/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "IComponent.h"
IComponent::~IComponent()
{
}
std::string IComponent::GetSchema()
{
// No schema specified -> allow only empty elements
return "";
}
void IComponent::HandleMessage(const CMessage& UNUSED(msg), bool UNUSED(global))
{
}
bool IComponent::NewJSObject(ScriptInterface& UNUSED(scriptInterface), JS::MutableHandleObject UNUSED(out)) const
{
return false;
}
JS::Value IComponent::GetJSInstance() const
{
return JS::NullValue();
}