/* Copyright (C) 2015 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ // Precompiled headers: #ifndef INCLUDED_STDAFX #define INCLUDED_STDAFX #ifdef USING_PCH # define HAVE_PCH 1 #else # define HAVE_PCH 0 #endif #if defined(_MSC_VER) # pragma warning(disable:4996) // deprecated CRT #endif #if HAVE_PCH #define WX_PRECOMP // Exclude rarely-used stuff from Windows headers #ifdef _WIN32 # define WIN32_LEAN_AND_MEAN #endif #ifdef __GNUC__ # pragma GCC diagnostic push # pragma GCC diagnostic ignored "-Wredundant-decls" // triggered by wx/geometry.h #endif // Include useful wx headers #include "wx/wxprec.h" #include "wx/artprov.h" #include "wx/cmdproc.h" #include "wx/colordlg.h" #include "wx/config.h" #include "wx/dialog.h" #include "wx/dir.h" #include "wx/dnd.h" #include "wx/docview.h" #include "wx/file.h" #include "wx/filename.h" #include "wx/filesys.h" #include "wx/glcanvas.h" #include "wx/image.h" #include "wx/listctrl.h" #include "wx/mstream.h" #include "wx/notebook.h" #include "wx/progdlg.h" #include "wx/regex.h" #include "wx/sound.h" #include "wx/spinctrl.h" #include "wx/splitter.h" #include "wx/tooltip.h" #include "wx/treectrl.h" #include "wx/wfstream.h" #include "wx/zstream.h" #ifdef __GNUC__ # pragma GCC diagnostic pop #endif #include #include #include #include #include #include #include #include #include #if BOOST_VERSION >= 104000 # include #else # error Atlas requires Boost 1.40 or later #endif // Nicer memory-leak detection: #ifdef _WIN32 # ifdef _DEBUG # include # define new new(_NORMAL_BLOCK ,__FILE__, __LINE__) # endif #endif #else // HAVE_PCH // If no PCH, just include the most common headers anyway # include "wx/wx.h" #endif // HAVE_PCH #ifdef _WIN32 # define ATLASDLLIMPEXP extern "C" __declspec(dllexport) #elif defined(__GNUC__) # define ATLASDLLIMPEXP extern "C" __attribute__ ((visibility ("default"))) #else # define ATLASDLLIMPEXP extern "C" #endif // Abort with an obvious message if wx isn't Unicode, instead of complaining // mysteriously when it first discovers wxChar != wchar_t #ifndef UNICODE # error This needs to be compiled with a Unicode version of wxWidgets. #endif #endif // INCLUDED_STDAFX