/* Copyright (C) 2015 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_STDSERIALIZER #define INCLUDED_STDSERIALIZER #include "BinarySerializer.h" #include #define DEBUG_SERIALIZER_ANNOTATE 0 // annotate the stream to help debugging if you're reading the output in a hex editor class CStdSerializerImpl { NONCOPYABLE(CStdSerializerImpl); public: CStdSerializerImpl(std::ostream& stream); ~CStdSerializerImpl() { m_Stream.flush(); } void Put(const char* name, const u8* data, size_t len) { #if DEBUG_SERIALIZER_ANNOTATE m_Stream.put('<'); m_Stream.write(name, strlen(name)); m_Stream.put('>'); #else UNUSED2(name); #endif m_Stream.write((const char*)data, (std::streamsize)len); } std::ostream& GetStream() { return m_Stream; } private: std::ostream& m_Stream; }; class CStdSerializer : public CBinarySerializer { public: CStdSerializer(ScriptInterface& scriptInterface, std::ostream& stream); virtual std::ostream& GetStream(); }; #endif // INCLUDED_STDSERIALIZER