/* Copyright (C) 2012 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "ScenarioEditor/ScenarioEditor.h" #include "Common/Tools.h" #include "Common/Brushes.h" #include "Common/MiscState.h" #include "GameInterface/Messages.h" using AtlasMessage::Position; class PaintTerrain : public StateDrivenTool { DECLARE_DYNAMIC_CLASS(PaintTerrain); Position m_Pos; // Brush for eyedropper preview // (it's confusing if we use the arbitrarily sized paint brush) Brush m_EyedropperBrush; static const wxKeyCode EYEDROPPER_HOTKEY = WXK_SHIFT; public: PaintTerrain() { SetState(&Waiting); m_EyedropperBrush.SetSquare(2); } void OnEnable() { // TODO: multiple independent brushes? g_Brush_Elevation.MakeActive(); } void OnDisable() { POST_MESSAGE(BrushPreview, (false, Position())); } struct sWaiting : public State { bool OnKey(PaintTerrain* obj, wxKeyEvent& evt, KeyEventType type) { if (type == KEY_DOWN && evt.GetKeyCode() == EYEDROPPER_HOTKEY) { SET_STATE(Eyedropper); return true; } else { return false; } } bool OnMouse(PaintTerrain* obj, wxMouseEvent& evt) { if (evt.LeftDown()) { obj->m_Pos = Position(evt.GetPosition()); SET_STATE(PaintingHigh); return true; } else if (evt.RightDown()) { obj->m_Pos = Position(evt.GetPosition()); SET_STATE(PaintingLow); return true; } else if (evt.Moving()) { POST_MESSAGE(BrushPreview, (true, Position(evt.GetPosition()))); return true; } else { return false; } } } Waiting; struct sPainting_common : public State { void OnEnter(PaintTerrain* obj) { Paint(obj); } void OnLeave(PaintTerrain*) { ScenarioEditor::GetCommandProc().FinaliseLastCommand(); } bool OnMouse(PaintTerrain* obj, wxMouseEvent& evt) { if (IsMouseUp(evt)) { SET_STATE(Waiting); return true; } else if (evt.Dragging()) { wxPoint pos = evt.GetPosition(); obj->m_Pos = Position(pos); Paint(obj); return true; } else { return false; } } void Paint(PaintTerrain* obj) { POST_MESSAGE(BrushPreview, (true, obj->m_Pos)); POST_COMMAND(PaintTerrain, (obj->m_Pos, (std::wstring)g_SelectedTexture.wc_str(), GetPriority())); } virtual bool IsMouseUp(wxMouseEvent& evt) = 0; virtual int GetPriority() = 0; }; struct sPaintingHigh : public sPainting_common { bool IsMouseUp(wxMouseEvent& evt) { return evt.LeftUp(); } int GetPriority() { return AtlasMessage::ePaintTerrainPriority::HIGH; } } PaintingHigh; struct sPaintingLow : public sPainting_common { bool IsMouseUp(wxMouseEvent& evt) { return evt.RightUp(); } int GetPriority() { return AtlasMessage::ePaintTerrainPriority::LOW; } } PaintingLow; struct sEyedropper : public State { void OnEnter(PaintTerrain* obj) { obj->m_EyedropperBrush.MakeActive(); } void OnLeave(PaintTerrain* WXUNUSED(obj)) { g_Brush_Elevation.MakeActive(); } bool OnKey(PaintTerrain* obj, wxKeyEvent& evt, KeyEventType type) { if (type == KEY_UP && evt.GetKeyCode() == EYEDROPPER_HOTKEY) { SET_STATE(Waiting); return true; } else { return false; } } bool OnMouse(PaintTerrain* WXUNUSED(obj), wxMouseEvent& evt) { if (evt.ButtonDown() || evt.Dragging()) { POST_MESSAGE(BrushPreview, (true, evt.GetPosition())); AtlasMessage::qGetTerrainTexture qry(evt.GetPosition()); qry.Post(); g_SelectedTexture = wxString(qry.texture.c_str()); g_SelectedTexture.NotifyObservers(); return true; } else if (evt.Moving()) { POST_MESSAGE(BrushPreview, (true, Position(evt.GetPosition()))); return true; } else { return false; } } } Eyedropper; }; IMPLEMENT_DYNAMIC_CLASS(PaintTerrain, StateDrivenTool);