/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "Sidebar.h" Sidebar::Sidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* WXUNUSED(bottomBarContainer)) : wxPanel(sidebarContainer), m_ScenarioEditor(scenarioEditor), m_BottomBar(NULL), m_AlreadyDisplayed(false) { m_MainSizer = new wxBoxSizer(wxVERTICAL); SetSizer(m_MainSizer); } void Sidebar::OnSwitchAway() { if (m_BottomBar) m_BottomBar->Show(false); } void Sidebar::OnSwitchTo() { if (! m_AlreadyDisplayed) { m_AlreadyDisplayed = true; OnFirstDisplay(); } if (m_BottomBar) m_BottomBar->Show(true); }