/* Copyright (C) 2011 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPPLAYER #define INCLUDED_ICMPPLAYER #include "simulation2/system/Interface.h" struct CColor; class CFixedVector3D; /** * Player data. * (This interface only includes the functions needed by native code for loading maps, * and for minimap rendering; most player interaction is handled by scripts instead.) */ class ICmpPlayer : public IComponent { public: virtual CColor GetColor() = 0; virtual std::wstring GetCiv() = 0; virtual CFixedVector3D GetStartingCameraPos() = 0; virtual CFixedVector3D GetStartingCameraRot() = 0; virtual bool HasStartingCamera() = 0; DECLARE_INTERFACE_TYPE(Player) }; #endif // INCLUDED_ICMPPLAYER