/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ class ActionButton : public wxButton { typedef void (*actionFun)(void* data); public: ActionButton(wxWindow *parent, const wxString& label, actionFun fun, void* data, const wxSize& size = wxDefaultSize, long style = 0) : wxButton(parent, wxID_ANY, label, wxDefaultPosition, size, style), m_Fun(fun), m_Data(data) { } protected: virtual void OnClick(wxCommandEvent&) { m_Fun(m_Data); } private: actionFun m_Fun; void* m_Data; DECLARE_EVENT_TABLE(); };