/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_VARIATIONCONTROL #define INCLUDED_VARIATIONCONTROL #include "General/Observable.h" class ObjectSettings; class VariationControl : public wxScrolledWindow { public: VariationControl(wxWindow* parent, Observable& objectSettings); private: void OnSelect(wxCommandEvent& evt); void OnObjectSettingsChange(const ObjectSettings& settings); void RefreshObjectSettings(); ObservableScopedConnection m_Conn; Observable& m_ObjectSettings; std::vector m_ComboBoxes; wxSizer* m_Sizer; }; #endif // INCLUDED_VARIATIONCONTROL