/* Copyright (C) 2014 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSINTERFACE_RENDERER #define INCLUDED_JSINTERFACE_RENDERER #include "scriptinterface/ScriptInterface.h" #define DECLARE_BOOLEAN_SCRIPT_SETTING(NAME) \ bool Get##NAME##Enabled(ScriptInterface::CxPrivate* pCxPrivate); \ void Set##NAME##Enabled(ScriptInterface::CxPrivate* pCxPrivate, bool Enabled); namespace JSI_Renderer { std::string GetRenderPath(ScriptInterface::CxPrivate* pCxPrivate); void SetRenderPath(ScriptInterface::CxPrivate* pCxPrivate, std::string name); DECLARE_BOOLEAN_SCRIPT_SETTING(Shadows); DECLARE_BOOLEAN_SCRIPT_SETTING(ShadowPCF); DECLARE_BOOLEAN_SCRIPT_SETTING(Particles); DECLARE_BOOLEAN_SCRIPT_SETTING(GenTangents); DECLARE_BOOLEAN_SCRIPT_SETTING(PreferGLSL); DECLARE_BOOLEAN_SCRIPT_SETTING(WaterUgly); DECLARE_BOOLEAN_SCRIPT_SETTING(WaterFancyEffects); DECLARE_BOOLEAN_SCRIPT_SETTING(WaterRealDepth); DECLARE_BOOLEAN_SCRIPT_SETTING(WaterReflection); DECLARE_BOOLEAN_SCRIPT_SETTING(WaterRefraction); DECLARE_BOOLEAN_SCRIPT_SETTING(WaterShadows); DECLARE_BOOLEAN_SCRIPT_SETTING(Silhouettes); DECLARE_BOOLEAN_SCRIPT_SETTING(ShowSky); DECLARE_BOOLEAN_SCRIPT_SETTING(SmoothLOS); DECLARE_BOOLEAN_SCRIPT_SETTING(Postproc); DECLARE_BOOLEAN_SCRIPT_SETTING(DisplayFrustum); void RegisterScriptFunctions(ScriptInterface& scriptInterface); } #undef DECLARE_BOOLEAN_SCRIPT_SETTING #endif