/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "ICmpFootprint.h"
#include "simulation2/system/InterfaceScripted.h"
#include "simulation2/system/SimContext.h"
#include "maths/FixedVector3D.h"
JS::Value ICmpFootprint::GetShape_wrapper()
{
EShape shape;
entity_pos_t size0, size1, height;
GetShape(shape, size0, size1, height);
JSContext* cx = GetSimContext().GetScriptInterface().GetContext();
JSAutoRequest rq(cx);
JS::RootedObject obj(cx, JS_NewObject(cx, nullptr, JS::NullPtr(), JS::NullPtr()));
if (!obj)
return JS::UndefinedValue();
if (shape == CIRCLE)
{
JS::RootedValue ptype(cx);
JS::RootedValue pradius(cx);
JS::RootedValue pheight(cx);
ScriptInterface::ToJSVal(cx, &ptype, "circle");
ScriptInterface::ToJSVal(cx, &pradius, size0);
ScriptInterface::ToJSVal(cx, &pheight, height);
JS_SetProperty(cx, obj, "type", ptype);
JS_SetProperty(cx, obj, "radius", pradius);
JS_SetProperty(cx, obj, "height", pheight);
}
else
{
JS::RootedValue ptype(cx);
JS::RootedValue pwidth(cx);
JS::RootedValue pdepth(cx);
JS::RootedValue pheight(cx);
ScriptInterface::ToJSVal(cx, &ptype, "square");
ScriptInterface::ToJSVal(cx, &pwidth, size0);
ScriptInterface::ToJSVal(cx, &pdepth, size1);
ScriptInterface::ToJSVal(cx, &pheight, height);
JS_SetProperty(cx, obj, "type", ptype);
JS_SetProperty(cx, obj, "width", pwidth);
JS_SetProperty(cx, obj, "depth", pdepth);
JS_SetProperty(cx, obj, "height", pheight);
}
return JS::ObjectValue(*obj);
}
BEGIN_INTERFACE_WRAPPER(Footprint)
DEFINE_INTERFACE_METHOD_1("PickSpawnPoint", CFixedVector3D, ICmpFootprint, PickSpawnPoint, entity_id_t)
DEFINE_INTERFACE_METHOD_1("PickSpawnPointBothPass", CFixedVector3D, ICmpFootprint, PickSpawnPointBothPass, entity_id_t)
DEFINE_INTERFACE_METHOD_0("GetShape", JS::Value, ICmpFootprint, GetShape_wrapper)
END_INTERFACE_WRAPPER(Footprint)