/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "AtlasObject/AtlasObject.h"
namespace Datafile
{
// Read configuration data from data/tools/atlas/lists.xml
AtObj ReadList(const char* section);
// Read an entire file. Returns true on success.
bool SlurpFile(const wxString& filename, std::string& out);
// Specify the location of .../binaries/system, as an absolute path, or
// relative to the current working directory.
void SetSystemDirectory(const wxString& dir);
// Specify the location of .../binaries/data, as an absolute path, or
// relative to the current working directory.
void SetDataDirectory(const wxString& dir);
// Returns the location of .../binaries/data. (TODO (eventually): replace
// this with a proper VFS-aware system.)
wxString GetDataDirectory();
// Returns a list of files matching the given wildcard (* and ?) filter
// inside .../binaries/data/
, not recursively.
wxArrayString EnumerateDataFiles(const wxString& dir, const wxString& filter);
}