/* Copyright (C) 2013 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "ICmpVisual.h" #include "simulation2/system/InterfaceScripted.h" BEGIN_INTERFACE_WRAPPER(Visual) DEFINE_INTERFACE_METHOD_4("SelectAnimation", void, ICmpVisual, SelectAnimation, std::string, bool, fixed, std::wstring) DEFINE_INTERFACE_METHOD_1("SelectMovementAnimation", void, ICmpVisual, SelectMovementAnimation, fixed) DEFINE_INTERFACE_METHOD_1("ResetMoveAnimation", void, ICmpVisual, ResetMoveAnimation, std::string) DEFINE_INTERFACE_METHOD_2("ReplaceMoveAnimation", void, ICmpVisual, ReplaceMoveAnimation, std::string, std::string) DEFINE_INTERFACE_METHOD_1("SetAnimationSyncRepeat", void, ICmpVisual, SetAnimationSyncRepeat, fixed) DEFINE_INTERFACE_METHOD_1("SetAnimationSyncOffset", void, ICmpVisual, SetAnimationSyncOffset, fixed) DEFINE_INTERFACE_METHOD_4("SetShadingColor", void, ICmpVisual, SetShadingColor, fixed, fixed, fixed, fixed) DEFINE_INTERFACE_METHOD_2("SetVariable", void, ICmpVisual, SetVariable, std::string, float) DEFINE_INTERFACE_METHOD_0("GetActorSeed", u32, ICmpVisual, GetActorSeed) DEFINE_INTERFACE_METHOD_1("SetActorSeed", void, ICmpVisual, SetActorSeed, u32) DEFINE_INTERFACE_METHOD_0("HasConstructionPreview", bool, ICmpVisual, HasConstructionPreview) END_INTERFACE_WRAPPER(Visual)