/* Copyright (C) 2014 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "scriptinterface/ScriptInterface.h" #include "JSInterface_Console.h" #include "ps/CConsole.h" #include "ps/CLogger.h" bool JSI_Console::CheckGlobalInitialized() { if (!g_Console) { LOGERROR("Trying to access the console when it's not initialized!"); return false; } return true; } bool JSI_Console::GetVisibleEnabled(ScriptInterface::CxPrivate* UNUSED(pCxPrivate)) { if (!CheckGlobalInitialized()) return false; return g_Console->IsActive(); } void JSI_Console::SetVisibleEnabled(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool Enabled) { if (!CheckGlobalInitialized()) return; g_Console->SetVisible(Enabled); } void JSI_Console::RegisterScriptFunctions(ScriptInterface& scriptInterface) { scriptInterface.RegisterFunction("Console_GetVisibleEnabled"); scriptInterface.RegisterFunction("Console_SetVisibleEnabled"); }