/* Copyright (C) 2014 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "ps/GameSetup/Config.h"
template struct ScriptInterface::WrapperIfHandle
{
typedef T Type;
};
template <> struct ScriptInterface::WrapperIfHandle
{
typedef HandleWrapper Type;
};
// (NativeWrapperDecls.h set up a lot of the macros we use here)
// ScriptInterface_NativeWrapper::call(cx, rval, fptr, args...) will call fptr(cbdata, args...),
// and if T != void then it will store the result in rval:
// Templated on the return type so void can be handled separately
template
struct ScriptInterface_NativeWrapper {
#define OVERLOADS(z, i, data) \
template \
static void call(JSContext* cx, JS::MutableHandleValue rval, F fptr T0_A0(z,i)) { \
ScriptInterface::AssignOrToJSValUnrooted(cx, rval, fptr(ScriptInterface::GetScriptInterfaceAndCBData(cx) A0_TAIL(z,i))); \
}
BOOST_PP_REPEAT(SCRIPT_INTERFACE_MAX_ARGS, OVERLOADS, ~)
#undef OVERLOADS
};
// Overloaded to ignore the return value from void functions
template <>
struct ScriptInterface_NativeWrapper {
#define OVERLOADS(z, i, data) \
template \
static void call(JSContext* cx, JS::MutableHandleValue /*rval*/, F fptr T0_A0(z,i)) { \
fptr(ScriptInterface::GetScriptInterfaceAndCBData(cx) A0_TAIL(z,i)); \
}
BOOST_PP_REPEAT(SCRIPT_INTERFACE_MAX_ARGS, OVERLOADS, ~)
#undef OVERLOADS
};
// Same idea but for method calls:
template
struct ScriptInterface_NativeMethodWrapper {
#define OVERLOADS(z, i, data) \
template \
static void call(JSContext* cx, JS::MutableHandleValue rval, TC* c, F fptr T0_A0(z,i)) { \
ScriptInterface::AssignOrToJSValUnrooted(cx, rval, (c->*fptr)( A0(z,i) )); \
}
BOOST_PP_REPEAT(SCRIPT_INTERFACE_MAX_ARGS, OVERLOADS, ~)
#undef OVERLOADS
};
template
struct ScriptInterface_NativeMethodWrapper {
#define OVERLOADS(z, i, data) \
template \
static void call(JSContext* /*cx*/, JS::MutableHandleValue /*rval*/, TC* c, F fptr T0_A0(z,i)) { \
(c->*fptr)( A0(z,i) ); \
}
BOOST_PP_REPEAT(SCRIPT_INTERFACE_MAX_ARGS, OVERLOADS, ~)
#undef OVERLOADS
};
// Fast natives don't trigger the hook we use for profiling, so explicitly
// notify the profiler when these functions are being called.
// ScriptInterface_impl::Register stores the name in a reserved slot.
#define SCRIPT_PROFILE \
if (g_ScriptProfilingEnabled) \
{ \
std::string name = "(unknown)"; \
JS::RootedString str(cx, JS_GetFunctionId(JS_ValueToFunction(cx, args.calleev()))); \
if (str) \
{ \
JS::RootedValue strVal(cx, JS::StringValue(str)); \
ScriptInterface::FromJSVal(cx, strVal, name); \
} \
CProfileSampleScript profile(StringFlyweight(name).get().c_str()); \
}
// JSFastNative-compatible function that wraps the function identified in the template argument list
#define OVERLOADS(z, i, data) \
template \
bool ScriptInterface::call(JSContext* cx, uint argc, jsval* vp) { \
JS::CallArgs args = JS::CallArgsFromVp(argc, vp); \
JSAutoRequest rq(cx); \
SCRIPT_PROFILE \
BOOST_PP_REPEAT_##z (i, CONVERT_ARG, ~) \
JS::RootedValue rval(cx); \
ScriptInterface_NativeWrapper::template call(cx, &rval, fptr A0_TAIL(z,i)); \
args.rval().set(rval); \
return !ScriptInterface::IsExceptionPending(cx); \
}
BOOST_PP_REPEAT(SCRIPT_INTERFACE_MAX_ARGS, OVERLOADS, ~)
#undef OVERLOADS
// Same idea but for methods
#define OVERLOADS(z, i, data) \
template \
bool ScriptInterface::callMethod(JSContext* cx, uint argc, jsval* vp) { \
JS::CallArgs args = JS::CallArgsFromVp(argc, vp); \
JSAutoRequest rq(cx); \
SCRIPT_PROFILE \
JS::RootedObject thisObj(cx, JS_THIS_OBJECT(cx, vp)); \
if (ScriptInterface::GetClass(thisObj) != CLS) return false; \
TC* c = static_cast(ScriptInterface::GetPrivate(thisObj)); \
if (! c) return false; \
BOOST_PP_REPEAT_##z (i, CONVERT_ARG, ~) \
JS::RootedValue rval(cx); \
ScriptInterface_NativeMethodWrapper::call(cx, &rval, c, fptr A0_TAIL(z,i)); \
args.rval().set(rval); \
return !ScriptInterface::IsExceptionPending(cx); \
}
BOOST_PP_REPEAT(SCRIPT_INTERFACE_MAX_ARGS, OVERLOADS, ~)
#undef OVERLOADS
#define ASSIGN_OR_TO_JS_VAL(z, i, data) AssignOrToJSVal(cx, argv.handleAt(i), a##i);
#define OVERLOADS(z, i, data) \
template \
bool ScriptInterface::CallFunction(JS::HandleValue val, const char* name, T0_A0_CONST_REF(z,i) R& ret) \
{ \
JSContext* cx = GetContext(); \
JSAutoRequest rq(cx); \
JS::RootedValue jsRet(cx); \
JS::AutoValueVector argv(cx); \
argv.resize(i); \
BOOST_PP_REPEAT_##z (i, ASSIGN_OR_TO_JS_VAL, ~) \
bool ok = CallFunction_(val, name, argv, &jsRet); \
if (!ok) \
return false; \
return FromJSVal(cx, jsRet, ret); \
}
BOOST_PP_REPEAT(SCRIPT_INTERFACE_MAX_ARGS, OVERLOADS, ~)
#undef OVERLOADS
#define OVERLOADS(z, i, data) \
template \
bool ScriptInterface::CallFunction(JS::HandleValue val, const char* name, T0_A0_CONST_REF(z,i) JS::Rooted* ret) \
{ \
JSContext* cx = GetContext(); \
JSAutoRequest rq(cx); \
JS::MutableHandle jsRet(ret); \
JS::AutoValueVector argv(cx); \
argv.resize(i); \
BOOST_PP_REPEAT_##z (i, ASSIGN_OR_TO_JS_VAL, ~) \
bool ok = CallFunction_(val, name, argv, jsRet); \
if (!ok) \
return false; \
return true; \
}
BOOST_PP_REPEAT(SCRIPT_INTERFACE_MAX_ARGS, OVERLOADS, ~)
#undef OVERLOADS
#define OVERLOADS(z, i, data) \
template \
bool ScriptInterface::CallFunction(JS::HandleValue val, const char* name, T0_A0_CONST_REF(z,i) JS::MutableHandle ret) \
{ \
JSContext* cx = GetContext(); \
JSAutoRequest rq(cx); \
JS::AutoValueVector argv(cx); \
argv.resize(i); \
BOOST_PP_REPEAT_##z (i, ASSIGN_OR_TO_JS_VAL, ~) \
bool ok = CallFunction_(val, name, argv, ret); \
if (!ok) \
return false; \
return true; \
}
BOOST_PP_REPEAT(SCRIPT_INTERFACE_MAX_ARGS, OVERLOADS, ~)
#undef OVERLOADS
#undef ASSIGN_OR_TO_JS_VAL
// Clean up our mess
#undef SCRIPT_PROFILE
#undef NUMBERED_LIST_HEAD
#undef NUMBERED_LIST_TAIL
#undef NUMBERED_LIST_BALANCED
#undef TYPED_ARGS_CONST_REF
#undef TYPED_ARGS
#undef CONVERT_ARG
#undef TYPENAME_T0_HEAD
#undef TYPENAME_T0_TAIL
#undef T0
#undef T0_HEAD
#undef T0_TAIL
#undef T0_A0_CONST_REF
#undef T0_A0
#undef A0
#undef A0_TAIL