/* Copyright (C) 2015 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "ScenarioEditor/ScenarioEditor.h" #include "Common/Tools.h" #include "Common/Brushes.h" #include "Common/MiscState.h" #include "Common/ObjectSettings.h" #include "GameInterface/Messages.h" #include #include #include #include using AtlasMessage::Position; class TransformObject : public StateDrivenTool { DECLARE_DYNAMIC_CLASS(TransformObject); int m_dx, m_dy; AtlasMessage::ObjectID m_lastSelected; wxPoint m_startPoint; Position m_entPosition; // TODO: If we don't plan to change hotkeys, just replace with evt.ShiftDown(), etc. static const wxKeyCode SELECTION_ADD_HOTKEY = WXK_SHIFT; static const wxKeyCode SELECTION_REMOVE_HOTKEY = WXK_CONTROL; // COMMAND on Macs static const wxKeyCode SELECTION_ACTORS_HOTKEY = WXK_ALT; public: TransformObject() : m_lastSelected(0) { SetState(&Waiting); } virtual void OnCommand(const wxString& command, void* WXUNUSED(userData)) { if (command == _T("copy")) OnCopy(); else if (command == _T("paste")) OnPasteStart(); } void OnDisable() { g_SelectedObjects.clear(); g_SelectedObjects.NotifyObservers(); POST_MESSAGE(SetSelectionPreview, (g_SelectedObjects)); } bool OnCopy() const { if (g_SelectedObjects.empty()) return false; AtlasMessage::qGetObjectMapSettings info(g_SelectedObjects); info.Post(); if (wxTheClipboard->Open()) { wxString text(info.xmldata.c_str()); wxTheClipboard->SetData(new wxTextDataObject(text)); wxTheClipboard->Close(); } return true; } void OnPasteStart() { wxString entities; if (wxTheClipboard->Open()) { if (wxTheClipboard->IsSupported(wxDF_TEXT)) { wxTextDataObject data; wxTheClipboard->GetData(data); entities = data.GetText(); } wxTheClipboard->Close(); } // First do we need to check if it is a correct xml string wxInputStream* is = new wxStringInputStream(entities); wxXmlDocument doc; if (!doc.Load(*is)) return; // Entities, Entity(1.*) wxXmlNode* root = doc.GetRoot(); if (root->GetName() != wxT("Entities")) return; // Template, position,orientation const wxXmlNode* child = root->GetChildren(); while (child) { if (child->GetName() != wxT("Entity")) return; child = child->GetNext(); } g_SelectedObjects.clear(); POST_MESSAGE(SetSelectionPreview, (g_SelectedObjects)); // is the source code get here now you can add the objects to scene(preview) // store id to move child = root->GetChildren(); while (child) { wxString templateName; Position entityPos; long playerId = 0; double orientation = 0; unsigned int actorSeed = 0; const wxXmlNode* xmlData = child->GetChildren(); while (xmlData) { if (xmlData->GetName() == wxT("Template")) templateName = xmlData->GetNodeContent(); else if (xmlData->GetName() == wxT("Position")) { wxString x, z; #if wxCHECK_VERSION(3, 0, 0) xmlData->GetAttribute(wxT("x"), &x); xmlData->GetAttribute(wxT("z"), &z); #else xmlData->GetPropVal(wxT("x"), &x); xmlData->GetPropVal(wxT("z"), &z); #endif double aux, aux2; x.ToDouble(&aux); z.ToDouble(&aux2); entityPos = Position(aux, 0, aux2); } else if (xmlData->GetName() == wxT("Orientation")) { wxString y; #if wxCHECK_VERSION(3, 0, 0) xmlData->GetAttribute(wxT("y"), &y); #else xmlData->GetPropVal(wxT("y"), &y); #endif y.ToDouble(&orientation); } else if (xmlData->GetName() == wxT("Player")) { wxString x(xmlData->GetNodeContent()); x.ToLong(&playerId); } else if (xmlData->GetName() == wxT("ActorSeed")) { wxString x(xmlData->GetNodeContent()); unsigned long xTmp = 0; x.ToULong(&xTmp); wxASSERT(xTmp <= (unsigned long)std::numeric_limits::max()); actorSeed = xTmp; } xmlData = xmlData->GetNext(); } //Update current Ownership this->GetScenarioEditor().GetObjectSettings().SetPlayerID(playerId); this->GetScenarioEditor().GetObjectSettings().NotifyObservers(); POST_MESSAGE(ObjectPreview, ((std::wstring)templateName.c_str(), GetScenarioEditor().GetObjectSettings().GetSettings(), entityPos, false, Position(), orientation, actorSeed, false)); child = child->GetNext(); } //Set state paste for preview the new objects this->SetState(&Pasting); //Update the objects to current mouse position OnMovingPaste(); } void OnMovingPaste() { //Move the preview(s) object(s) POST_MESSAGE(MoveObjectPreview, ((m_entPosition))); } void OnPasteEnd(bool canceled) { if (canceled) //delete previews objects POST_MESSAGE(ObjectPreview, (_T(""), GetScenarioEditor().GetObjectSettings().GetSettings(), Position(), false, Position(), 0, 0, true)); else { ScenarioEditor::GetCommandProc().FinaliseLastCommand(); //Create new Objects and delete preview objects POST_MESSAGE(ObjectPreviewToEntity, ()); AtlasMessage::qGetCurrentSelection currentSelection; currentSelection.Post(); g_SelectedObjects = *currentSelection.ids; } //when all is done set default state this->SetState(&Waiting); } // TODO: keys to rotate/move object? struct sWaiting : public State { bool OnMouse(TransformObject* obj, wxMouseEvent& evt) { if (evt.LeftDClick() && AtlasMessage::ObjectIDIsValid(obj->m_lastSelected)) { SET_STATE(SelectSimilar); return true; } else if (evt.LeftDown()) { bool selectionAdd = wxGetKeyState(SELECTION_ADD_HOTKEY); bool selectionRemove = wxGetKeyState(SELECTION_REMOVE_HOTKEY); bool selectionActors = wxGetKeyState(SELECTION_ACTORS_HOTKEY); // New selection - never merge with movements of other objects ScenarioEditor::GetCommandProc().FinaliseLastCommand(); // Select the object clicked on: AtlasMessage::qPickObject qry(Position(evt.GetPosition()), selectionActors); qry.Post(); // Check they actually clicked on a valid object if (AtlasMessage::ObjectIDIsValid(qry.id)) { std::vector::iterator it = std::find(g_SelectedObjects.begin(), g_SelectedObjects.end(), qry.id); bool objectIsSelected = (it != g_SelectedObjects.end()); if (selectionRemove) { // Remove from selection if (objectIsSelected) g_SelectedObjects.erase(it); } else if (!objectIsSelected) { // Add to selection if (!selectionAdd) g_SelectedObjects.clear(); g_SelectedObjects.push_back(qry.id); } obj->m_lastSelected = qry.id; // If we're selecting the whole group if (!selectionAdd && !selectionRemove && !g_SelectedObjects.empty()) { // Remember the screen-space offset of the mouse from the // object's centre, so we can add that back when moving it // (instead of just moving the object's centre to directly // beneath the mouse) obj->m_dx = qry.offsetx; obj->m_dy = qry.offsety; SET_STATE(Dragging); } g_SelectedObjects.NotifyObservers(); POST_MESSAGE(SetSelectionPreview, (g_SelectedObjects)); } else { // Bandboxing obj->m_lastSelected = 0; obj->m_startPoint = evt.GetPosition(); SET_STATE(Bandboxing); } return true; } else if (!g_SelectedObjects.empty() && ((evt.Dragging() && evt.RightIsDown()) || evt.RightDown())) { SET_STATE(Rotating); return true; } else if (evt.Moving()) { //Save position for smooth paste position obj->m_entPosition = Position(evt.GetPosition()); // Prevent certain events from reaching game UI in this mode // to prevent selection ring confusion return true; } else return false; } bool OnKey(TransformObject* obj, wxKeyEvent& evt, KeyEventType type) { if (type == KEY_CHAR && evt.GetKeyCode() == WXK_DELETE) { POST_COMMAND(DeleteObjects, (g_SelectedObjects)); g_SelectedObjects.clear(); g_SelectedObjects.NotifyObservers(); POST_MESSAGE(SetSelectionPreview, (g_SelectedObjects)); return true; } else if (type == KEY_CHAR && (evt.GetKeyCode() >= '0' && evt.GetKeyCode() <= '9')) { int playerID = evt.GetKeyCode() - '0'; obj->GetScenarioEditor().GetObjectSettings().SetPlayerID(playerID); obj->GetScenarioEditor().GetObjectSettings().NotifyObservers(); return true; } else if (evt.GetModifiers() == wxMOD_CONTROL) { if (evt.GetKeyCode() == 'C') return obj->OnCopy(); else if (evt.GetKeyCode() == 'V') { obj->OnPasteStart(); return true; } } return false; } } Waiting; struct sDragging : public State { bool OnMouse(TransformObject* obj, wxMouseEvent& evt) { if (evt.LeftUp()) { POST_MESSAGE(ResetSelectionColor, ()); SET_STATE(Waiting); return true; } else if (evt.Dragging()) { Position pos(evt.GetPosition() + wxPoint(obj->m_dx, obj->m_dy)); POST_COMMAND(MoveObjects, (g_SelectedObjects, obj->m_lastSelected, pos)); return true; } else return false; } bool OnKey(TransformObject* obj, wxKeyEvent& evt, KeyEventType type) { if (type == KEY_UP && evt.GetKeyCode() == WXK_ESCAPE) { // Cancel move action ScenarioEditor::GetCommandProc().FinaliseLastCommand(); ScenarioEditor::GetCommandProc().Undo(); SET_STATE(Waiting); return true; } else return false; } } Dragging; struct sBandboxing : public State { bool OnMouse(TransformObject* obj, wxMouseEvent& evt) { if (evt.LeftIsDown() && evt.Dragging()) { // Update bandbox overlay POST_MESSAGE(SetBandbox, (true, obj->m_startPoint.x, obj->m_startPoint.y, evt.GetPosition().x, evt.GetPosition().y)); return true; } else if (evt.LeftUp()) { bool selectionAdd = wxGetKeyState(SELECTION_ADD_HOTKEY); bool selectionRemove = wxGetKeyState(SELECTION_REMOVE_HOTKEY); bool selectionActors = wxGetKeyState(SELECTION_ACTORS_HOTKEY); // Now we have both corners of the box, pick objects AtlasMessage::qPickObjectsInRect qry(Position(obj->m_startPoint), Position(evt.GetPosition()), selectionActors); qry.Post(); std::vector ids = *qry.ids; if (!selectionAdd && !selectionRemove) { // Just copy new selections (clears list if no selections) g_SelectedObjects = ids; } else { for (size_t i = 0; i < ids.size(); ++i) { std::vector::iterator it = std::find(g_SelectedObjects.begin(), g_SelectedObjects.end(), ids[i]); bool objectIsSelected = (it != g_SelectedObjects.end()); if (selectionRemove) { // Remove from selection if (objectIsSelected) g_SelectedObjects.erase(it); } else if (!objectIsSelected) { // Add to selection g_SelectedObjects.push_back(ids[i]); } } } POST_MESSAGE(SetBandbox, (false, 0, 0, 0, 0)); g_SelectedObjects.NotifyObservers(); POST_MESSAGE(SetSelectionPreview, (g_SelectedObjects)); SET_STATE(Waiting); return true; } else return false; } bool OnKey(TransformObject* obj, wxKeyEvent& evt, KeyEventType type) { if (type == KEY_UP && evt.GetKeyCode() == WXK_ESCAPE) { // Clear bandbox and return to waiting state POST_MESSAGE(SetBandbox, (false, 0, 0, 0, 0)); SET_STATE(Waiting); return true; } else return false; } } Bandboxing; struct sSelectSimilar : public State { bool OnMouse(TransformObject* obj, wxMouseEvent& evt) { if (evt.LeftUp()) { bool selectionAdd = wxGetKeyState(SELECTION_ADD_HOTKEY); bool selectionRemove = wxGetKeyState(SELECTION_REMOVE_HOTKEY); // Select similar objects AtlasMessage::qPickSimilarObjects qry(obj->m_lastSelected); qry.Post(); std::vector ids = *qry.ids; if (!selectionAdd && !selectionRemove) { // Just copy new selections (clears list if no selections) g_SelectedObjects = ids; } else { for (size_t i = 0; i < ids.size(); ++i) { std::vector::iterator it = std::find(g_SelectedObjects.begin(), g_SelectedObjects.end(), ids[i]); bool objectIsSelected = (it != g_SelectedObjects.end()); if (selectionRemove) { // Remove from selection if (objectIsSelected) g_SelectedObjects.erase(it); } else if (!objectIsSelected) { // Add to selection g_SelectedObjects.push_back(ids[i]); } } } g_SelectedObjects.NotifyObservers(); POST_MESSAGE(SetSelectionPreview, (g_SelectedObjects)); SET_STATE(Waiting); return true; } else return false; } } SelectSimilar; struct sPasting : public State { bool OnMouse(TransformObject* obj, wxMouseEvent& evt) { if (evt.Moving()) { //Move the object obj->m_entPosition = Position(evt.GetPosition()); obj->OnMovingPaste(); return true; } else if (evt.LeftDown()) { //Place the object and update obj->OnPasteEnd(false); return true; } else return false; } bool OnKey(TransformObject* obj, wxKeyEvent& evt, KeyEventType type) { if (type == KEY_CHAR && evt.GetKeyCode() == WXK_ESCAPE) { obj->OnPasteEnd(true); return true; } else return false; } } Pasting; struct sRotating : public State { bool fromCenterPoint; void OnEnter(TransformObject* WXUNUSED(obj)) { fromCenterPoint = true; } bool OnMouse(TransformObject* obj, wxMouseEvent& evt) { if (evt.RightUp()) { POST_MESSAGE(ResetSelectionColor, ()); SET_STATE(Waiting); return true; } else if (evt.Dragging()) { bool fromGlobalAndIndividualCenterPoints = !evt.ControlDown() && !evt.ShiftDown(); bool newFromCenterPoint = evt.ShiftDown() || fromGlobalAndIndividualCenterPoints; if (newFromCenterPoint != fromCenterPoint) { ScenarioEditor::GetCommandProc().FinaliseLastCommand(); fromCenterPoint = newFromCenterPoint; } Position pos(evt.GetPosition()); if (fromCenterPoint) POST_COMMAND(RotateObjectsFromCenterPoint, (g_SelectedObjects, pos, fromGlobalAndIndividualCenterPoints)); else POST_COMMAND(RotateObject, (g_SelectedObjects, pos)); return true; } return false; } bool OnKey(TransformObject* obj, wxKeyEvent& evt, KeyEventType type) { if (type == KEY_UP && evt.GetKeyCode() == WXK_ESCAPE) { // Cancel move action ScenarioEditor::GetCommandProc().FinaliseLastCommand(); ScenarioEditor::GetCommandProc().Undo(); SET_STATE(Waiting); return true; } return false; } } Rotating; }; IMPLEMENT_DYNAMIC_CLASS(TransformObject, StateDrivenTool);