/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SIDEBAR #define INCLUDED_SIDEBAR class ScenarioEditor; class Sidebar : public wxPanel { public: Sidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* bottomBarContainer); void OnSwitchAway(); void OnSwitchTo(); wxWindow* GetBottomBar() { return m_BottomBar; } virtual void OnMapReload() {} protected: ScenarioEditor& m_ScenarioEditor; wxSizer* m_MainSizer; // vertical box sizer, used by most sidebars wxWindow* m_BottomBar; // window that goes at the bottom of the screen; may be NULL virtual void OnFirstDisplay() {} // should be overridden when sidebars need to do expensive construction, // so it can be delayed until it is required; private: bool m_AlreadyDisplayed; }; #endif // INCLUDED_SIDEBAR