/* Copyright (C) 2013 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "simulation2/system/Component.h"
#include "ICmpParticleManager.h"
#include "simulation2/MessageTypes.h"
#include "graphics/ParticleManager.h"
#include "renderer/Renderer.h"
class CCmpParticleManager : public ICmpParticleManager
{
public:
static void ClassInit(CComponentManager& componentManager)
{
componentManager.SubscribeToMessageType(MT_Interpolate);
}
DEFAULT_COMPONENT_ALLOCATOR(ParticleManager)
bool useSimTime;
static std::string GetSchema()
{
return "";
}
virtual void Init(const CParamNode& UNUSED(paramNode))
{
useSimTime = true;
}
virtual void Deinit()
{
}
virtual void Serialize(ISerializer& UNUSED(serialize))
{
}
virtual void Deserialize(const CParamNode& paramNode, IDeserializer& UNUSED(deserialize))
{
Init(paramNode);
}
virtual void HandleMessage(const CMessage& msg, bool UNUSED(global))
{
switch (msg.GetType())
{
case MT_Interpolate:
{
const CMessageInterpolate& msgData = static_cast (msg);
if (CRenderer::IsInitialised())
{
float time = useSimTime ? msgData.deltaSimTime : msgData.deltaRealTime;
g_Renderer.GetParticleManager().Interpolate(time);
}
break;
}
}
}
virtual void SetUseSimTime(bool flag)
{
useSimTime = flag;
}
};
REGISTER_COMPONENT_TYPE(ParticleManager)