3::operator*= (U s) { this->value[0] *= s; this->value[1] *= s; this->value[2] *= s; this->value[3] *= s; return *this; } template template GLM_FUNC_QUALIFIER tmat4x3 & tmat4x3::operator/= (U s) { this->value[0] /= s; this->value[1] /= s; this->value[2] /= s; this->value[3] /= s; return *this; } template GLM_FUNC_QUALIFIER tmat4x3 & tmat4x3::operator++ () { ++this->value[0]; ++this->value[1]; ++this->value[2]; ++this->value[3]; return *this; } template GLM_FUNC_QUALIFIER tmat4x3 & tmat4x3::operator-- () { --this->value[0]; --this->value[1]; --this->value[2]; --this->value[3]; return *this; } ////////////////////////////////////////////////////////////// // Binary operators template GLM_FUNC_QUALIFIER tmat4x3 operator+ ( tmat4x3 const & m, T const & s) { return tmat4x3( m[0] + s, m[1] + s, m[2] + s, m[3] + s); } template GLM_FUNC_QUALIFIER tmat4x3 operator+ ( tmat4x3 const & m1, tmat4x3 const & m2) { return tmat4x3( m1[0] + m2[0], m1[1] + m2[1], m1[2] + m2[2], m1[3] + m2[3]); } template GLM_FUNC_QUALIFIER tmat4x3 operator- ( tmat4x3 const & m, T const & s) { return tmat4x3( m[0] - s, m[1] - s, m[2] - s, m[3] - s); } template GLM_FUNC_QUALIFIER tmat4x3 operator- ( tmat4x3 const & m1, tmat4x3 const & m2) { return tmat4x3( m1[0] - m2[0], m1[1] - m2[1], m1[2] - m2[2], m1[3] - m2[3]); } template GLM_FUNC_QUALIFIER tmat4x3 operator* ( tmat4x3 const & m, T const & s) { return tmat4x3( m[0] * s, m[1] * s, m[2] * s, m[3] * s); } template GLM_FUNC_QUALIFIER tmat4x3 operator* ( T const & s, tmat4x3 const & m) { return tmat4x3( m[0] * s, m[1] * s, m[2] * s, m[3] * s); } template GLM_FUNC_QUALIFIER typename tmat4x3::col_type operator* ( tmat4x3 const & m, typename tmat4x3::row_type const & v) { return typename tmat4x3::col_type( m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w, m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w, m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * v.w); } template GLM_FUNC_QUALIFIER typename tmat4x3::row_type operator* ( typename tmat4x3::col_type const & v, tmat4x3 const & m) { return typename tmat4x3::row_type( v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2], v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2], v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2], v.x * m[3][0] + v.y * m[3][1] + v.z * m[3][2]); } template GLM_FUNC_QUALIFIER tmat2x3 operator* ( tmat4x3 const & m1, tmat2x4 const & m2 ) { return tmat2x3( m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3]); } template GLM_FUNC_QUALIFIER tmat3x3 operator* ( tmat4x3 const & m1, tmat3x4 const & m2 ) { T const SrcA00 = m1[0][0]; T const SrcA01 = m1[0][1]; T const SrcA02 = m1[0][2]; T const SrcA10 = m1[1][0]; T const SrcA11 = m1[1][1]; T const SrcA12 = m1[1][2]; T const SrcA20 = m1[2][0]; T const SrcA21 = m1[2][1]; T const SrcA22 = m1[2][2]; T const SrcA30 = m1[3][0]; T const SrcA31 = m1[3][1]; T const SrcA32 = m1[3][2]; T const SrcB00 = m2[0][0]; T const SrcB01 = m2[0][1]; T const SrcB02 = m2[0][2]; T const SrcB03 = m2[0][3]; T const SrcB10 = m2[1][0]; T const SrcB11 = m2[1][1]; T const SrcB12 = m2[1][2]; T const SrcB13 = m2[1][3]; T const SrcB20 = m2[2][0]; T const SrcB21 = m2[2][1]; T const SrcB22 = m2[2][2]; T const SrcB23 = m2[2][3]; tmat3x3 Result(tmat3x3::_null); Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03; Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03; Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02 + SrcA32 * SrcB03; Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13; Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13; Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12 + SrcA32 * SrcB13; Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22 + SrcA30 * SrcB23; Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22 + SrcA31 * SrcB23; Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22 + SrcA32 * SrcB23; return Result; } template GLM_FUNC_QUALIFIER tmat4x3 operator* ( tmat4x3 const & m1, tmat4x4 const & m2 ) { return tmat4x3( m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3], m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3], m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3], m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3], m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3], m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3], m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3], m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3], m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3], m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3], m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3], m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2] + m1[3][2] * m2[3][3]); } template GLM_FUNC_QUALIFIER tmat4x3 operator/ ( tmat4x3 const & m, T const & s ) { return tmat4x3( m[0] / s, m[1] / s, m[2] / s, m[3] / s); } template GLM_FUNC_QUALIFIER tmat4x3 operator/ ( T const & s, tmat4x3 const & m ) { return tmat4x3( s / m[0], s / m[1], s / m[2], s / m[3]); } // Unary constant operators template GLM_FUNC_QUALIFIER tmat4x3 const operator- ( tmat4x3 const & m ) { return tmat4x3( -m[0], -m[1], -m[2], -m[3]); } template GLM_FUNC_QUALIFIER tmat4x3 const operator++ ( tmat4x3 const & m, int ) { return tmat4x3( m[0] + T(1), m[1] + T(1), m[2] + T(1), m[3] + T(1)); } template GLM_FUNC_QUALIFIER tmat4x3 const operator-- ( tmat4x3 const & m, int ) { return tmat4x3( m[0] - T(1), m[1] - T(1), m[2] - T(1), m[3] - T(1)); } template GLM_FUNC_QUALIFIER tmat4x3 tmat4x3::operator++(int) { tmat4x3 Result(*this); ++*this; return Result; } template GLM_FUNC_QUALIFIER tmat4x3 tmat4x3::operator--(int) { tmat4x3 Result(*this); --*this; return Result; } ////////////////////////////////////// // Boolean operators template GLM_FUNC_QUALIFIER bool operator== ( tmat4x3 const & m1, tmat4x3 const & m2 ) { return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]); } template GLM_FUNC_QUALIFIER bool operator!= ( tmat4x3 const & m1, tmat4x3 const & m2 ) { return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]); } } //namespace detail } //namespace glm