/* Copyright (C) 2015 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_VISUALREPLAY #define INCLUDED_JSI_VISUALREPLAY #include "ps/VisualReplay.h" #include "scriptinterface/ScriptInterface.h" namespace JSI_VisualReplay { void StartVisualReplay(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), CStrW directory); bool DeleteReplay(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), CStrW replayFile); JS::Value GetReplays(ScriptInterface::CxPrivate* pCxPrivate); JS::Value GetReplayAttributes(ScriptInterface::CxPrivate* pCxPrivate, CStrW directoryName); JS::Value GetReplayMetadata(ScriptInterface::CxPrivate* pCxPrivate, CStrW directoryName); void SaveReplayMetadata(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), CStrW data); void RegisterScriptFunctions(ScriptInterface& scriptInterface); } #endif