/* Copyright (C) 2015 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "AtlasObject.h"
#include "AtlasObjectImpl.h"
#include
#include
#include
#define ATSMARTPTR_IMPL(T) \
template<> void AtSmartPtr::inc_ref() \
{ \
if (ptr) ++ptr->refcount; \
} \
\
template<> void AtSmartPtr::dec_ref() \
{ \
if (ptr && --ptr->refcount == 0) \
delete ptr; \
} // (Don't set ptr=NULL, since it should never be possible for an
// unreferenced pointer to exist; I would rather see it die in debug
// mode if that ever happens, instead of just silently ignoring the error.)
ATSMARTPTR_IMPL(AtNode)
ATSMARTPTR_IMPL(const AtNode)
ATSMARTPTR_IMPL(AtIterImpl)
//////////////////////////////////////////////////////////////////////////
const AtIter AtIter::operator [] (const char* key) const
{
if (p)
return p->iter->second->getChild(key);
else
return AtIter();
}
AtIter::operator const wchar_t* () const
{
if (p)
return p->iter->second->value.c_str();
else
return L"";
}
//AtIter::operator const AtObj () const
const AtObj AtIter::operator * () const
{
if (p)
{
AtObj ret;
ret.p = p->iter->second;
return ret;
}
else
return AtObj();
}
AtIter& AtIter::operator ++ ()
{
assert(p);
// Increment the internal iterator, and stop if we've run out children
// to iterate over.
if (p && ++p->iter == p->iter_upperbound)
p = NULL;
return *this;
}
bool AtIter::defined() const
{
return (bool)p;
}
bool AtIter::hasContent() const
{
if (!p)
return false;
if (! p->iter->second)
return false;
return p->iter->second->hasContent();
}
size_t AtIter::count() const
{
if (!p)
return 0;
return std::distance(p->iter, p->iter_upperbound);
}
//////////////////////////////////////////////////////////////////////////
const AtIter AtObj::operator [] (const char* key) const
{
if (p)
return p->getChild(key);
else
// This object doesn't exist, so return another object that doesn't exist
return AtIter();
}
AtObj::operator const wchar_t* () const
{
if (p)
return p->value.c_str();
else
return L"";
}
double AtObj::getDouble() const
{
double val = 0;
if (p)
{
std::wstringstream s;
s << p->value;
s >> val;
}
return val;
}
int AtObj::getInt() const
{
int val = 0;
if (p)
{
std::wstringstream s;
s << p->value;
s >> val;
}
return val;
}
void AtObj::add(const char* key, AtObj& data)
{
if (!p)
p = new AtNode();
p = p->addChild(key, data.p);
}
void AtObj::add(const char* key, const wxString& value)
{
add(key, value.wc_str());
}
void AtObj::add(const char* key, const wchar_t* value)
{
const AtNode* o = new AtNode(value);
if (!p)
p = new AtNode();
p = p->addChild(key, AtNode::Ptr(o));
}
void AtObj::set(const char* key, AtObj& data)
{
if (!p)
p = new AtNode();
p = p->setChild(key, data.p);
}
void AtObj::set(const char* key, const wxString& value)
{
set(key, value.wc_str());
}
void AtObj::set(const char* key, const wchar_t* value)
{
const AtNode* o = new AtNode(value);
if (!p)
p = new AtNode();
p = p->setChild(key, AtNode::Ptr(o));
}
void AtObj::setBool(const char* key, bool value)
{
AtNode* o = new AtNode(value ? L"true" : L"false");
o->children.insert(AtNode::child_pairtype("@boolean", AtNode::Ptr(new AtNode())));
if (!p)
p = new AtNode();
p = p->setChild(key, AtNode::Ptr(o));
}
void AtObj::setDouble(const char* key, double value)
{
std::wstringstream str;
str << value;
AtNode* o = new AtNode(str.str().c_str());
o->children.insert(AtNode::child_pairtype("@number", AtNode::Ptr(new AtNode())));
if (!p)
p = new AtNode();
p = p->setChild(key, AtNode::Ptr(o));
}
void AtObj::setInt(const char* key, int value)
{
std::wstringstream str;
str << value;
AtNode* o = new AtNode(str.str().c_str());
o->children.insert(AtNode::child_pairtype("@number", AtNode::Ptr(new AtNode())));
if (!p)
p = new AtNode();
p = p->setChild(key, AtNode::Ptr(o));
}
void AtObj::setString(const wchar_t* value)
{
if (!p)
p = new AtNode();
p = p->setValue(value);
}
void AtObj::addOverlay(AtObj& data)
{
if (!p)
p = new AtNode();
p = p->addOverlay(data.p);
}
bool AtObj::hasContent() const
{
if (!p)
return false;
return p->hasContent();
}
//////////////////////////////////////////////////////////////////////////
const AtIter AtNode::getChild(const char* key) const
{
// Find the range of matching children
AtNode::child_maptype::const_iterator it = children.lower_bound(key);
AtNode::child_maptype::const_iterator it_upper = children.upper_bound(key);
if (it == it_upper) // No match found
return AtIter();
AtIter obj;
obj.p = new AtIterImpl(it, it_upper);
return obj;
}
bool AtNode::hasContent() const
{
if (value.length())
return true;
for (child_maptype::const_iterator it = children.begin(); it != children.end(); ++it)
if (it->second && it->second->hasContent())
return true;
return false;
}
const AtNode::Ptr AtNode::setValue(const wchar_t* value) const
{
AtNode* newNode = new AtNode();
newNode->children = children;
newNode->value = value;
return AtNode::Ptr(newNode);
}
const AtNode::Ptr AtNode::setChild(const char* key, const AtNode::Ptr &data) const
{
AtNode* newNode = new AtNode(this);
newNode->children.erase(key);
newNode->children.insert(AtNode::child_pairtype(key, data));
return AtNode::Ptr(newNode);
}
const AtNode::Ptr AtNode::addChild(const char* key, const AtNode::Ptr &data) const
{
AtNode* newNode = new AtNode(this);
newNode->children.insert(AtNode::child_pairtype(key, data));
return AtNode::Ptr(newNode);
}
const AtNode::Ptr AtNode::addOverlay(const AtNode::Ptr &data) const
{
AtNode* newNode = new AtNode(this);
// Delete old childs that are also in the overlay
for (AtNode::child_maptype::const_iterator it = data->children.begin(); it != data->children.end(); ++it)
newNode->children.erase(it->first);
// Add the overlay childs back in
for (AtNode::child_maptype::const_iterator it = data->children.begin(); it != data->children.end(); ++it)
newNode->children.insert(*it);
return AtNode::Ptr(newNode);
}
//////////////////////////////////////////////////////////////////////////
AtObj AtlasObject::TrimEmptyChildren(AtObj& obj)
{
AtObj ret;
for (AtNode::child_maptype::const_iterator it = obj.p->children.begin();
it != obj.p->children.end(); ++it)
{
if (it->second && it->second->hasContent())
{
AtObj node;
node.p = it->second;
ret.add(it->first.c_str(), node);
}
}
return ret;
}