/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COMPONENT #define INCLUDED_COMPONENT #include "simulation2/system/CmpPtr.h" #include "simulation2/system/Components.h" #include "simulation2/system/ComponentManager.h" #include "simulation2/system/IComponent.h" #include "simulation2/system/ParamNode.h" #include "simulation2/system/SimContext.h" #include "simulation2/serialization/ISerializer.h" #include "simulation2/serialization/IDeserializer.h" #define REGISTER_COMPONENT_TYPE(cname) \ void RegisterComponentType_##cname(CComponentManager& mgr) \ { \ mgr.RegisterComponentType(CCmp##cname::GetInterfaceId(), CID_##cname, CCmp##cname::Allocate, CCmp##cname::Deallocate, #cname, CCmp##cname::GetSchema()); \ CCmp##cname::ClassInit(mgr); \ } #define REGISTER_COMPONENT_SCRIPT_WRAPPER(cname) \ void RegisterComponentType_##cname(CComponentManager& mgr) \ { \ mgr.RegisterComponentTypeScriptWrapper(CCmp##cname::GetInterfaceId(), CID_##cname, CCmp##cname::Allocate, CCmp##cname::Deallocate, #cname, CCmp##cname::GetSchema()); \ CCmp##cname::ClassInit(mgr); \ } #define DEFAULT_COMPONENT_ALLOCATOR(cname) \ static IComponent* Allocate(ScriptInterface&, JS::HandleValue) { return new CCmp##cname(); } \ static void Deallocate(IComponent* cmp) { delete static_cast (cmp); } \ virtual int GetComponentTypeId() const \ { \ return CID_##cname; \ } #define DEFAULT_SCRIPT_WRAPPER(cname) \ static void ClassInit(CComponentManager& UNUSED(componentManager)) { } \ static IComponent* Allocate(ScriptInterface& scriptInterface, JS::HandleValue instance) \ { \ return new CCmp##cname(scriptInterface, instance); \ } \ static void Deallocate(IComponent* cmp) \ { \ delete static_cast (cmp); \ } \ CCmp##cname(ScriptInterface& scriptInterface, JS::HandleValue instance) : m_Script(scriptInterface, instance) { } \ static std::string GetSchema() \ { \ return ""; \ } \ virtual void Init(const CParamNode& paramNode) \ { \ m_Script.Init(paramNode, GetEntityId()); \ } \ virtual void Deinit() \ { \ m_Script.Deinit(); \ } \ virtual void HandleMessage(const CMessage& msg, bool global) \ { \ m_Script.HandleMessage(msg, global); \ } \ virtual void Serialize(ISerializer& serialize) \ { \ m_Script.Serialize(serialize); \ } \ virtual void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize) \ { \ m_Script.Deserialize(paramNode, deserialize, GetEntityId()); \ } \ virtual JS::Value GetJSInstance() const \ { \ return m_Script.GetInstance(); \ } \ virtual int GetComponentTypeId() const \ { \ return CID_##cname; \ } \ private: \ CComponentTypeScript m_Script; \ public: #define DEFAULT_MOCK_COMPONENT() \ virtual int GetComponentTypeId() const \ { \ return -1; \ } \ virtual void Init(const CParamNode& UNUSED(paramNode)) \ { \ } \ virtual void Deinit() \ { \ } \ virtual void Serialize(ISerializer& UNUSED(serialize)) \ { \ } \ virtual void Deserialize(const CParamNode& UNUSED(paramNode), IDeserializer& UNUSED(deserialize)) \ { \ } \ #endif // INCLUDED_COMPONENT