/* Copyright (C) 2014 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DYNAMICSUBSCRIPTION #define INCLUDED_DYNAMICSUBSCRIPTION #include "IComponent.h" #include /** * A list of components that are dynamically subscribed to a particular * message. The components list is sorted by (entity_id, ComponentTypeId), * with no duplicates. * * To cope with changes to the subscription list while a message is still * being broadcast, all changes are stored in the added/removed sets. The * next time a message is sent, they will be merged into the main components * list. */ class CDynamicSubscription { struct CompareIComponent { bool operator()(const IComponent* cmpA, const IComponent* cmpB) { entity_id_t entityA = cmpA->GetEntityId(); entity_id_t entityB = cmpB->GetEntityId(); if (entityA < entityB) return true; if (entityB < entityA) return false; int cidA = cmpA->GetComponentTypeId(); int cidB = cmpB->GetComponentTypeId(); if (cidA < cidB) return true; return false; } }; public: void Add(IComponent* cmp); void Remove(IComponent* cmp); void Flatten(); const std::vector& GetComponents(); void DebugDump(); private: std::vector m_Components; // always in CompareIComponent order std::set m_Added; std::set m_Removed; }; #endif // INCLUDED_DYNAMICSUBSCRIPTION