/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "IComponent.h" IComponent::~IComponent() { } std::string IComponent::GetSchema() { // No schema specified -> allow only empty elements return ""; } void IComponent::HandleMessage(const CMessage& UNUSED(msg), bool UNUSED(global)) { } bool IComponent::NewJSObject(ScriptInterface& UNUSED(scriptInterface), JS::MutableHandleObject UNUSED(out)) const { return false; } JS::Value IComponent::GetJSInstance() const { return JS::NullValue(); }