#define SCRWIDTH 800 #define SCRHEIGHT 600 // #define FULLSCREEN #define GLM_FORCE_RADIANS // #define OLDTEMPLATESTYLE // #define ENABLECACHETEST #include extern "C" { #include "glew.h" } #include "gl.h" #include "io.h" #include #include #include #include #include "SDL.h" #include "SDL_syswm.h" #include "wglext.h" #include "template.h" #include "counters.h" #include "surface.h" #include "cache.h" using namespace std; using namespace Tmpl8; // to use template classes using namespace glm; // to use glm vector stuff #include #include "game.h" #include "fcntl.h" #include "threads.h" #include #include "freeimage.h"