/* Copyright (C) 2013 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_STDDESERIALIZER #define INCLUDED_STDDESERIALIZER #include "IDeserializer.h" #include "ps/utf16string.h" #include class CStdDeserializer : public IDeserializer { NONCOPYABLE(CStdDeserializer); public: CStdDeserializer(ScriptInterface& scriptInterface, std::istream& stream); virtual ~CStdDeserializer(); virtual void ScriptVal(const char* name, JS::MutableHandleValue out); virtual void ScriptObjectAppend(const char* name, JS::HandleValue objVal); virtual void ScriptString(const char* name, JS::MutableHandleString out); virtual std::istream& GetStream(); virtual void RequireBytesInStream(size_t numBytes); virtual void SetSerializablePrototypes(std::map >& prototypes); static void Trace(JSTracer *trc, void *data); void TraceMember(JSTracer *trc); protected: virtual void Get(const char* name, u8* data, size_t len); private: jsval ReadScriptVal(const char* name, JS::HandleObject appendParent); void ReadStringUTF16(const char* name, utf16string& str); virtual void AddScriptBackref(JS::HandleObject obj); virtual void GetScriptBackref(u32 tag, JS::MutableHandleObject ret); virtual u32 ReserveScriptBackref(); virtual void SetReservedScriptBackref(u32 tag, JS::HandleObject obj); void FreeScriptBackrefs(); std::vector > m_ScriptBackrefs; JS::PersistentRooted m_dummyObject; ScriptInterface& m_ScriptInterface; std::istream& m_Stream; std::map > m_SerializablePrototypes; bool IsSerializablePrototype(const std::wstring& name); void GetSerializablePrototype(const std::wstring& name, JS::MutableHandleObject ret); }; #endif // INCLUDED_STDDESERIALIZER