/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
/*
* template base class for Singletons
*/
/*
USAGE: class myClass : Singleton{};
Modified from http://gamedev.net/reference/articles/article1954.asp
*/
#ifndef INCLUDED_SINGLETON
#define INCLUDED_SINGLETON
#include "lib/debug.h"
template
class Singleton
{
static T* ms_singleton;
public:
Singleton()
{
ENSURE( !ms_singleton );
ms_singleton = static_cast(this);
}
~Singleton()
{
ENSURE( ms_singleton );
ms_singleton = 0;
}
static T& GetSingleton()
{
ENSURE( ms_singleton );
return *ms_singleton;
}
static T* GetSingletonPtr()
{
ENSURE( ms_singleton );
return ms_singleton;
}
static bool IsInitialised()
{
return (ms_singleton != 0);
}
};
template
T* Singleton::ms_singleton = 0;
#endif