/* Copyright (C) 2013 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "simulation2/system/Component.h" #include "ICmpTerrain.h" #include "ICmpObstructionManager.h" #include "ICmpRangeManager.h" #include "simulation2/MessageTypes.h" #include "graphics/Terrain.h" #include "renderer/Renderer.h" #include "renderer/WaterManager.h" #include "maths/Vector3D.h" class CCmpTerrain : public ICmpTerrain { public: static void ClassInit(CComponentManager& UNUSED(componentManager)) { } DEFAULT_COMPONENT_ALLOCATOR(Terrain) CTerrain* m_Terrain; // not null static std::string GetSchema() { return ""; } virtual void Init(const CParamNode& UNUSED(paramNode)) { m_Terrain = &GetSimContext().GetTerrain(); } virtual void Deinit() { } virtual void Serialize(ISerializer& UNUSED(serialize)) { } virtual void Deserialize(const CParamNode& paramNode, IDeserializer& UNUSED(deserialize)) { Init(paramNode); } virtual bool IsLoaded() { return m_Terrain->GetVerticesPerSide() != 0; } virtual CFixedVector3D CalcNormal(entity_pos_t x, entity_pos_t z) { CFixedVector3D normal; m_Terrain->CalcNormalFixed((x / (int)TERRAIN_TILE_SIZE).ToInt_RoundToZero(), (z / (int)TERRAIN_TILE_SIZE).ToInt_RoundToZero(), normal); return normal; } virtual CVector3D CalcExactNormal(float x, float z) { return m_Terrain->CalcExactNormal(x, z); } virtual entity_pos_t GetGroundLevel(entity_pos_t x, entity_pos_t z) { // TODO: this can crash if the terrain heightmap isn't initialised yet return m_Terrain->GetExactGroundLevelFixed(x, z); } virtual float GetExactGroundLevel(float x, float z) { return m_Terrain->GetExactGroundLevel(x, z); } virtual u16 GetTilesPerSide() { ssize_t tiles = m_Terrain->GetTilesPerSide(); if (tiles == -1) return 0; ENSURE(1 <= tiles && tiles <= 65535); return (u16)tiles; } virtual u16 GetVerticesPerSide() { ssize_t vertices = m_Terrain->GetVerticesPerSide(); ENSURE(1 <= vertices && vertices <= 65535); return (u16)vertices; } virtual CTerrain* GetCTerrain() { return m_Terrain; } virtual void ReloadTerrain(bool ReloadWater) { // TODO: should refactor this code to be nicer u16 tiles = GetTilesPerSide(); u16 vertices = GetVerticesPerSide(); CmpPtr cmpObstructionManager(GetSystemEntity()); if (cmpObstructionManager) { cmpObstructionManager->SetBounds(entity_pos_t::Zero(), entity_pos_t::Zero(), entity_pos_t::FromInt(tiles*(int)TERRAIN_TILE_SIZE), entity_pos_t::FromInt(tiles*(int)TERRAIN_TILE_SIZE)); } CmpPtr cmpRangeManager(GetSystemEntity()); if (cmpRangeManager) { cmpRangeManager->SetBounds(entity_pos_t::Zero(), entity_pos_t::Zero(), entity_pos_t::FromInt(tiles*(int)TERRAIN_TILE_SIZE), entity_pos_t::FromInt(tiles*(int)TERRAIN_TILE_SIZE), vertices); } if (ReloadWater && CRenderer::IsInitialised()) { g_Renderer.GetWaterManager()->SetMapSize(vertices); g_Renderer.GetWaterManager()->RecomputeBlurredNormalMap(); g_Renderer.GetWaterManager()->RecomputeDistanceHeightmap(); g_Renderer.GetWaterManager()->RecomputeWindStrength(); g_Renderer.GetWaterManager()->CreateWaveMeshes(); } MakeDirty(0, 0, tiles+1, tiles+1); } virtual void MakeDirty(i32 i0, i32 j0, i32 i1, i32 j1) { CMessageTerrainChanged msg(i0, j0, i1, j1); GetSimContext().GetComponentManager().BroadcastMessage(msg); } }; REGISTER_COMPONENT_TYPE(Terrain)