/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtc_quaternion /// @file glm/gtc/quaternion.hpp /// @date 2009-05-21 / 2012-12-20 /// @author Christophe Riccio /// /// @see core (dependence) /// @see gtc_half_float (dependence) /// @see gtc_constants (dependence) /// /// @defgroup gtc_quaternion GLM_GTC_quaternion /// @ingroup gtc /// /// @brief Defines a templated quaternion type and several quaternion operations. /// /// need to be included to use these functionalities. /////////////////////////////////////////////////////////////////////////////////// #ifndef GLM_GTC_quaternion #define GLM_GTC_quaternion // Dependency: #include "../mat3x3.hpp" #include "../mat4x4.hpp" #include "../vec3.hpp" #include "../vec4.hpp" #include "../gtc/constants.hpp" #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) # pragma message("GLM: GLM_GTC_quaternion extension included") #endif namespace glm{ namespace detail { template struct tquat { enum ctor{null}; typedef T value_type; typedef tvec4 bool_type; public: T x, y, z, w; GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const; // Constructors GLM_FUNC_DECL tquat(); template GLM_FUNC_DECL explicit tquat( tquat const & q); GLM_FUNC_DECL tquat( T const & s, tvec3 const & v); GLM_FUNC_DECL tquat( T const & w, T const & x, T const & y, T const & z); // Convertions /// Create a quaternion from two normalized axis /// /// @param u A first normalized axis /// @param v A second normalized axis /// @see gtc_quaternion /// @see http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors GLM_FUNC_DECL explicit tquat( detail::tvec3 const & u, detail::tvec3 const & v); /// Build a quaternion from euler angles (pitch, yaw, roll), in radians. GLM_FUNC_DECL explicit tquat( tvec3 const & eulerAngles); GLM_FUNC_DECL explicit tquat( tmat3x3 const & m); GLM_FUNC_DECL explicit tquat( tmat4x4 const & m); // Accesses GLM_FUNC_DECL T & operator[](length_t i); GLM_FUNC_DECL T const & operator[](length_t i) const; // Operators GLM_FUNC_DECL tquat & operator+=(tquat const & q); GLM_FUNC_DECL tquat & operator*=(tquat const & q); GLM_FUNC_DECL tquat & operator*=(T const & s); GLM_FUNC_DECL tquat & operator/=(T const & s); }; template GLM_FUNC_DECL detail::tquat operator- ( detail::tquat const & q); template GLM_FUNC_DECL detail::tquat operator+ ( detail::tquat const & q, detail::tquat const & p); template GLM_FUNC_DECL detail::tquat operator* ( detail::tquat const & q, detail::tquat const & p); template GLM_FUNC_DECL detail::tvec3 operator* ( detail::tquat const & q, detail::tvec3 const & v); template GLM_FUNC_DECL detail::tvec3 operator* ( detail::tvec3 const & v, detail::tquat const & q); template GLM_FUNC_DECL detail::tvec4 operator* ( detail::tquat const & q, detail::tvec4 const & v); template GLM_FUNC_DECL detail::tvec4 operator* ( detail::tvec4 const & v, detail::tquat const & q); template GLM_FUNC_DECL detail::tquat operator* ( detail::tquat const & q, T const & s); template GLM_FUNC_DECL detail::tquat operator* ( T const & s, detail::tquat const & q); template GLM_FUNC_DECL detail::tquat operator/ ( detail::tquat const & q, T const & s); } //namespace detail /// @addtogroup gtc_quaternion /// @{ /// Returns the length of the quaternion. /// /// @see gtc_quaternion template GLM_FUNC_DECL T length( detail::tquat const & q); /// Returns the normalized quaternion. /// /// @see gtc_quaternion template GLM_FUNC_DECL detail::tquat normalize( detail::tquat const & q); /// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ... /// /// @see gtc_quaternion template class quatType> GLM_FUNC_DECL T dot( quatType const & x, quatType const & y); /// Spherical linear interpolation of two quaternions. /// The interpolation is oriented and the rotation is performed at constant speed. /// For short path spherical linear interpolation, use the slerp function. /// /// @param x A quaternion /// @param y A quaternion /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. /// @tparam T Value type used to build the quaternion. Supported: half, float or double. /// @see gtc_quaternion /// @see - slerp(detail::tquat const & x, detail::tquat const & y, T const & a) template GLM_FUNC_DECL detail::tquat mix( detail::tquat const & x, detail::tquat const & y, T const & a); /// Linear interpolation of two quaternions. /// The interpolation is oriented. /// /// @param x A quaternion /// @param y A quaternion /// @param a Interpolation factor. The interpolation is defined in the range [0, 1]. /// @tparam T Value type used to build the quaternion. Supported: half, float or double. /// @see gtc_quaternion template GLM_FUNC_DECL detail::tquat lerp( detail::tquat const & x, detail::tquat const & y, T const & a); /// Spherical linear interpolation of two quaternions. /// The interpolation always take the short path and the rotation is performed at constant speed. /// /// @param x A quaternion /// @param y A quaternion /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. /// @tparam T Value type used to build the quaternion. Supported: half, float or double. /// @see gtc_quaternion template GLM_FUNC_DECL detail::tquat slerp( detail::tquat const & x, detail::tquat const & y, T const & a); /// Returns the q conjugate. /// /// @see gtc_quaternion template GLM_FUNC_DECL detail::tquat conjugate( detail::tquat const & q); /// Returns the q inverse. /// /// @see gtc_quaternion template GLM_FUNC_DECL detail::tquat inverse( detail::tquat const & q); /// Rotates a quaternion from a vector of 3 components axis and an angle. /// /// @param q Source orientation /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. /// @param axis Axis of the rotation /// /// @see gtc_quaternion template GLM_FUNC_DECL detail::tquat rotate( detail::tquat const & q, T const & angle, detail::tvec3 const & axis); /// Returns euler angles, yitch as x, yaw as y, roll as z. /// The result is expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise. /// /// @see gtc_quaternion template GLM_FUNC_DECL detail::tvec3 eulerAngles( detail::tquat const & x); /// Returns roll value of euler angles expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise. /// /// @see gtx_quaternion template GLM_FUNC_DECL T roll(detail::tquat const & x); /// Returns pitch value of euler angles expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise. /// /// @see gtx_quaternion template GLM_FUNC_DECL T pitch(detail::tquat const & x); /// Returns yaw value of euler angles expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise. /// /// @see gtx_quaternion template GLM_FUNC_DECL T yaw(detail::tquat const & x); /// Converts a quaternion to a 3 * 3 matrix. /// /// @see gtc_quaternion template GLM_FUNC_DECL detail::tmat3x3 mat3_cast( detail::tquat const & x); /// Converts a quaternion to a 4 * 4 matrix. /// /// @see gtc_quaternion template GLM_FUNC_DECL detail::tmat4x4 mat4_cast( detail::tquat const & x); /// Converts a 3 * 3 matrix to a quaternion. /// /// @see gtc_quaternion template GLM_FUNC_DECL detail::tquat quat_cast( detail::tmat3x3 const & x); /// Converts a 4 * 4 matrix to a quaternion. /// /// @see gtc_quaternion template GLM_FUNC_DECL detail::tquat quat_cast( detail::tmat4x4 const & x); /// Returns the quaternion rotation angle. /// /// @see gtc_quaternion template GLM_FUNC_DECL T angle(detail::tquat const & x); /// Returns the q rotation axis. /// /// @see gtc_quaternion template GLM_FUNC_DECL detail::tvec3 axis( detail::tquat const & x); /// Build a quaternion from an angle and a normalized axis. /// /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. /// @param axis Axis of the quaternion, must be normalized. /// /// @see gtc_quaternion template GLM_FUNC_DECL detail::tquat angleAxis( T const & angle, detail::tvec3 const & axis); /// Returns the component-wise comparison result of x < y. /// /// @tparam quatType Floating-point quaternion types. /// /// @see gtc_quaternion template GLM_FUNC_DECL detail::tvec4 lessThan( detail::tquat const & x, detail::tquat const & y); /// Returns the component-wise comparison of result x <= y. /// /// @tparam quatType Floating-point quaternion types. /// /// @see gtc_quaternion template GLM_FUNC_DECL detail::tvec4 lessThanEqual( detail::tquat const & x, detail::tquat const & y); /// Returns the component-wise comparison of result x > y. /// /// @tparam quatType Floating-point quaternion types. /// /// @see gtc_quaternion template GLM_FUNC_DECL detail::tvec4 greaterThan( detail::tquat const & x, detail::tquat const & y); /// Returns the component-wise comparison of result x >= y. /// /// @tparam quatType Floating-point quaternion types. /// /// @see gtc_quaternion template GLM_FUNC_DECL detail::tvec4 greaterThanEqual( detail::tquat const & x, detail::tquat const & y); /// Returns the component-wise comparison of result x == y. /// /// @tparam quatType Floating-point quaternion types. /// /// @see gtc_quaternion template GLM_FUNC_DECL detail::tvec4 equal( detail::tquat const & x, detail::tquat const & y); /// Returns the component-wise comparison of result x != y. /// /// @tparam quatType Floating-point quaternion types. /// /// @see gtc_quaternion template GLM_FUNC_DECL detail::tvec4 notEqual( detail::tquat const & x, detail::tquat const & y); /// @} } //namespace glm #include "quaternion.inl" #endif//GLM_GTC_quaternion