///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
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/// all copies or substantial portions of the Software.
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/// @ref core
/// @file glm/core/func_exponential.hpp
/// @date 2008-08-08 / 2011-06-14
/// @author Christophe Riccio
///
/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
///
/// @defgroup core_func_exponential Exponential functions
/// @ingroup core
///
/// These all operate component-wise. The description is per component.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_exponential
#define glm_core_func_exponential
#include "type_vec1.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include
namespace glm
{
/// @addtogroup core_func_exponential
/// @{
/// Returns 'base' raised to the power 'exponent'.
///
/// @param base Floating point value. pow function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
/// @param exponent Floating point value representing the 'exponent'.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL pow man page
/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
template
GLM_FUNC_DECL genType pow(genType const & base, genType const & exponent);
/// Returns the natural exponentiation of x, i.e., e^x.
///
/// @param x exp function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL exp man page
/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
template
GLM_FUNC_DECL genType exp(genType const & x);
/// Returns the natural logarithm of x, i.e.,
/// returns the value y which satisfies the equation x = e^y.
/// Results are undefined if x <= 0.
///
/// @param x log function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL log man page
/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
template
GLM_FUNC_DECL genType log(genType const & x);
/// Returns 2 raised to the x power.
///
/// @param x exp2 function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL exp2 man page
/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
template
GLM_FUNC_DECL genType exp2(genType const & x);
/// Returns the base 2 log of x, i.e., returns the value y,
/// which satisfies the equation x = 2 ^ y.
///
/// @param x log2 function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL log2 man page
/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
template
GLM_FUNC_DECL genType log2(genType x);
/// Returns the positive square root of x.
///
/// @param x sqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL sqrt man page
/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
//template
//GLM_FUNC_DECL genType sqrt(genType const & x);
template class vecType>
GLM_FUNC_DECL vecType sqrt(vecType const & x);
/// Returns the reciprocal of the positive square root of x.
///
/// @param x inversesqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see GLSL inversesqrt man page
/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
template
GLM_FUNC_DECL genType inversesqrt(genType const & x);
/// @}
}//namespace glm
#include "func_exponential.inl"
#endif//glm_core_func_exponential