/* Copyright (C) 2015 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
/**
* =========================================================================
* File : SoundGroup.cpp
* Project : 0 A.D.
* Description : Loads up a group of sound files with shared properties,
* and provides a simple interface for playing them.
* =========================================================================
*/
#include "precompiled.h"
#include "SoundGroup.h"
#include "graphics/Camera.h"
#include "graphics/GameView.h"
#include "lib/rand.h"
#include "ps/Game.h"
#include "ps/CLogger.h"
#include "ps/CStr.h"
#include "ps/Filesystem.h"
#include "ps/Util.h"
#include "ps/XML/Xeromyces.h"
#include "soundmanager/items/ISoundItem.h"
#include "soundmanager/SoundManager.h"
#include
extern CGame *g_Game;
#define PI 3.14126f
static const bool DISABLE_INTENSITY = true; // disable for now since it's broken
void CSoundGroup::SetGain(float gain)
{
gain = std::min(gain, 1.0f);
m_Gain = gain;
}
void CSoundGroup::SetDefaultValues()
{
m_index = 0;
m_Flags = 0;
m_Intensity = 0;
m_CurTime = 0.0f;
// sane defaults; will probably be replaced by the values read during LoadSoundGroup.
SetGain(0.7f);
m_Pitch = 1.0f;
m_Priority = 60;
m_PitchUpper = 1.1f;
m_PitchLower = 0.9f;
m_GainUpper = 1.0f;
m_GainLower = 0.8f;
m_ConeOuterGain = 0.0f;
m_ConeInnerAngle = 360.0f;
m_ConeOuterAngle = 360.0f;
m_Decay = 3.0f;
m_IntensityThreshold = 3;
// WARNING: m_TimeWindow is currently unused and uninitialized
}
CSoundGroup::CSoundGroup()
{
SetDefaultValues();
}
CSoundGroup::CSoundGroup(const VfsPath& pathnameXML)
{
SetDefaultValues();
LoadSoundGroup(pathnameXML);
}
CSoundGroup::~CSoundGroup()
{
// clean up all the handles from this group.
ReleaseGroup();
}
#if CONFIG2_AUDIO
static float RandFloat(float min, float max)
{
return float(rand(min*100.0f, max*100.0f) / 100.0f);
}
#endif // CONFIG2_AUDIO
float CSoundGroup::RadiansOffCenter(const CVector3D& position, bool& onScreen, float& itemRollOff)
{
float x, y;
float answer = 0.0;
const size_t screenWidth = g_Game->GetView()->GetCamera()->GetViewPort().m_Width;
const size_t screenHeight = g_Game->GetView()->GetCamera()->GetViewPort().m_Height;
float bufferSize = screenWidth * 0.10;
float yBufferSize = 15;
const size_t audioWidth = screenWidth;
float radianCap = PI / 3;
g_Game->GetView()->GetCamera()->GetScreenCoordinates(position, x, y);
onScreen = true;
if (x < -bufferSize)
{
onScreen = false;
answer = -radianCap;
}
else if (x > screenWidth + bufferSize)
{
onScreen = false;
answer = radianCap;
}
else
{
if ((x < 0) || (x > screenWidth))
{
itemRollOff = 0.5;
}
float pixPerRadian = audioWidth / (radianCap * 2);
answer = (x - (screenWidth/2)) / pixPerRadian;
}
if (y < -yBufferSize)
{
onScreen = false;
}
else if (y > screenHeight + yBufferSize)
{
onScreen = false;
}
else if ((y < 0) || (y > screenHeight))
{
itemRollOff = 0.5;
}
return answer;
}
void CSoundGroup::UploadPropertiesAndPlay(size_t theIndex, const CVector3D& position, entity_id_t source)
{
#if CONFIG2_AUDIO
if ( !g_SoundManager )
return;
bool isOnscreen = false;
ALfloat initialRolllOff = 0.1f;
ALfloat itemRollOff = initialRolllOff;
float offSet = RadiansOffCenter(position, isOnscreen, itemRollOff);
bool shouldBePlayed = isOnscreen || TestFlag(eDistanceless) || TestFlag(eOmnipresent);
if ( !shouldBePlayed )
return;
if (snd_group.size() == 0)
Reload();
if ( snd_group.size() <= theIndex )
return;
CSoundData* sndData = snd_group[theIndex];
if ( sndData == NULL )
return;
ISoundItem* hSound = ((CSoundManager*)g_SoundManager)->ItemForEntity( source, sndData);
if ( hSound == NULL )
return;
if (!TestFlag(eOmnipresent))
{
CVector3D origin = g_Game->GetView()->GetCamera()->GetOrientation().GetTranslation();
float sndDist = origin.Y;
float itemDist = ( position - origin ).Length();
if ( (sndDist * 2) < itemDist )
sndDist = itemDist;
if (TestFlag(eDistanceless))
itemRollOff = 0;
if ( sndData->IsStereo() )
LOGWARNING("OpenAL: stereo sounds can't be positioned: %s", sndData->GetFileName().string8());
hSound->SetLocation(CVector3D((sndDist * sin(offSet)), 0, - sndDist * cos(offSet)));
hSound->SetRollOff(itemRollOff);
}
if (TestFlag(eRandPitch))
hSound->SetPitch(RandFloat(m_PitchLower, m_PitchUpper));
else
hSound->SetPitch(m_Pitch);
ALfloat theGain = m_Gain;
if (TestFlag(eRandGain))
theGain = RandFloat(m_GainLower, m_GainUpper);
hSound->SetCone(m_ConeInnerAngle, m_ConeOuterAngle, m_ConeOuterGain);
((CSoundManager*)g_SoundManager)->PlayGroupItem(hSound, theGain);
#else // !CONFIG2_AUDIO
UNUSED2(theIndex);
UNUSED2(position);
UNUSED2(source);
#endif // !CONFIG2_AUDIO
}
static void HandleError(const CStrW& message, const VfsPath& pathname, Status err)
{
if (err == ERR::AGAIN)
return; // open failed because sound is disabled (don't log this)
LOGERROR("%s: pathname=%s, error=%s", utf8_from_wstring(message), pathname.string8(), utf8_from_wstring(ErrorString(err)));
}
void CSoundGroup::PlayNext(const CVector3D& position, entity_id_t source)
{
// if no sounds, return
if (filenames.size() == 0)
return;
m_index = rand(0, (size_t)filenames.size());
UploadPropertiesAndPlay(m_index, position, source);
}
void CSoundGroup::Reload()
{
m_index = 0; // reset our index
#if CONFIG2_AUDIO
ReleaseGroup();
if ( g_SoundManager ) {
for (size_t i = 0; i < filenames.size(); i++)
{
VfsPath thePath = m_filepath/filenames[i];
CSoundData* itemData = CSoundData::SoundDataFromFile(thePath);
if (itemData == NULL)
HandleError(L"error loading sound", thePath, ERR::FAIL);
else
snd_group.push_back(itemData->IncrementCount());
}
if (TestFlag(eRandOrder))
random_shuffle(snd_group.begin(), snd_group.end());
}
#endif // CONFIG2_AUDIO
}
void CSoundGroup::ReleaseGroup()
{
#if CONFIG2_AUDIO
for (size_t i = 0; i < snd_group.size(); i++)
{
CSoundData::ReleaseSoundData( snd_group[i] );
}
snd_group.clear();
#endif // CONFIG2_AUDIO
}
void CSoundGroup::Update(float UNUSED(TimeSinceLastFrame))
{
}
bool CSoundGroup::LoadSoundGroup(const VfsPath& pathnameXML)
{
CXeromyces XeroFile;
if (XeroFile.Load(g_VFS, pathnameXML, "sound_group") != PSRETURN_OK)
{
HandleError(L"error loading file", pathnameXML, ERR::FAIL);
return false;
}
// Define elements used in XML file
#define EL(x) int el_##x = XeroFile.GetElementID(#x)
#define AT(x) int at_##x = XeroFile.GetAttributeID(#x)
EL(soundgroup);
EL(gain);
EL(looping);
EL(omnipresent);
EL(heardby);
EL(distanceless);
EL(pitch);
EL(priority);
EL(randorder);
EL(randgain);
EL(randpitch);
EL(conegain);
EL(coneinner);
EL(coneouter);
EL(sound);
EL(gainupper);
EL(gainlower);
EL(pitchupper);
EL(pitchlower);
EL(path);
EL(threshold);
EL(decay);
#undef AT
#undef EL
XMBElement root = XeroFile.GetRoot();
if (root.GetNodeName() != el_soundgroup)
{
LOGERROR("Invalid SoundGroup format (unrecognised root element '%s')", XeroFile.GetElementString(root.GetNodeName()).c_str());
return false;
}
XERO_ITER_EL(root, child)
{
int child_name = child.GetNodeName();
if(child_name == el_gain)
{
SetGain(child.GetText().ToFloat());
}
else if(child_name == el_looping)
{
if(child.GetText().ToInt() == 1)
SetFlag(eLoop);
}
else if(child_name == el_omnipresent)
{
if(child.GetText().ToInt() == 1)
SetFlag(eOmnipresent);
}
else if(child_name == el_heardby)
{
if(child.GetText().FindInsensitive( "owner" ) == 0 )
SetFlag(eOwnerOnly);
}
else if(child_name == el_distanceless)
{
if(child.GetText().ToInt() == 1)
SetFlag(eDistanceless);
}
else if(child_name == el_pitch)
{
this->m_Pitch = child.GetText().ToFloat();
}
else if(child_name == el_priority)
{
this->m_Priority = child.GetText().ToFloat();
}
else if(child_name == el_randorder)
{
if(child.GetText().ToInt() == 1)
SetFlag(eRandOrder);
}
else if(child_name == el_randgain)
{
if(child.GetText().ToInt() == 1)
SetFlag(eRandGain);
}
else if(child_name == el_gainupper)
{
this->m_GainUpper = child.GetText().ToFloat();
}
else if(child_name == el_gainlower)
{
this->m_GainLower = child.GetText().ToFloat();
}
else if(child_name == el_randpitch)
{
if(child.GetText().ToInt() == 1)
SetFlag(eRandPitch);
}
else if(child_name == el_pitchupper)
{
this->m_PitchUpper = child.GetText().ToFloat();
}
else if(child_name == el_pitchlower)
{
this->m_PitchLower = child.GetText().ToFloat();
}
else if(child_name == el_conegain)
{
this->m_ConeOuterGain = child.GetText().ToFloat();
}
else if(child_name == el_coneinner)
{
this->m_ConeInnerAngle = child.GetText().ToFloat();
}
else if(child_name == el_coneouter)
{
this->m_ConeOuterAngle = child.GetText().ToFloat();
}
else if(child_name == el_sound)
{
this->filenames.push_back(child.GetText().FromUTF8());
}
else if(child_name == el_path)
{
m_filepath = child.GetText().FromUTF8();
}
else if(child_name == el_threshold)
{
m_IntensityThreshold = child.GetText().ToFloat();
}
else if(child_name == el_decay)
{
m_Decay = child.GetText().ToFloat();
}
}
return true;
}