/* Copyright (C) 2015 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ISOUNDITEM_H #define INCLUDED_ISOUNDITEM_H #include "lib/config2.h" #if CONFIG2_AUDIO #include "maths/Vector3D.h" #include "ps/CStr.h" #include "soundmanager/data/SoundData.h" class ISoundItem { public: virtual ~ISoundItem(){}; virtual bool GetLooping() = 0; virtual void SetLooping(bool loop) = 0; virtual bool IsPlaying() = 0; virtual const Path GetName() = 0; virtual bool IdleTask() = 0; virtual bool IsFading() = 0; virtual bool Finished() = 0; virtual void Play() = 0; virtual void Stop() = 0; virtual void Attach(CSoundData* itemData) = 0; virtual void EnsurePlay() = 0; virtual void PlayAndDelete() = 0; virtual void StopAndDelete() = 0; virtual void FadeToIn(float newVolume, double fadeDuration) = 0; virtual void FadeAndDelete(double fadeTime) = 0; virtual void FadeAndPause(double fadeTime) = 0; virtual void PlayLoop() = 0; virtual void SetCone(float innerCone, float outerCone, float coneGain) = 0; virtual void SetPitch(float pitch) = 0; virtual void SetGain(float gain) = 0; virtual void SetLocation(const CVector3D& position) = 0; virtual void SetRollOff(float gain) = 0; virtual void Pause() = 0; virtual void Resume() = 0; }; #endif // CONFIG2_AUDIO #endif // INCLUDED_ISOUNDITEM_H