/* Copyright (C) 2014 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
// Got to be consistent with what the rest of the source files do before
// including precompiled.h, so that the PCH works correctly
#ifndef CXXTEST_RUNNING
#define CXXTEST_RUNNING
#endif
#define _CXXTEST_HAVE_STD
#include "precompiled.h"
#include
#include "lib/self_test.h"
#include
#if OS_WIN
#include "lib/sysdep/os/win/wdbg_heap.h"
#endif
#include "lib/timer.h"
#include "lib/sysdep/sysdep.h"
#include "ps/Profiler2.h"
#include "scriptinterface/ScriptInterface.h"
class LeakReporter : public CxxTest::GlobalFixture
{
virtual bool tearDownWorld()
{
// Shut down JS to prevent leak reports from it
ScriptInterface::ShutDown();
// Enable leak reporting on exit.
// (This is done in tearDownWorld so that it doesn't report 'leaks'
// if the program is aborted before finishing cleanly.)
#if OS_WIN
wdbg_heap_Enable(true);
#endif
return true;
}
virtual bool setUpWorld()
{
#if MSC_VERSION
// (Warning: the allocation numbers seem to differ by 3 when you
// run in the build process vs the debugger)
// _CrtSetBreakAlloc(1952);
#endif
return true;
}
};
class MiscSetup : public CxxTest::GlobalFixture
{
virtual bool setUpWorld()
{
// Timer must be initialised, else things will break when tests do IO
timer_LatchStartTime();
#if OS_MACOSX || OS_BSD
// See comment in GameSetup.cpp FixLocales
setlocale(LC_CTYPE, "UTF-8");
#endif
ThreadUtil::SetMainThread();
g_Profiler2.Initialise();
g_ScriptRuntime = ScriptInterface::CreateRuntime();
return true;
}
virtual bool tearDownWorld()
{
g_ScriptRuntime.reset();
g_Profiler2.Shutdown();
return true;
}
};
static LeakReporter leakReporter;
static MiscSetup miscSetup;
// Definition of functions from lib/self_test.h
bool ts_str_contains(const std::string& str1, const std::string& str2)
{
return str1.find(str2) != str1.npos;
}
bool ts_str_contains(const std::wstring& str1, const std::wstring& str2)
{
return str1.find(str2) != str1.npos;
}
// we need the (version-controlled) binaries/data directory because it
// contains input files (it is assumed that developer's machines have
// write access to those directories). note that argv0 isn't
// available, so we use sys_ExecutablePathname.
OsPath DataDir()
{
return sys_ExecutablePathname().Parent()/".."/"data";
}
// Script-based testing setup:
namespace
{
void script_TS_FAIL(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), std::wstring msg)
{
TS_FAIL(msg);
}
}
void ScriptTestSetup(ScriptInterface& ifc)
{
ifc.RegisterFunction("TS_FAIL");
// Load the TS_* function definitions
// (We don't use VFS because tests might not have the normal VFS paths loaded)
OsPath path = DataDir()/"tests"/"test_setup.js";
std::ifstream ifs(OsString(path).c_str());
ENSURE(ifs.good());
std::string content((std::istreambuf_iterator(ifs)), std::istreambuf_iterator());
bool ok = ifc.LoadScript(L"test_setup.js", content);
ENSURE(ok);
}