/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_LIGHTCONTROL #define INCLUDED_LIGHTCONTROL #include "GameInterface/Messages.h" #include "GameInterface/Shareable.h" #include "General/Observable.h" class LightSphere; class LightControl : public wxPanel { public: LightControl(wxWindow* parent, const wxSize& size, Observable& environment); void OnSettingsChange(const AtlasMessage::sEnvironmentSettings& settings); void NotifyOtherObservers(); private: Observable& m_Environment; ObservableScopedConnection m_Conn; LightSphere* m_Sphere; }; #endif // INCLUDED_LIGHTCONTROL