/* Copyright (C) 2013 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_CONFIGDB #define INCLUDED_JSI_CONFIGDB #include "scriptinterface/ScriptInterface.h" #include "ps/ConfigDB.h" namespace JSI_ConfigDB { bool GetConfigNamespace(std::wstring cfgNsString, EConfigNamespace& cfgNs); std::string GetValue(ScriptInterface::CxPrivate* pCxPrivate, std::wstring cfgNsString, std::string name); bool CreateValue(ScriptInterface::CxPrivate* pCxPrivate, std::wstring cfgNsString, std::string name, std::string value); bool WriteFile(ScriptInterface::CxPrivate* pCxPrivate, std::wstring cfgNsString, Path path); bool Reload(ScriptInterface::CxPrivate* pCxPrivate, std::wstring cfgNsString); bool SetFile(ScriptInterface::CxPrivate* pCxPrivate, std::wstring cfgNsString, Path path); void RegisterScriptFunctions(ScriptInterface& scriptInterface); } #endif