/* Copyright (C) 2011 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SECTIONLAYOUT #define INCLUDED_SECTIONLAYOUT #include #include // Some platform dependent sizes #if defined(__WXGTK__) #define SIDEBAR_SIZE 250 #define BOTTOMBAR_SIZE 200 #elif defined(__WXOSX__) || defined(__WXMAC__) #define SIDEBAR_SIZE 250 #define BOTTOMBAR_SIZE 210 #else // __MSW__ #define SIDEBAR_SIZE 200 #define BOTTOMBAR_SIZE 180 #endif class ScenarioEditor; class SnapSplitterWindow; class SidebarBook; class wxWindow; class SectionLayout { public: SectionLayout(); ~SectionLayout(); void SetWindow(wxWindow* window); wxWindow* GetCanvasParent(); void SetCanvas(wxWindow*); void Build(ScenarioEditor&); void SelectPage(const wxString& classname); void OnMapReload(); private: SidebarBook* m_SidebarBook; wxWindow* m_Canvas; SnapSplitterWindow* m_HorizSplitter; SnapSplitterWindow* m_VertSplitter; std::map m_PageMappings; }; #endif // INCLUDED_SECTIONLAYOUT