/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_INTERFACE #define INCLUDED_INTERFACE #include "simulation2/system/IComponent.h" #define DECLARE_INTERFACE_TYPE(iname) \ virtual bool NewJSObject(ScriptInterface& scriptInterface, JS::MutableHandleObject out) const; \ static void InterfaceInit(ScriptInterface& scriptInterface); \ static int GetInterfaceId() { return IID_##iname; } #endif // INCLUDED_INTERFACE