/* Copyright (C) 2015 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "ICmpTerritoryManager.h" #include "simulation2/system/InterfaceScripted.h" BEGIN_INTERFACE_WRAPPER(TerritoryManager) DEFINE_INTERFACE_METHOD_2("GetOwner", player_id_t, ICmpTerritoryManager, GetOwner, entity_pos_t, entity_pos_t) DEFINE_INTERFACE_METHOD_3("GetNeighbours", std::vector, ICmpTerritoryManager, GetNeighbours, entity_pos_t, entity_pos_t, bool) DEFINE_INTERFACE_METHOD_2("IsConnected", bool, ICmpTerritoryManager, IsConnected, entity_pos_t, entity_pos_t) DEFINE_INTERFACE_METHOD_2("SetTerritoryBlinking", void, ICmpTerritoryManager, SetTerritoryBlinking, entity_pos_t, entity_pos_t) DEFINE_INTERFACE_METHOD_1("GetTerritoryPercentage", u8, ICmpTerritoryManager, GetTerritoryPercentage, player_id_t) END_INTERFACE_WRAPPER(TerritoryManager)