/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "HighResTimer.h" // TODO: Better accuracy and reliability, if necessary. #ifdef __WXMSW__ HighResTimer::HighResTimer() { LARGE_INTEGER freq; BOOL ok = QueryPerformanceFrequency(&freq); if (! ok) { wxLogError(_("QPF failed!")); } else { m_TickLength = freq.QuadPart; } } double HighResTimer::GetTime() { LARGE_INTEGER count; BOOL ok = QueryPerformanceCounter(&count); if (! ok) { wxLogError(_("QPC failed!")); return 0.0; } return (double)count.QuadPart / (double)m_TickLength.GetValue(); } #else // not __WXMSW__ : #include HighResTimer::HighResTimer() { } double HighResTimer::GetTime() { struct timeval tv; gettimeofday(&tv, NULL); return tv.tv_sec+(tv.tv_usec/1000000.0); } #endif