/* Copyright (C) 2015 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SOUNDMANAGER_H
#define INCLUDED_SOUNDMANAGER_H
#include "lib/config2.h"
#if CONFIG2_AUDIO
#include "ISoundManager.h"
#include "data/SoundData.h"
#include "items/ISoundItem.h"
#include "scripting/SoundGroup.h"
#include "lib/external_libraries/openal.h"
#include "lib/file/vfs/vfs_path.h"
#include "ps/Profiler2.h"
#include "simulation2/system/Entity.h"
#include
#include