/* Copyright (C) 2011 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "ICmpPosition.h" #include "simulation2/system/InterfaceScripted.h" BEGIN_INTERFACE_WRAPPER(Position) DEFINE_INTERFACE_METHOD_2("SetTurretParent", void, ICmpPosition, SetTurretParent, entity_id_t, CFixedVector3D) DEFINE_INTERFACE_METHOD_0("GetTurretParent", entity_id_t, ICmpPosition, GetTurretParent) DEFINE_INTERFACE_METHOD_0("IsInWorld", bool, ICmpPosition, IsInWorld) DEFINE_INTERFACE_METHOD_0("MoveOutOfWorld", void, ICmpPosition, MoveOutOfWorld) DEFINE_INTERFACE_METHOD_2("MoveTo", void, ICmpPosition, MoveTo, entity_pos_t, entity_pos_t) DEFINE_INTERFACE_METHOD_3("MoveAndTurnTo", void, ICmpPosition, MoveAndTurnTo, entity_pos_t, entity_pos_t, entity_pos_t) DEFINE_INTERFACE_METHOD_2("JumpTo", void, ICmpPosition, JumpTo, entity_pos_t, entity_pos_t) DEFINE_INTERFACE_METHOD_1("SetHeightOffset", void, ICmpPosition, SetHeightOffset, entity_pos_t) DEFINE_INTERFACE_METHOD_0("GetHeightOffset", entity_pos_t, ICmpPosition, GetHeightOffset) DEFINE_INTERFACE_METHOD_1("SetHeightFixed", void, ICmpPosition, SetHeightFixed, entity_pos_t) DEFINE_INTERFACE_METHOD_0("GetHeightFixed", entity_pos_t, ICmpPosition, GetHeightFixed) DEFINE_INTERFACE_METHOD_0("IsHeightRelative", bool, ICmpPosition, IsHeightRelative) DEFINE_INTERFACE_METHOD_1("SetHeightRelative", void, ICmpPosition, SetHeightRelative, bool) DEFINE_INTERFACE_METHOD_0("IsFloating", bool, ICmpPosition, IsFloating) DEFINE_INTERFACE_METHOD_1("SetFloating", void, ICmpPosition, SetFloating, bool) DEFINE_INTERFACE_METHOD_1("SetConstructionProgress", void, ICmpPosition, SetConstructionProgress, fixed) DEFINE_INTERFACE_METHOD_0("GetPosition", CFixedVector3D, ICmpPosition, GetPosition) DEFINE_INTERFACE_METHOD_0("GetPosition2D", CFixedVector2D, ICmpPosition, GetPosition2D) DEFINE_INTERFACE_METHOD_0("GetPreviousPosition", CFixedVector3D, ICmpPosition, GetPreviousPosition) DEFINE_INTERFACE_METHOD_0("GetPreviousPosition2D", CFixedVector2D, ICmpPosition, GetPreviousPosition2D) DEFINE_INTERFACE_METHOD_1("TurnTo", void, ICmpPosition, TurnTo, entity_angle_t) DEFINE_INTERFACE_METHOD_1("SetYRotation", void, ICmpPosition, SetYRotation, entity_angle_t) DEFINE_INTERFACE_METHOD_2("SetXZRotation", void, ICmpPosition, SetXZRotation, entity_angle_t, entity_angle_t) DEFINE_INTERFACE_METHOD_0("GetRotation", CFixedVector3D, ICmpPosition, GetRotation) // Excluded: GetInterpolatedTransform (not safe for scripts) END_INTERFACE_WRAPPER(Position)