/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "wx/splitter.h" class SnapSplitterWindow : public wxSplitterWindow { public: SnapSplitterWindow(wxWindow* parent, long style = wxSP_3D); void SetDefaultSashPosition(int sashPosition); virtual bool SplitVertically(wxWindow* window1, wxWindow* window2, int sashPosition = 0); virtual bool SplitHorizontally(wxWindow* window1, wxWindow* window2, int sashPosition = 0); private: void OnSashPosChanging(wxSplitterEvent& evt); void OnDoubleClick(wxSplitterEvent& evt); int m_DefaultSashPosition; int m_SnapTolerance; DECLARE_EVENT_TABLE(); };