/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_BRUSHES
#define INCLUDED_BRUSHES
#include "maths/Vector3D.h"
class TerrainOverlay;
namespace AtlasMessage {
struct Brush
{
Brush();
~Brush();
void SetData(ssize_t w, ssize_t h, const std::vector& data);
void SetRenderEnabled(bool enabled); // initial state is disabled
void GetCentre(ssize_t& x, ssize_t& y) const;
void GetBottomLeft(ssize_t& x, ssize_t& y) const;
void GetTopRight(ssize_t& x, ssize_t& y) const;
float Get(ssize_t x, ssize_t y) const
{
if (x >= 0 && x < m_W && y >= 0 && y < m_H)
return m_Data[x + y*m_W];
else
return 0.f;
}
ssize_t m_W, m_H;
CVector3D m_Centre;
private:
TerrainOverlay* m_TerrainOverlay; // NULL if rendering is not enabled
std::vector m_Data;
};
extern Brush g_CurrentBrush;
}
#endif // INCLUDED_BRUSHES