/* Copyright (C) 2015 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHAREABLE #define INCLUDED_SHAREABLE /* The Atlas UI DLL needs to share information with the game EXE. It's most convenient if they can pass STL objects, like std::wstring and std::vector; but that causes problems if the DLL and EXE were not compiled in exactly the same way. So, the Shareable class is used to make things a bit safer: Simple types (primitives, basic structs, etc) are passed as normal. std::string is converted to an array, using a shared (and thread-safe) memory allocation function so that it works when the DLL and EXE use different heaps. std::vector is done the same, though its element type must be Shareable too. This ought to protect against: * Different heaps (msvcr71 vs msvcr80, debug vs release, etc). * Different STL class layout. It doesn't protect against: * Different data type sizes/ranges. * Different packing in our structs. (But they're very simple structs, only storing size_t and pointer values.) * Vtable layout - this code doesn't actually care, but the rest of Atlas does. Usage should be fairly transparent - conversions from T to Shareable are automatic, and the opposite is automatic for primitive types. For basic structs, use operator-> to access members (e.g. "msg->sharedstruct->value"). For more complex things (strings, vectors), use the unary operator* to get back an STL object (e.g. "std::string s = *msg->sharedstring"). (That conversion to an STL object is potentially expensive, so Shareable.c_str() and Shareable.GetBuffer/GetSize() can be used if that's all you need.) The supported list of primitive types is below (SHAREABLE_PRIMITIVE). Structs are made shareable by manually ensuring that all their members are shareable (i.e. primitives and Shareables) and writing SHAREABLE_STRUCTS(StructName); after their definition. */ #include "SharedMemory.h" #include #include // we want to use placement new without grief // (Duplicated in SharedMemory.h) #undef new namespace AtlasMessage { // By default, things are not shareable template class Shareable { public: Shareable(); enum { TypeIsShareable = 0 }; }; // Primitive types just need a very simple wrapper #define SHAREABLE_PRIMITIVE(T) \ template<> class Shareable \ { \ T m; \ public: \ enum { TypeIsShareable = 1 }; \ Shareable() {} \ Shareable(T const& rhs) : m(rhs) {} \ operator T() const { return m; } \ T _Unwrap() const { return m; } \ } SHAREABLE_PRIMITIVE(unsigned char); SHAREABLE_PRIMITIVE(int); SHAREABLE_PRIMITIVE(unsigned int); SHAREABLE_PRIMITIVE(long); SHAREABLE_PRIMITIVE(bool); SHAREABLE_PRIMITIVE(float); SHAREABLE_PRIMITIVE(void*); #undef SHAREABLE_PRIMITIVE // Structs are similar to primitives, but with operator-> #define SHAREABLE_STRUCT(T) \ template<> class Shareable \ { \ T m; \ public: \ enum { TypeIsShareable = 1 }; \ Shareable() {} \ Shareable(T const& rhs) { m = rhs; } \ const T* operator->() const { return &m; } \ operator T() const { return m; } \ const T _Unwrap() const { return m; } \ } // Shareable containers must have shareable contents - but it's easy to forget // to declare them, so make sure the errors are almost readable, like: // "use of undefined type 'REQUIRE_TYPE_TO_BE_SHAREABLE_FAILURE // with [ T=AtlasMessage::sTerrainTexturePreview, __formal=false ]" // // (Implementation based on boost/static_assert) template struct REQUIRE_TYPE_TO_BE_SHAREABLE_FAILURE; template struct REQUIRE_TYPE_TO_BE_SHAREABLE_FAILURE{}; template struct static_assert_test{}; #define ASSERT_TYPE_IS_SHAREABLE(T) typedef static_assert_test< \ sizeof(REQUIRE_TYPE_TO_BE_SHAREABLE_FAILURE< T, (bool)(Shareable::TypeIsShareable) >)> \ static_assert_typedef_ template inline const T* empty_str(); template <> inline const char* empty_str() { return ""; } template <> inline const wchar_t* empty_str() { return L""; } // Shareable strings: template class Shareable< std::basic_string > { typedef std::basic_string wrapped_type; C* buf; // null-terminated string (perhaps with embedded nulls) size_t length; // size of buf (including null) public: enum { TypeIsShareable = 1 }; Shareable() : buf(NULL), length(0) {} Shareable(const wrapped_type& rhs) { length = rhs.length()+1; buf = (C*)ShareableMallocFptr(sizeof(C)*length); memcpy(buf, rhs.c_str(), sizeof(C)*length); } ~Shareable() { ShareableFreeFptr(buf); } Shareable& operator=(const Shareable& rhs) { if (&rhs == this) return *this; ShareableFreeFptr(buf); length = rhs.length; buf = (C*)ShareableMallocFptr(sizeof(C)*length); memcpy(buf, rhs.buf, sizeof(C)*length); return *this; } Shareable(const Shareable& rhs) : buf(NULL), length(0) { *this = rhs; } const wrapped_type _Unwrap() const { return (buf && length) ? wrapped_type(buf, buf+length-1) : wrapped_type(); } const wrapped_type operator*() const { return _Unwrap(); } // Minor optimisation for code that just wants to access the characters, // without constructing a new std::basic_string then calling c_str on that const C* c_str() const { return (buf && length) ? buf : empty_str(); } }; // Shareable vectors: template class Shareable > { ASSERT_TYPE_IS_SHAREABLE(E); typedef std::vector wrapped_type; typedef Shareable element_type; element_type* array; size_t size; // Since we're allocating with malloc (roughly), but storing non-trivial // objects, we have to allocate with placement new and call destructors // manually. (At least the objects are usually just other Shareables, so it's // reasonably safe to assume there's no exceptions or other confusingness.) void Unalloc() { if (array == NULL) return; for (size_t i = 0; i < size; ++i) array[i].~element_type(); ShareableFreeFptr(array); array = NULL; size = 0; } public: enum { TypeIsShareable = 1 }; Shareable() : array(NULL), size(0) {} Shareable(const wrapped_type& rhs) { size = rhs.size(); array = static_cast (ShareableMallocFptr( sizeof(element_type)*size )); for (size_t i = 0; i < size; ++i) new (&array[i]) element_type (rhs[i]); } ~Shareable() { Unalloc(); } Shareable& operator=(const Shareable& rhs) { if (&rhs == this) return *this; Unalloc(); size = rhs.size; array = static_cast (ShareableMallocFptr( sizeof(element_type)*size )); for (size_t i = 0; i < size; ++i) new (&array[i]) element_type (rhs.array[i]); return *this; } Shareable(const Shareable& rhs) : array(NULL), size(0) { *this = rhs; } const wrapped_type _Unwrap() const { wrapped_type r; r.reserve(size); // (/Wp64 causes a spurious warning here. see https://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=253172) #ifdef _MSC_VER // (can't use MSC_VERSION here since this file is included by Atlas too) #pragma warning(push) #pragma warning(disable:4267) #endif for (size_t i = 0; i < size; ++i) r.push_back(array[i]._Unwrap()); #ifdef _MSC_VER #pragma warning(pop) #endif return r; } const wrapped_type operator*() const { return _Unwrap(); } // Minor optimisation for code that just wants to access the buffer, // without constructing a new std::vector const element_type* GetBuffer() const { return array; } size_t GetSize() const { return size; } }; // Shareable callbacks: // (TODO - this is probably not really safely shareable, due to unspecified calling conventions) template struct Callback { Callback() : cb(NULL), cbdata(NULL) {} Callback(void (*cb) (const T*, void*), void* cbdata) : cb(cb), cbdata(cbdata) {} void (*cb) (const T*, void*); void* cbdata; }; template class Shareable > { ASSERT_TYPE_IS_SHAREABLE(T); public: Shareable(Callback cb) : cb(cb) {} Callback cb; void Call(const T& data) const { cb.cb(&data, cb.cbdata); } }; } #endif // INCLUDED_SHAREABLE