/* Copyright (C) 2013 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ // JS debugger temporarily disabled during the SpiderMonkey upgrade (check trac ticket #2348 for details) //#ifndef INCLUDED_THREADDEBUGGER //#define INCLUDED_THREADDEBUGGER // //#include "DebuggingServer.h" //#include "ScriptInterface.h" //#include "scriptinterface/ScriptExtraHeaders.h" // //// These Breakpoint classes are not implemented threadsafe. The class using the Breakpoints is responsible to make sure that //// only one thread accesses the Breakpoint at a time //class CBreakPoint //{ //public: // CBreakPoint() : m_UserLine(0) { } // // uint m_UserLine; // std::string m_Filename; //}; // //// Only use this with one ScriptInterface/CThreadDebugger! //class CActiveBreakPoint : public CBreakPoint //{ //public: // CActiveBreakPoint() // : m_ActualLine(m_UserLine) // , m_Script(NULL) // , m_Pc(NULL) // , m_ToRemove(false) // { } // // CActiveBreakPoint(CBreakPoint breakPoint) // : CBreakPoint(breakPoint) // using default copy constructor // , m_ActualLine(m_UserLine) // , m_Script(NULL) // , m_Pc(NULL) // , m_ToRemove(false) // { } // // uint m_ActualLine; // JSScript* m_Script; // jsbytecode* m_Pc; // bool m_ToRemove; //}; // //enum BREAK_SRC { BREAK_SRC_TRAP, BREAK_SRC_INTERRUP, BREAK_SRC_EXCEPTION }; // //struct ThreadDebugger_impl; // //class CThreadDebugger //{ //public: // CThreadDebugger(); // ~CThreadDebugger(); // // /** @brief Initialize the object (required before using the object!). // * // * @param id A unique identifier greater than 0 for the object inside its CDebuggingServer object. // * @param name A name that will be can be displayed by the UI to identify the thread. // * @param pScriptInterface Pointer to a scriptinterface. All Hooks, breakpoint traps etc. will be registered in this // * scriptinterface and will be called by the thread this scriptinterface is running in. // * @param pDebuggingServer Pointer to the DebuggingServer object this Object should belong to. // * // * @return Return value. // */ // void Initialize(uint id, std::string name, ScriptInterface* pScriptInterface, CDebuggingServer* pDebuggingServer); // // // // A bunch of hooks used to get information from spidermonkey. // // These hooks are used internally only but have to be public because they need to be accessible from the global hook functions. // // Spidermonkey requires function pointers as hooks, which only works if the functions are global or static (not part of an object). // // These global functions in ThreadDebugger.cpp are just wrappers for the following member functions. // // /** Simply calls BreakHandler with BREAK_SRC_TRAP */ // JSTrapStatus TrapHandler(JSContext *cx, JSScript *script, jsbytecode *pc, jsval *rval, jsval closure); // /** Hook to capture exceptions and breakpoints in code (throw "Breakpoint";) */ // JSTrapStatus ThrowHandler(JSContext *cx, JSScript *script, jsbytecode *pc, jsval *rval); // /** All other hooks call this one if the execution should be paused. It puts the program in a wait-loop and // * waits for weak-up events (continue, step etc.). */ // JSTrapStatus BreakHandler(JSContext *cx, JSScript *script, jsbytecode *pc, jsval *rval, jsval closure, BREAK_SRC breakSrc); // JSTrapStatus StepHandler(JSContext *cx, JSScript *script, jsbytecode *pc, jsval *rval, void *closure); // JSTrapStatus StepIntoHandler(JSContext *cx, JSScript *script, jsbytecode *pc, jsval *rval, void *closure); // JSTrapStatus StepOutHandler(JSContext *cx, JSScript *script, jsbytecode *pc, jsval *rval, void *closure); // /** This is an interrup-hook that can be called multiple times per line of code and is used to break into the execution // * without previously setting a breakpoint and to break other threads when one thread triggers a breakpoint */ // JSTrapStatus CheckForBreakRequestHandler(JSContext *cx, JSScript *script, jsbytecode *pc, jsval *rval, void *closure); // /** The callback function which gets executed for each new script that gets loaded and each function inside a script. // * We use it for "Execute-Hooks" and "Call-Hooks" in terms of Spidermonkey. // * This hook actually sets the traps (Breakpoints) "on the fly" that have been defined by the user previously. // */ // void ExecuteHook(JSContext *cx, const char *filename, unsigned lineno, JSScript *script, JSFunction *fun, void *callerdata); // /** This hook is used to update the mapping between filename plus line-numbers and jsbytecode pointers */ // void NewScriptHook(JSContext *cx, const char *filename, unsigned lineno, JSScript *script, JSFunction *fun, void *callerdata); // /** This hook makes sure that invalid mappings between filename plus line-number and jsbytecode points get deleted */ // void DestroyScriptHook(JSContext *cx, JSScript *script); // // // void ClearTrap(CActiveBreakPoint* activeBreakPoint); // // /** @brief Checks if a mapping for the specified filename and line number exists in this CThreadDebugger's context // */ // bool CheckIfMappingPresent(std::string filename, uint line); // // /** @brief Checks if a mapping exists for each breakpoint in the list of breakpoints that aren't set yet. // * If there is a mapping, it removes the breakpoint from the list of unset breakpoints (from CDebuggingServer), // * adds it to the list of active breakpoints (CThreadDebugger) and sets a trap. // * Threading: m_Mutex is locked in this call // */ // void SetAllNewTraps(); // // /** @brief Sets a new trap and stores the information in the CActiveBreakPoint pointer // * Make sure that a mapping exists before calling this function // * Threading: Locking m_Mutex is required by the callee // */ // void SetNewTrap(CActiveBreakPoint* activeBreakPoint, std::string filename, uint line); // // /** @brief Toggle a breakpoint if it's active in this threadDebugger object. // * Threading: Locking m_Mutex is required by the callee // * // * @param filename full vfs path to the script filename // * @param userLine linenumber where the USER set the breakpoint (UserLine) // * // * @return true if the breakpoint's state was changed // */ // bool ToggleBreakPoint(std::string filename, uint userLine); // // // void GetCallstack(std::stringstream& response); // void GetStackFrameData(std::stringstream& response, uint nestingLevel, STACK_INFO stackInfoKind); // // /** @brief Compares the object's associated scriptinterface with the pointer passed as parameter. // * @return true if equal // */ // bool CompareScriptInterfacePtr(ScriptInterface* pScriptInterface) const; // // // Getter/Setters for members that need to be threadsafe // std::string GetBreakFileName(); // bool GetIsInBreak(); // uint GetLastBreakLine(); // std::string GetName(); // uint GetID(); // void ContinueExecution(); // void SetNextDbgCmd(DBGCMD dbgCmd); // DBGCMD GetNextDbgCmd(); // // The callee is responsible for locking m_Mutex // void AddStackInfoRequest(STACK_INFO requestType, uint nestingLevel, SDL_sem* semaphore); // // //private: // // Getters/Setters for members that need to be threadsafe // void SetBreakFileName(std::string breakFileName); // void SetLastBreakLine(uint breakLine); // void SetIsInBreak(bool isInBreak); // // // Other threadsafe functions // void SaveCallstack(); // // /// Used only in the scriptinterface's thread. // void ClearTrapsToRemove(); // bool CurrentFrameIsChildOf(JSStackFrame* pParentFrame); // void ReturnActiveBreakPoints(jsbytecode* pBytecode); // void SaveStackFrameData(STACK_INFO stackInfo, uint nestingLevel); // std::string StringifyCyclicJSON(jsval obj, bool indent); // // std::unique_ptr m; //}; // //#endif // INCLUDED_THREADDEBUGGER