/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "ScenarioEditor/ScenarioEditor.h"
#include "Common/Tools.h"
#include "Common/Brushes.h"
#include "Common/MiscState.h"
#include "GameInterface/Messages.h"
using AtlasMessage::Position;
class PaintTerrain : public StateDrivenTool
{
DECLARE_DYNAMIC_CLASS(PaintTerrain);
Position m_Pos;
// Brush for eyedropper preview
// (it's confusing if we use the arbitrarily sized paint brush)
Brush m_EyedropperBrush;
static const wxKeyCode EYEDROPPER_HOTKEY = WXK_SHIFT;
public:
PaintTerrain()
{
SetState(&Waiting);
m_EyedropperBrush.SetSquare(2);
}
void OnEnable()
{
// TODO: multiple independent brushes?
g_Brush_Elevation.MakeActive();
}
void OnDisable()
{
POST_MESSAGE(BrushPreview, (false, Position()));
}
struct sWaiting : public State
{
bool OnKey(PaintTerrain* obj, wxKeyEvent& evt, KeyEventType type)
{
if (type == KEY_DOWN && evt.GetKeyCode() == EYEDROPPER_HOTKEY)
{
SET_STATE(Eyedropper);
return true;
}
else
{
return false;
}
}
bool OnMouse(PaintTerrain* obj, wxMouseEvent& evt)
{
if (evt.LeftDown())
{
obj->m_Pos = Position(evt.GetPosition());
SET_STATE(PaintingHigh);
return true;
}
else if (evt.RightDown())
{
obj->m_Pos = Position(evt.GetPosition());
SET_STATE(PaintingLow);
return true;
}
else if (evt.Moving())
{
POST_MESSAGE(BrushPreview, (true, Position(evt.GetPosition())));
return true;
}
else
{
return false;
}
}
}
Waiting;
struct sPainting_common : public State
{
void OnEnter(PaintTerrain* obj)
{
Paint(obj);
}
void OnLeave(PaintTerrain*)
{
ScenarioEditor::GetCommandProc().FinaliseLastCommand();
}
bool OnMouse(PaintTerrain* obj, wxMouseEvent& evt)
{
if (IsMouseUp(evt))
{
SET_STATE(Waiting);
return true;
}
else if (evt.Dragging())
{
wxPoint pos = evt.GetPosition();
obj->m_Pos = Position(pos);
Paint(obj);
return true;
}
else
{
return false;
}
}
void Paint(PaintTerrain* obj)
{
POST_MESSAGE(BrushPreview, (true, obj->m_Pos));
POST_COMMAND(PaintTerrain, (obj->m_Pos, (std::wstring)g_SelectedTexture.wc_str(), GetPriority()));
}
virtual bool IsMouseUp(wxMouseEvent& evt) = 0;
virtual int GetPriority() = 0;
};
struct sPaintingHigh : public sPainting_common
{
bool IsMouseUp(wxMouseEvent& evt) { return evt.LeftUp(); }
int GetPriority() { return AtlasMessage::ePaintTerrainPriority::HIGH; }
}
PaintingHigh;
struct sPaintingLow : public sPainting_common
{
bool IsMouseUp(wxMouseEvent& evt) { return evt.RightUp(); }
int GetPriority() { return AtlasMessage::ePaintTerrainPriority::LOW; }
}
PaintingLow;
struct sEyedropper : public State
{
void OnEnter(PaintTerrain* obj)
{
obj->m_EyedropperBrush.MakeActive();
}
void OnLeave(PaintTerrain* WXUNUSED(obj))
{
g_Brush_Elevation.MakeActive();
}
bool OnKey(PaintTerrain* obj, wxKeyEvent& evt, KeyEventType type)
{
if (type == KEY_UP && evt.GetKeyCode() == EYEDROPPER_HOTKEY)
{
SET_STATE(Waiting);
return true;
}
else
{
return false;
}
}
bool OnMouse(PaintTerrain* WXUNUSED(obj), wxMouseEvent& evt)
{
if (evt.ButtonDown() || evt.Dragging())
{
POST_MESSAGE(BrushPreview, (true, evt.GetPosition()));
AtlasMessage::qGetTerrainTexture qry(evt.GetPosition());
qry.Post();
g_SelectedTexture = wxString(qry.texture.c_str());
g_SelectedTexture.NotifyObservers();
return true;
}
else if (evt.Moving())
{
POST_MESSAGE(BrushPreview, (true, Position(evt.GetPosition())));
return true;
}
else
{
return false;
}
}
}
Eyedropper;
};
IMPLEMENT_DYNAMIC_CLASS(PaintTerrain, StateDrivenTool);