/* Copyright (C) 2015 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SHAREABLE
#define INCLUDED_SHAREABLE
/*
The Atlas UI DLL needs to share information with the game EXE. It's most
convenient if they can pass STL objects, like std::wstring and std::vector;
but that causes problems if the DLL and EXE were not compiled in exactly
the same way.
So, the Shareable class is used to make things a bit safer:
Simple types (primitives, basic structs, etc) are passed as normal.
std::string is converted to an array, using a shared (and thread-safe) memory
allocation function so that it works when the DLL and EXE use different heaps.
std::vector is done the same, though its element type must be Shareable too.
This ought to protect against:
* Different heaps (msvcr71 vs msvcr80, debug vs release, etc).
* Different STL class layout.
It doesn't protect against:
* Different data type sizes/ranges.
* Different packing in our structs. (But they're very simple structs,
only storing size_t and pointer values.)
* Vtable layout - this code doesn't actually care, but the rest of Atlas does.
Usage should be fairly transparent - conversions from T to Shareable are
automatic, and the opposite is automatic for primitive types.
For basic structs, use operator-> to access members (e.g. "msg->sharedstruct->value").
For more complex things (strings, vectors), use the unary operator* to get back
an STL object (e.g. "std::string s = *msg->sharedstring").
(That conversion to an STL object is potentially expensive, so
Shareable.c_str() and Shareable.GetBuffer/GetSize() can be used
if that's all you need.)
The supported list of primitive types is below (SHAREABLE_PRIMITIVE).
Structs are made shareable by manually ensuring that all their members are
shareable (i.e. primitives and Shareables) and writing
SHAREABLE_STRUCTS(StructName);
after their definition.
*/
#include "SharedMemory.h"
#include
#include
// we want to use placement new without grief
// (Duplicated in SharedMemory.h)
#undef new
namespace AtlasMessage
{
// By default, things are not shareable
template class Shareable
{
public:
Shareable();
enum { TypeIsShareable = 0 };
};
// Primitive types just need a very simple wrapper
#define SHAREABLE_PRIMITIVE(T) \
template<> class Shareable \
{ \
T m; \
public: \
enum { TypeIsShareable = 1 }; \
Shareable() {} \
Shareable(T const& rhs) : m(rhs) {} \
operator T() const { return m; } \
T _Unwrap() const { return m; } \
}
SHAREABLE_PRIMITIVE(unsigned char);
SHAREABLE_PRIMITIVE(int);
SHAREABLE_PRIMITIVE(unsigned int);
SHAREABLE_PRIMITIVE(long);
SHAREABLE_PRIMITIVE(bool);
SHAREABLE_PRIMITIVE(float);
SHAREABLE_PRIMITIVE(void*);
#undef SHAREABLE_PRIMITIVE
// Structs are similar to primitives, but with operator->
#define SHAREABLE_STRUCT(T) \
template<> class Shareable \
{ \
T m; \
public: \
enum { TypeIsShareable = 1 }; \
Shareable() {} \
Shareable(T const& rhs) { m = rhs; } \
const T* operator->() const { return &m; } \
operator T() const { return m; } \
const T _Unwrap() const { return m; } \
}
// Shareable containers must have shareable contents - but it's easy to forget
// to declare them, so make sure the errors are almost readable, like:
// "use of undefined type 'REQUIRE_TYPE_TO_BE_SHAREABLE_FAILURE
// with [ T=AtlasMessage::sTerrainTexturePreview, __formal=false ]"
//
// (Implementation based on boost/static_assert)
template struct REQUIRE_TYPE_TO_BE_SHAREABLE_FAILURE;
template struct REQUIRE_TYPE_TO_BE_SHAREABLE_FAILURE{};
template struct static_assert_test{};
#define ASSERT_TYPE_IS_SHAREABLE(T) typedef static_assert_test< \
sizeof(REQUIRE_TYPE_TO_BE_SHAREABLE_FAILURE< T, (bool)(Shareable::TypeIsShareable) >)> \
static_assert_typedef_
template inline const T* empty_str();
template <> inline const char* empty_str() { return ""; }
template <> inline const wchar_t* empty_str() { return L""; }
// Shareable strings:
template class Shareable< std::basic_string >
{
typedef std::basic_string wrapped_type;
C* buf; // null-terminated string (perhaps with embedded nulls)
size_t length; // size of buf (including null)
public:
enum { TypeIsShareable = 1 };
Shareable() : buf(NULL), length(0) {}
Shareable(const wrapped_type& rhs)
{
length = rhs.length()+1;
buf = (C*)ShareableMallocFptr(sizeof(C)*length);
memcpy(buf, rhs.c_str(), sizeof(C)*length);
}
~Shareable()
{
ShareableFreeFptr(buf);
}
Shareable& operator=(const Shareable& rhs)
{
if (&rhs == this)
return *this;
ShareableFreeFptr(buf);
length = rhs.length;
buf = (C*)ShareableMallocFptr(sizeof(C)*length);
memcpy(buf, rhs.buf, sizeof(C)*length);
return *this;
}
Shareable(const Shareable& rhs)
: buf(NULL), length(0)
{
*this = rhs;
}
const wrapped_type _Unwrap() const
{
return (buf && length) ? wrapped_type(buf, buf+length-1) : wrapped_type();
}
const wrapped_type operator*() const
{
return _Unwrap();
}
// Minor optimisation for code that just wants to access the characters,
// without constructing a new std::basic_string then calling c_str on that
const C* c_str() const
{
return (buf && length) ? buf : empty_str();
}
};
// Shareable vectors:
template class Shareable >
{
ASSERT_TYPE_IS_SHAREABLE(E);
typedef std::vector wrapped_type;
typedef Shareable element_type;
element_type* array;
size_t size;
// Since we're allocating with malloc (roughly), but storing non-trivial
// objects, we have to allocate with placement new and call destructors
// manually. (At least the objects are usually just other Shareables, so it's
// reasonably safe to assume there's no exceptions or other confusingness.)
void Unalloc()
{
if (array == NULL)
return;
for (size_t i = 0; i < size; ++i)
array[i].~element_type();
ShareableFreeFptr(array);
array = NULL;
size = 0;
}
public:
enum { TypeIsShareable = 1 };
Shareable() : array(NULL), size(0) {}
Shareable(const wrapped_type& rhs)
{
size = rhs.size();
array = static_cast (ShareableMallocFptr( sizeof(element_type)*size ));
for (size_t i = 0; i < size; ++i)
new (&array[i]) element_type (rhs[i]);
}
~Shareable()
{
Unalloc();
}
Shareable& operator=(const Shareable& rhs)
{
if (&rhs == this)
return *this;
Unalloc();
size = rhs.size;
array = static_cast (ShareableMallocFptr( sizeof(element_type)*size ));
for (size_t i = 0; i < size; ++i)
new (&array[i]) element_type (rhs.array[i]);
return *this;
}
Shareable(const Shareable& rhs)
: array(NULL), size(0)
{
*this = rhs;
}
const wrapped_type _Unwrap() const
{
wrapped_type r;
r.reserve(size);
// (/Wp64 causes a spurious warning here. see https://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=253172)
#ifdef _MSC_VER // (can't use MSC_VERSION here since this file is included by Atlas too)
#pragma warning(push)
#pragma warning(disable:4267)
#endif
for (size_t i = 0; i < size; ++i)
r.push_back(array[i]._Unwrap());
#ifdef _MSC_VER
#pragma warning(pop)
#endif
return r;
}
const wrapped_type operator*() const
{
return _Unwrap();
}
// Minor optimisation for code that just wants to access the buffer,
// without constructing a new std::vector
const element_type* GetBuffer() const
{
return array;
}
size_t GetSize() const
{
return size;
}
};
// Shareable callbacks:
// (TODO - this is probably not really safely shareable, due to unspecified calling conventions)
template struct Callback
{
Callback() : cb(NULL), cbdata(NULL) {}
Callback(void (*cb) (const T*, void*), void* cbdata) : cb(cb), cbdata(cbdata) {}
void (*cb) (const T*, void*);
void* cbdata;
};
template class Shareable >
{
ASSERT_TYPE_IS_SHAREABLE(T);
public:
Shareable(Callback cb) : cb(cb) {}
Callback cb;
void Call(const T& data) const
{
cb.cb(&data, cb.cbdata);
}
};
}
#endif // INCLUDED_SHAREABLE