import cairo import codecs import math import FontLoader import Packer # Representation of a rendered glyph class Glyph(object): def __init__(self, ctx, renderstyle, char, idx, face, size): self.renderstyle = renderstyle self.char = char self.idx = idx self.face = face self.size = size self.glyph = (idx, 0, 0) if not ctx.get_font_face() == self.face: ctx.set_font_face(self.face) ctx.set_font_size(self.size) extents = ctx.glyph_extents([self.glyph]) self.xadvance = round(extents[4]) # Find the bounding box of strokes and/or fills: inf = 1e300 * 1e300 bb = [inf, inf, -inf, -inf] if "stroke" in self.renderstyle: for (c, w) in self.renderstyle["stroke"]: ctx.set_line_width(w) ctx.glyph_path([self.glyph]) e = ctx.stroke_extents() bb = (min(bb[0], e[0]), min(bb[1], e[1]), max(bb[2], e[2]), max(bb[3], e[3])) ctx.new_path() if "fill" in self.renderstyle: ctx.glyph_path([self.glyph]) e = ctx.fill_extents() bb = (min(bb[0], e[0]), min(bb[1], e[1]), max(bb[2], e[2]), max(bb[3], e[3])) ctx.new_path() bb = (math.floor(bb[0]), math.floor(bb[1]), math.ceil(bb[2]), math.ceil(bb[3])) self.x0 = -bb[0] self.y0 = -bb[1] self.w = bb[2] - bb[0] self.h = bb[3] - bb[1] # Force multiple of 4, to avoid leakage across S3TC blocks # (TODO: is this useful?) #self.w += (4 - (self.w % 4)) % 4 #self.h += (4 - (self.h % 4)) % 4 def pack(self, packer): self.pos = packer.Pack(self.w, self.h) def render(self, ctx): if not ctx.get_font_face() == self.face: ctx.set_font_face(self.face) ctx.set_font_size(self.size) ctx.save() ctx.translate(self.x0, self.y0) ctx.translate(self.pos.x, self.pos.y) # Render each stroke, and then each fill on top of it if "stroke" in self.renderstyle: for ((r, g, b, a), w) in self.renderstyle["stroke"]: ctx.set_line_width(w) ctx.set_source_rgba(r, g, b, a) ctx.glyph_path([self.glyph]) ctx.stroke() if "fill" in self.renderstyle: for (r, g, b, a) in self.renderstyle["fill"]: ctx.set_source_rgba(r, g, b, a) ctx.glyph_path([self.glyph]) ctx.fill() ctx.restore() # Load the set of characters contained in the given text file def load_char_list(filename): f = codecs.open(filename, "r", "utf-8") chars = f.read() f.close() return set(chars) # Construct a Cairo context and surface for rendering text with the given parameters def setup_context(width, height, renderstyle): format = (cairo.FORMAT_ARGB32 if "colour" in renderstyle else cairo.FORMAT_A8) surface = cairo.ImageSurface(format, width, height) ctx = cairo.Context(surface) ctx.set_line_join(cairo.LINE_JOIN_ROUND) return ctx, surface def generate_font(outname, ttfNames, loadopts, size, renderstyle, dsizes): faceList = [] indexList = [] for i in range(len(ttfNames)): (face, indices) = FontLoader.create_cairo_font_face_for_file("../../../binaries/data/tools/fontbuilder/fonts/%s" % ttfNames[i], 0, loadopts) faceList.append(face) if not ttfNames[i] in dsizes: dsizes[ttfNames[i]] = 0 indexList.append(indices) (ctx, _) = setup_context(1, 1, renderstyle) # TODO this gets the line height from the default font # while entire texts can be in the fallback font ctx.set_font_face(faceList[0]); ctx.set_font_size(size + dsizes[ttfNames[0]]) (_, _, linespacing, _, _) = ctx.font_extents() # Estimate the 'average' height of text, for vertical center alignment charheight = round(ctx.glyph_extents([(indexList[0]("I"), 0.0, 0.0)])[3]) # Translate all the characters into glyphs # (This is inefficient if multiple characters have the same glyph) glyphs = [] #for c in chars: for c in range(0x20, 0xFFFE): for i in range(len(indexList)): idx = indexList[i](unichr(c)) if c == 0xFFFD and idx == 0: # use "?" if the missing-glyph glyph is missing idx = indexList[i]("?") if idx: glyphs.append(Glyph(ctx, renderstyle, unichr(c), idx, faceList[i], size + dsizes[ttfNames[i]])) break # Sort by decreasing height (tie-break on decreasing width) glyphs.sort(key = lambda g: (-g.h, -g.w)) # Try various sizes to pack the glyphs into sizes = [] for h in [32, 64, 128, 256, 512, 1024, 2048, 4096]: sizes.append((h, h)) sizes.append((h*2, h)) sizes.sort(key = lambda (w, h): (w*h, max(w, h))) # prefer smaller and squarer for w, h in sizes: try: # Using the dump pacher usually creates bigger textures, but runs faster # In practice the size difference is so small it always ends up in the same size packer = Packer.DumbRectanglePacker(w, h) #packer = Packer.CygonRectanglePacker(w, h) for g in glyphs: g.pack(packer) except Packer.OutOfSpaceError: continue ctx, surface = setup_context(w, h, renderstyle) for g in glyphs: g.render(ctx) surface.write_to_png("%s.png" % outname) # Output the .fnt file with all the glyph positions etc fnt = open("%s.fnt" % outname, "w") fnt.write("101\n") fnt.write("%d %d\n" % (w, h)) fnt.write("%s\n" % ("rgba" if "colour" in renderstyle else "a")) fnt.write("%d\n" % len(glyphs)) fnt.write("%d\n" % linespacing) fnt.write("%d\n" % charheight) # sorting unneeded, as glyphs are added in increasing order #glyphs.sort(key = lambda g: ord(g.char)) for g in glyphs: x0 = g.x0 y0 = g.y0 # UGLY HACK: see http://trac.wildfiregames.com/ticket/1039 ; # to handle a-macron-acute characters without the hassle of # doing proper OpenType GPOS layout (which the font # doesn't support anyway), we'll just shift the combining acute # glyph by an arbitrary amount to make it roughly the right # place when used after an a-macron glyph. if ord(g.char) == 0x0301: y0 += charheight/3 fnt.write("%d %d %d %d %d %d %d %d\n" % (ord(g.char), g.pos.x, h-g.pos.y, g.w, g.h, -x0, y0, g.xadvance)) fnt.close() return print "Failed to fit glyphs in texture" filled = { "fill": [(1, 1, 1, 1)] } stroked1 = { "colour": True, "stroke": [((0, 0, 0, 1), 2.0), ((0, 0, 0, 1), 2.0)], "fill": [(1, 1, 1, 1)] } stroked2 = { "colour": True, "stroke": [((0, 0, 0, 1), 2.0)], "fill": [(1, 1, 1, 1), (1, 1, 1, 1)] } stroked3 = { "colour": True, "stroke": [((0, 0, 0, 1), 2.5)], "fill": [(1, 1, 1, 1), (1, 1, 1, 1)] } # For extra glyph support, add your preferred font to the font array Sans = (["LinBiolinum_Rah.ttf","FreeSans.ttf"], FontLoader.FT_LOAD_DEFAULT) Sans_Bold = (["LinBiolinum_RBah.ttf","FreeSansBold.ttf"], FontLoader.FT_LOAD_DEFAULT) Sans_Italic = (["LinBiolinum_RIah.ttf","FreeSansOblique.ttf"], FontLoader.FT_LOAD_DEFAULT) SansMono = (["DejaVuSansMono.ttf","FreeMono.ttf"], FontLoader.FT_LOAD_DEFAULT) Serif = (["texgyrepagella-regular.otf","FreeSerif.ttf"], FontLoader.FT_LOAD_NO_HINTING) Serif_Bold = (["texgyrepagella-bold.otf","FreeSerifBold.ttf"], FontLoader.FT_LOAD_NO_HINTING) # Define the size differences used to render different fallback fonts # I.e. when adding a fallback font has smaller glyphs than the original, you can bump it dsizes = {'HanaMinA.ttf': 2} # make the glyphs for the (chinese font 2 pts bigger) fonts = ( ("mono-10", SansMono, 10, filled), ("mono-stroke-10", SansMono, 10, stroked2), ("sans-9", Sans, 9, filled), ("sans-10", Sans, 10, filled), ("sans-12", Sans, 12, filled), ("sans-13", Sans, 13, filled), ("sans-14", Sans, 14, filled), ("sans-16", Sans, 16, filled), ("sans-bold-12", Sans_Bold, 12, filled), ("sans-bold-13", Sans_Bold, 13, filled), ("sans-bold-14", Sans_Bold, 14, filled), ("sans-bold-16", Sans_Bold, 16, filled), ("sans-bold-18", Sans_Bold, 18, filled), ("sans-bold-20", Sans_Bold, 20, filled), ("sans-bold-22", Sans_Bold, 22, filled), ("sans-bold-24", Sans_Bold, 24, filled), ("sans-stroke-12", Sans, 12, stroked2), ("sans-bold-stroke-12", Sans_Bold, 12, stroked3), ("sans-stroke-13", Sans, 13, stroked2), ("sans-bold-stroke-13", Sans_Bold, 13, stroked3), ("sans-stroke-14", Sans, 14, stroked2), ("sans-bold-stroke-14", Sans_Bold, 14, stroked3), ("sans-stroke-16", Sans, 16, stroked2), ) for (name, (fontnames, loadopts), size, style) in fonts: print "%s..." % name generate_font("../../../binaries/data/mods/mod/fonts/%s" % name, fontnames, loadopts, size, style, dsizes)