/* Copyright (C) 2015 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "Rasterize.h" #include "simulation2/helpers/Geometry.h" void SimRasterize::RasterizeRectWithClearance(Spans& spans, const ICmpObstructionManager::ObstructionSquare& shape, entity_pos_t clearance, entity_pos_t cellSize) { // Get the bounds of cells that might possibly be within the shape // (We'll then test each of those cells more precisely) CFixedVector2D halfSize(shape.hw + clearance, shape.hh + clearance); CFixedVector2D halfBound = Geometry::GetHalfBoundingBox(shape.u, shape.v, halfSize); i16 i0 = ((shape.x - halfBound.X) / cellSize).ToInt_RoundToNegInfinity(); i16 j0 = ((shape.z - halfBound.Y) / cellSize).ToInt_RoundToNegInfinity(); i16 i1 = ((shape.x + halfBound.X) / cellSize).ToInt_RoundToInfinity(); i16 j1 = ((shape.z + halfBound.Y) / cellSize).ToInt_RoundToInfinity(); if (j1 <= j0) return; // empty bounds - this shouldn't happen spans.reserve(j1 - j0); for (i16 j = j0; j < j1; ++j) { // Find the min/max range of cells that are strictly inside the square+clearance. // (Since the square+clearance is a convex shape, we can just test each // corner of each cell is inside the shape.) // (TODO: This potentially does a lot of redundant work.) i16 spanI0 = std::numeric_limits::max(); i16 spanI1 = std::numeric_limits::min(); for (i16 i = i0; i < i1; ++i) { if (Geometry::DistanceToSquare( CFixedVector2D(cellSize*i, cellSize*j) - CFixedVector2D(shape.x, shape.z), shape.u, shape.v, CFixedVector2D(shape.hw, shape.hh), true) > clearance) { continue; } if (Geometry::DistanceToSquare( CFixedVector2D(cellSize*(i+1), cellSize*j) - CFixedVector2D(shape.x, shape.z), shape.u, shape.v, CFixedVector2D(shape.hw, shape.hh), true) > clearance) { continue; } if (Geometry::DistanceToSquare( CFixedVector2D(cellSize*i, cellSize*(j+1)) - CFixedVector2D(shape.x, shape.z), shape.u, shape.v, CFixedVector2D(shape.hw, shape.hh), true) > clearance) { continue; } if (Geometry::DistanceToSquare( CFixedVector2D(cellSize*(i+1), cellSize*(j+1)) - CFixedVector2D(shape.x, shape.z), shape.u, shape.v, CFixedVector2D(shape.hw, shape.hh), true) > clearance) { continue; } spanI0 = std::min(spanI0, i); spanI1 = std::max(spanI1, (i16)(i+1)); } // Add non-empty spans onto the list if (spanI0 < spanI1) { Span span = { spanI0, spanI1, j }; spans.push_back(span); } } }