/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MESSAGEPASSER #define INCLUDED_MESSAGEPASSER #include "SharedMemory.h" namespace AtlasMessage { struct IMessage; struct QueryMessage; class MessagePasser { public: virtual ~MessagePasser() {} virtual void Add(IMessage*) = 0; // takes ownership of IMessage object virtual IMessage* Retrieve() = 0; virtual void Query(QueryMessage*, void(*timeoutCallback)()) = 0; // blocks; caller retains ownership of QueryMessage object }; extern MessagePasser* g_MessagePasser; #define POST_MESSAGE(type, data) AtlasMessage::g_MessagePasser->Add(SHAREABLE_NEW(AtlasMessage::m##type, data)) } #endif // INCLUDED_MESSAGEPASSER