/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ // Public interface to text-related functions that make use of std::wstring // // (This is done in order to avoid forcing inclusion of all the // STL headers when they're not needed) //#ifdef new // HACK: to make the STL headers happy with a redefined 'new' //# undef new //# include //# define new new(_NORMAL_BLOCK ,__FILE__, __LINE__) //#else # include //#endif class AtObj; namespace AtlasObject { // Generate a human-readable string representation of the AtObj, // as an easy way of visualising the data (without any horridly ugly // XML junk) std::wstring ConvertToString(const AtObj& obj); }